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0f8493bf60
- Round properly. - Fix calculation of the x coordinate bounds. - Use LineSegment2 in the signature. - Use `in_swept_circle` for voxel colliders too. |
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assets | ||
base | ||
benches | ||
ecs | ||
frontend | ||
net | ||
src | ||
state | ||
systems | ||
build.rs | ||
Cargo.toml |