veloren/common
Treeco c19fa4c975 Vastly improve glide ratios and soaring capability
Character masses and dimensions have been vastly changed. This is necessary to limit drag - they were practically sails previously.
Character proportions are now closer to those of IRL humans than to their voxel models.
This may screw up entity collision, in which case body dimensions for aerodynamics and for everything else may need to be separated.
Gliders now scale with character size, with a wingspan 3x their height and a chord 1x/3.
Gliding is also now very very fast under 2.5g, but much tamer under Earth gravity. This may need dealing with.
2021-05-12 22:51:50 +01:00
..
assets Merge branch 'alphyr/guess_image_format' into 'master' 2021-05-12 18:41:22 +00:00
base * Replaced diesel with rusqlite and refinery 2021-04-13 22:05:47 +00:00
benches Remove spurious uses of Vox. 2020-09-26 16:30:40 +02:00
ecs include origin into system name 2021-04-20 01:30:27 +02:00
frontend Added non-admin moderators and timed bans. 2021-05-09 21:19:16 -07:00
net Added non-admin moderators and timed bans. 2021-05-09 21:19:16 -07:00
src Vastly improve glide ratios and soaring capability 2021-05-12 22:51:50 +01:00
state Don't remesh chunk vertex data on sprite update. 2021-05-11 12:58:15 -07:00
systems Make projectiles function properly if they hit a wall in the same tick as an entity. 2021-05-07 23:20:57 -04:00
build.rs fix and improve nix build: actually output a proper veloren voxygen package now 2020-11-25 02:00:50 +03:00
Cargo.toml Added non-admin moderators and timed bans. 2021-05-09 21:19:16 -07:00