mirror of
https://gitlab.com/veloren/veloren.git
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926 lines
32 KiB
Rust
926 lines
32 KiB
Rust
use crate::{
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assets,
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comp::{self, buff::BuffKind, inventory::item::try_all_item_defs, AdminRole as Role, Skill},
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generation::try_all_entity_configs,
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npc, terrain,
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};
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use assets::AssetExt;
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use hashbrown::HashMap;
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use lazy_static::lazy_static;
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use serde::{Deserialize, Serialize};
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use std::{
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fmt::{self, Display},
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str::FromStr,
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};
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use strum::IntoEnumIterator;
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use tracing::warn;
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/// Struct representing a command that a user can run from server chat.
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pub struct ChatCommandData {
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/// A list of arguments useful for both tab completion and parsing
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pub args: Vec<ArgumentSpec>,
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/// A one-line message that explains what the command does
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pub description: &'static str,
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/// Whether the command requires administrator permissions.
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pub needs_role: Option<Role>,
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}
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impl ChatCommandData {
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pub fn new(
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args: Vec<ArgumentSpec>,
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description: &'static str,
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needs_role: Option<Role>,
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) -> Self {
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Self {
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args,
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description,
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needs_role,
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}
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}
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}
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// Please keep this sorted alphabetically :-)
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#[derive(Copy, Clone, strum_macros::EnumIter)]
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pub enum ChatCommand {
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Adminify,
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Airship,
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Alias,
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ApplyBuff,
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Ban,
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BattleMode,
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BattleModeForce,
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Build,
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BuildAreaAdd,
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BuildAreaList,
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BuildAreaRemove,
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Campfire,
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DebugColumn,
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DisconnectAllPlayers,
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DropAll,
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Dummy,
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Explosion,
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Faction,
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GiveItem,
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Goto,
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Group,
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GroupInvite,
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GroupKick,
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GroupLeave,
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GroupPromote,
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Health,
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Help,
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Home,
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JoinFaction,
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Jump,
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Kick,
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Kill,
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KillNpcs,
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Kit,
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Lantern,
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Light,
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MakeBlock,
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MakeNpc,
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MakeSprite,
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Motd,
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Object,
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PermitBuild,
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Players,
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Region,
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RemoveLights,
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RevokeBuild,
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RevokeBuildAll,
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Safezone,
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Say,
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ServerPhysics,
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SetMotd,
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Site,
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SkillPoint,
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SkillPreset,
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Spawn,
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Sudo,
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Tell,
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Time,
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Tp,
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Unban,
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Version,
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Waypoint,
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Whitelist,
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Wiring,
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World,
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MakeVolume,
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}
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#[derive(Debug, PartialEq, Serialize, Deserialize, Clone)]
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pub struct KitManifest(pub HashMap<String, Vec<(String, u32)>>);
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impl assets::Asset for KitManifest {
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type Loader = assets::RonLoader;
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const EXTENSION: &'static str = "ron";
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}
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#[derive(Debug, PartialEq, Serialize, Deserialize, Clone)]
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pub struct SkillPresetManifest(pub HashMap<String, Vec<(Skill, u8)>>);
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impl assets::Asset for SkillPresetManifest {
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type Loader = assets::RonLoader;
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const EXTENSION: &'static str = "ron";
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}
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pub const KIT_MANIFEST_PATH: &str = "server.manifests.kits";
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pub const PRESET_MANIFEST_PATH: &str = "server.manifests.presets";
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lazy_static! {
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static ref ALIGNMENTS: Vec<String> = vec!["wild", "enemy", "npc", "pet"]
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.iter()
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.map(|s| s.to_string())
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.collect();
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static ref SKILL_TREES: Vec<String> = vec!["general", "sword", "axe", "hammer", "bow", "staff", "sceptre", "mining"]
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.iter()
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.map(|s| s.to_string())
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.collect();
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/// TODO: Make this use hot-reloading
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static ref ENTITIES: Vec<String> = {
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let npc_names = &*npc::NPC_NAMES.read();
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let mut souls = Vec::new();
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macro_rules! push_souls {
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($species:tt) => {
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for s in comp::$species::ALL_SPECIES.iter() {
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souls.push(npc_names.$species.species[s].keyword.clone())
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}
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};
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($base:tt, $($species:tt),+ $(,)?) => {
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push_souls!($base);
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push_souls!($($species),+);
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}
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}
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for npc in npc::ALL_NPCS.iter() {
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souls.push(npc_names[*npc].keyword.clone())
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}
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// See `[AllBodies](crate::comp::body::AllBodies)`
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push_souls!(
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humanoid,
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quadruped_small,
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quadruped_medium,
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quadruped_low,
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bird_medium,
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bird_large,
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fish_small,
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fish_medium,
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biped_small,
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biped_large,
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theropod,
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dragon,
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golem,
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arthropod,
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);
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souls
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};
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static ref OBJECTS: Vec<String> = comp::object::ALL_OBJECTS
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.iter()
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.map(|o| o.to_string().to_string())
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.collect();
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static ref TIMES: Vec<String> = vec![
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"midnight", "night", "dawn", "morning", "day", "noon", "dusk"
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]
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.iter()
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.map(|s| s.to_string())
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.collect();
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pub static ref BUFF_PARSER: HashMap<String, BuffKind> = {
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let string_from_buff = |kind| match kind {
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BuffKind::Burning => "burning",
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BuffKind::Regeneration => "regeration",
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BuffKind::Saturation => "saturation",
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BuffKind::Bleeding => "bleeding",
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BuffKind::Cursed => "cursed",
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BuffKind::Potion => "potion",
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BuffKind::CampfireHeal => "campfire_heal",
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BuffKind::IncreaseMaxEnergy => "increase_max_energy",
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BuffKind::IncreaseMaxHealth => "increase_max_health",
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BuffKind::Invulnerability => "invulnerability",
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BuffKind::ProtectingWard => "protecting_ward",
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BuffKind::Frenzied => "frenzied",
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BuffKind::Crippled => "crippled",
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BuffKind::Frozen => "frozen",
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BuffKind::Wet => "wet",
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BuffKind::Ensnared => "ensnared",
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BuffKind::Poisoned => "poisoned",
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BuffKind::Hastened => "hastened",
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};
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let mut buff_parser = HashMap::new();
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BuffKind::iter().for_each(|kind| {buff_parser.insert(string_from_buff(kind).to_string(), kind);});
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buff_parser
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};
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pub static ref BUFF_PACK: Vec<String> = {
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let mut buff_pack: Vec<_> = BUFF_PARSER.keys().cloned().collect();
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// Remove invulnerability as it removes debuffs
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buff_pack.retain(|kind| kind != "invulnerability");
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buff_pack
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};
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static ref BUFFS: Vec<String> = {
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let mut buff_pack: Vec<_> = BUFF_PARSER.keys().cloned().collect();
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// Add all as valid command
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buff_pack.push("all".to_string());
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buff_pack
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};
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static ref BLOCK_KINDS: Vec<String> = terrain::block::BlockKind::iter()
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.map(|bk| bk.to_string())
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.collect();
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static ref SPRITE_KINDS: Vec<String> = terrain::sprite::SPRITE_KINDS
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.keys()
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.cloned()
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.collect();
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static ref ROLES: Vec<String> = ["admin", "moderator"].iter().copied().map(Into::into).collect();
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/// List of item specifiers. Useful for tab completing
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pub static ref ITEM_SPECS: Vec<String> = {
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let mut items = try_all_item_defs()
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.unwrap_or_else(|e| {
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warn!(?e, "Failed to load item specifiers");
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Vec::new()
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});
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items.sort();
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items
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};
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/// List of all entity configs. Useful for tab completing
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static ref ENTITY_CONFIGS: Vec<String> = {
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try_all_entity_configs()
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.unwrap_or_else(|e| {
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warn!(?e, "Failed to load entity configs");
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Vec::new()
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})
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};
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pub static ref KITS: Vec<String> = {
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if let Ok(kits) = KitManifest::load(KIT_MANIFEST_PATH) {
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let mut kits = kits.read().0.keys().cloned().collect::<Vec<String>>();
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kits.sort();
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kits
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} else {
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Vec::new()
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}
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};
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static ref PRESETS: HashMap<String, Vec<(Skill, u8)>> = {
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if let Ok(presets) = SkillPresetManifest::load(PRESET_MANIFEST_PATH) {
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presets.read().0.clone()
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} else {
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warn!("Error while loading presets");
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HashMap::new()
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}
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};
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static ref PRESET_LIST: Vec<String> = {
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let mut preset_list: Vec<String> = PRESETS.keys().cloned().collect();
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preset_list.push("clear".to_owned());
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preset_list
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};
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}
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impl ChatCommand {
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pub fn data(&self) -> ChatCommandData {
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use ArgumentSpec::*;
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use Requirement::*;
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use Role::*;
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let cmd = ChatCommandData::new;
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match self {
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ChatCommand::Adminify => cmd(
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vec![PlayerName(Required), Enum("role", ROLES.clone(), Optional)],
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"Temporarily gives a player a restricted admin role or removes the current one \
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(if not given)",
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Some(Admin),
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),
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ChatCommand::Airship => cmd(
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vec![Float("destination_degrees_ccw_of_east", 90.0, Optional)],
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"Spawns an airship",
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Some(Admin),
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),
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ChatCommand::Alias => cmd(
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vec![Any("name", Required)],
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"Change your alias",
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Some(Moderator),
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),
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ChatCommand::ApplyBuff => cmd(
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vec![
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Enum("buff", BUFFS.clone(), Required),
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Float("strength", 0.01, Optional),
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Float("duration", 10.0, Optional),
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],
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"Cast a buff on player",
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Some(Admin),
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),
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ChatCommand::Ban => cmd(
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vec![
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Any("username", Required),
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Boolean("overwrite", "true".to_string(), Optional),
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Any("ban duration", Optional),
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Message(Optional),
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],
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"Ban a player with a given username, for a given duration (if provided). Pass \
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true for overwrite to alter an existing ban..",
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Some(Moderator),
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),
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#[rustfmt::skip]
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ChatCommand::BattleMode => cmd(
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vec![Enum(
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"battle mode",
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vec!["pvp".to_owned(), "pve".to_owned()],
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Optional,
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)],
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"Set your battle mode to:\n\
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* pvp (player vs player)\n\
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* pve (player vs environment).\n\
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If called without arguments will show current battle mode.",
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None,
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),
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ChatCommand::BattleModeForce => cmd(
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vec![Enum(
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"battle mode",
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vec!["pvp".to_owned(), "pve".to_owned()],
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Required,
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)],
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"Change your battle mode flag without any checks",
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Some(Admin),
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),
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ChatCommand::Build => cmd(vec![], "Toggles build mode on and off", None),
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ChatCommand::BuildAreaAdd => cmd(
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vec![
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Any("name", Required),
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Integer("xlo", 0, Required),
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Integer("xhi", 10, Required),
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Integer("ylo", 0, Required),
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Integer("yhi", 10, Required),
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Integer("zlo", 0, Required),
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Integer("zhi", 10, Required),
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],
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"Adds a new build area",
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Some(Admin),
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),
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ChatCommand::BuildAreaList => cmd(vec![], "List all build areas", Some(Admin)),
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ChatCommand::BuildAreaRemove => cmd(
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vec![Any("name", Required)],
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"Removes specified build area",
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Some(Admin),
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),
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ChatCommand::Campfire => cmd(vec![], "Spawns a campfire", Some(Admin)),
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ChatCommand::DebugColumn => cmd(
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vec![Integer("x", 15000, Required), Integer("y", 15000, Required)],
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"Prints some debug information about a column",
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Some(Moderator),
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),
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ChatCommand::DisconnectAllPlayers => cmd(
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vec![Any("confirm", Required)],
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"Disconnects all players from the server",
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Some(Admin),
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),
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ChatCommand::DropAll => cmd(
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vec![],
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"Drops all your items on the ground",
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Some(Moderator),
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),
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ChatCommand::Dummy => cmd(vec![], "Spawns a training dummy", Some(Admin)),
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ChatCommand::Explosion => cmd(
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vec![Float("radius", 5.0, Required)],
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"Explodes the ground around you",
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Some(Admin),
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),
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ChatCommand::Faction => cmd(
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vec![Message(Optional)],
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"Send messages to your faction",
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None,
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),
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ChatCommand::GiveItem => cmd(
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vec![
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Enum("item", ITEM_SPECS.clone(), Required),
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Integer("num", 1, Optional),
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],
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"Give yourself some items.\nFor an example or to auto complete use Tab.",
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Some(Admin),
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),
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ChatCommand::Goto => cmd(
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vec![
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Float("x", 0.0, Required),
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Float("y", 0.0, Required),
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Float("z", 0.0, Required),
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],
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"Teleport to a position",
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Some(Admin),
|
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),
|
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ChatCommand::Group => cmd(vec![Message(Optional)], "Send messages to your group", None),
|
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ChatCommand::GroupInvite => cmd(
|
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vec![PlayerName(Required)],
|
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"Invite a player to join a group",
|
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None,
|
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),
|
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ChatCommand::GroupKick => cmd(
|
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vec![PlayerName(Required)],
|
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"Remove a player from a group",
|
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None,
|
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),
|
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ChatCommand::GroupLeave => cmd(vec![], "Leave the current group", None),
|
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ChatCommand::GroupPromote => cmd(
|
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vec![PlayerName(Required)],
|
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"Promote a player to group leader",
|
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None,
|
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),
|
|
ChatCommand::Health => cmd(
|
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vec![Integer("hp", 100, Required)],
|
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"Set your current health",
|
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Some(Admin),
|
|
),
|
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ChatCommand::Help => ChatCommandData::new(
|
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vec![Command(Optional)],
|
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"Display information about commands",
|
|
None,
|
|
),
|
|
ChatCommand::Home => cmd(vec![], "Return to the home town", Some(Moderator)),
|
|
ChatCommand::JoinFaction => ChatCommandData::new(
|
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vec![Any("faction", Optional)],
|
|
"Join/leave the specified faction",
|
|
None,
|
|
),
|
|
ChatCommand::Jump => cmd(
|
|
vec![
|
|
Float("x", 0.0, Required),
|
|
Float("y", 0.0, Required),
|
|
Float("z", 0.0, Required),
|
|
],
|
|
"Offset your current position",
|
|
Some(Admin),
|
|
),
|
|
ChatCommand::Kick => cmd(
|
|
vec![Any("username", Required), Message(Optional)],
|
|
"Kick a player with a given username",
|
|
Some(Moderator),
|
|
),
|
|
ChatCommand::Kill => cmd(vec![], "Kill yourself", None),
|
|
ChatCommand::KillNpcs => cmd(vec![], "Kill the NPCs", Some(Admin)),
|
|
ChatCommand::Kit => cmd(
|
|
vec![Enum("kit_name", KITS.to_vec(), Required)],
|
|
"Place a set of items into your inventory.",
|
|
Some(Admin),
|
|
),
|
|
ChatCommand::Lantern => cmd(
|
|
vec![
|
|
Float("strength", 5.0, Required),
|
|
Float("r", 1.0, Optional),
|
|
Float("g", 1.0, Optional),
|
|
Float("b", 1.0, Optional),
|
|
],
|
|
"Change your lantern's strength and color",
|
|
Some(Admin),
|
|
),
|
|
ChatCommand::Light => cmd(
|
|
vec![
|
|
Float("r", 1.0, Optional),
|
|
Float("g", 1.0, Optional),
|
|
Float("b", 1.0, Optional),
|
|
Float("x", 0.0, Optional),
|
|
Float("y", 0.0, Optional),
|
|
Float("z", 0.0, Optional),
|
|
Float("strength", 5.0, Optional),
|
|
],
|
|
"Spawn entity with light",
|
|
Some(Admin),
|
|
),
|
|
ChatCommand::MakeBlock => cmd(
|
|
vec![
|
|
Enum("block", BLOCK_KINDS.clone(), Required),
|
|
Integer("r", 255, Optional),
|
|
Integer("g", 255, Optional),
|
|
Integer("b", 255, Optional),
|
|
],
|
|
"Make a block at your location with a color",
|
|
Some(Admin),
|
|
),
|
|
ChatCommand::MakeNpc => cmd(
|
|
vec![
|
|
Enum("entity_config", ENTITY_CONFIGS.clone(), Required),
|
|
Integer("num", 1, Optional),
|
|
],
|
|
"Spawn entity from config near you.\nFor an example or to auto complete use Tab.",
|
|
Some(Admin),
|
|
),
|
|
ChatCommand::MakeSprite => cmd(
|
|
vec![Enum("sprite", SPRITE_KINDS.clone(), Required)],
|
|
"Make a sprite at your location",
|
|
Some(Admin),
|
|
),
|
|
ChatCommand::Motd => cmd(vec![Message(Optional)], "View the server description", None),
|
|
ChatCommand::Object => cmd(
|
|
vec![Enum("object", OBJECTS.clone(), Required)],
|
|
"Spawn an object",
|
|
Some(Admin),
|
|
),
|
|
ChatCommand::PermitBuild => cmd(
|
|
vec![Any("area_name", Required)],
|
|
"Grants player a bounded box they can build in",
|
|
Some(Admin),
|
|
),
|
|
ChatCommand::Players => cmd(vec![], "Lists players currently online", None),
|
|
ChatCommand::RemoveLights => cmd(
|
|
vec![Float("radius", 20.0, Optional)],
|
|
"Removes all lights spawned by players",
|
|
Some(Admin),
|
|
),
|
|
ChatCommand::RevokeBuild => cmd(
|
|
vec![Any("area_name", Required)],
|
|
"Revokes build area permission for player",
|
|
Some(Admin),
|
|
),
|
|
ChatCommand::RevokeBuildAll => cmd(
|
|
vec![],
|
|
"Revokes all build area permissions for player",
|
|
Some(Admin),
|
|
),
|
|
ChatCommand::Region => cmd(
|
|
vec![Message(Optional)],
|
|
"Send messages to everyone in your region of the world",
|
|
None,
|
|
),
|
|
ChatCommand::Safezone => cmd(
|
|
vec![Float("range", 100.0, Optional)],
|
|
"Creates a safezone",
|
|
Some(Moderator),
|
|
),
|
|
ChatCommand::Say => cmd(
|
|
vec![Message(Optional)],
|
|
"Send messages to everyone within shouting distance",
|
|
None,
|
|
),
|
|
ChatCommand::ServerPhysics => cmd(
|
|
vec![
|
|
Any("username", Required),
|
|
Boolean("enabled", "true".to_string(), Optional),
|
|
],
|
|
"Set/unset server-authoritative physics for an account",
|
|
Some(Moderator),
|
|
),
|
|
ChatCommand::SetMotd => cmd(
|
|
vec![Message(Optional)],
|
|
"Set the server description",
|
|
Some(Admin),
|
|
),
|
|
// Uses Message because site names can contain spaces,
|
|
// which would be assumed to be separators otherwise
|
|
ChatCommand::Site => cmd(
|
|
vec![Message(Required)],
|
|
"Teleport to a site",
|
|
Some(Moderator),
|
|
),
|
|
ChatCommand::SkillPoint => cmd(
|
|
vec![
|
|
Enum("skill tree", SKILL_TREES.clone(), Required),
|
|
Integer("amount", 1, Optional),
|
|
],
|
|
"Give yourself skill points for a particular skill tree",
|
|
Some(Admin),
|
|
),
|
|
ChatCommand::SkillPreset => cmd(
|
|
vec![Enum("preset_name", PRESET_LIST.to_vec(), Required)],
|
|
"Gives your character desired skills.",
|
|
Some(Admin),
|
|
),
|
|
ChatCommand::Spawn => cmd(
|
|
vec![
|
|
Enum("alignment", ALIGNMENTS.clone(), Required),
|
|
Enum("entity", ENTITIES.clone(), Required),
|
|
Integer("amount", 1, Optional),
|
|
Boolean("ai", "true".to_string(), Optional),
|
|
],
|
|
"Spawn a test entity",
|
|
Some(Admin),
|
|
),
|
|
ChatCommand::Sudo => cmd(
|
|
vec![PlayerName(Required), SubCommand],
|
|
"Run command as if you were another player",
|
|
Some(Moderator),
|
|
),
|
|
ChatCommand::Tell => cmd(
|
|
vec![PlayerName(Required), Message(Optional)],
|
|
"Send a message to another player",
|
|
None,
|
|
),
|
|
ChatCommand::Time => cmd(
|
|
vec![Enum("time", TIMES.clone(), Optional)],
|
|
"Set the time of day",
|
|
Some(Admin),
|
|
),
|
|
ChatCommand::Tp => cmd(
|
|
vec![PlayerName(Optional)],
|
|
"Teleport to another player",
|
|
Some(Moderator),
|
|
),
|
|
ChatCommand::Unban => cmd(
|
|
vec![Any("username", Required)],
|
|
"Remove the ban for the given username",
|
|
Some(Moderator),
|
|
),
|
|
ChatCommand::Version => cmd(vec![], "Prints server version", None),
|
|
ChatCommand::Waypoint => cmd(
|
|
vec![],
|
|
"Set your waypoint to your current position",
|
|
Some(Admin),
|
|
),
|
|
ChatCommand::Wiring => cmd(vec![], "Create wiring element", Some(Admin)),
|
|
ChatCommand::Whitelist => cmd(
|
|
vec![Any("add/remove", Required), Any("username", Required)],
|
|
"Adds/removes username to whitelist",
|
|
Some(Moderator),
|
|
),
|
|
ChatCommand::World => cmd(
|
|
vec![Message(Optional)],
|
|
"Send messages to everyone on the server",
|
|
None,
|
|
),
|
|
ChatCommand::MakeVolume => cmd(vec![], "Create a volume (experimental)", Some(Admin)),
|
|
}
|
|
}
|
|
|
|
/// The keyword used to invoke the command, omitting the leading '/'.
|
|
pub fn keyword(&self) -> &'static str {
|
|
match self {
|
|
ChatCommand::Adminify => "adminify",
|
|
ChatCommand::Airship => "airship",
|
|
ChatCommand::Alias => "alias",
|
|
ChatCommand::ApplyBuff => "buff",
|
|
ChatCommand::Ban => "ban",
|
|
ChatCommand::BattleMode => "battlemode",
|
|
ChatCommand::BattleModeForce => "battlemode_force",
|
|
ChatCommand::Build => "build",
|
|
ChatCommand::BuildAreaAdd => "build_area_add",
|
|
ChatCommand::BuildAreaList => "build_area_list",
|
|
ChatCommand::BuildAreaRemove => "build_area_remove",
|
|
ChatCommand::Campfire => "campfire",
|
|
ChatCommand::DebugColumn => "debug_column",
|
|
ChatCommand::DisconnectAllPlayers => "disconnect_all_players",
|
|
ChatCommand::DropAll => "dropall",
|
|
ChatCommand::Dummy => "dummy",
|
|
ChatCommand::Explosion => "explosion",
|
|
ChatCommand::Faction => "faction",
|
|
ChatCommand::GiveItem => "give_item",
|
|
ChatCommand::Goto => "goto",
|
|
ChatCommand::Group => "group",
|
|
ChatCommand::GroupInvite => "group_invite",
|
|
ChatCommand::GroupKick => "group_kick",
|
|
ChatCommand::GroupPromote => "group_promote",
|
|
ChatCommand::GroupLeave => "group_leave",
|
|
ChatCommand::Health => "health",
|
|
ChatCommand::JoinFaction => "join_faction",
|
|
ChatCommand::Help => "help",
|
|
ChatCommand::Home => "home",
|
|
ChatCommand::Jump => "jump",
|
|
ChatCommand::Kick => "kick",
|
|
ChatCommand::Kill => "kill",
|
|
ChatCommand::Kit => "kit",
|
|
ChatCommand::KillNpcs => "kill_npcs",
|
|
ChatCommand::Lantern => "lantern",
|
|
ChatCommand::Light => "light",
|
|
ChatCommand::MakeBlock => "make_block",
|
|
ChatCommand::MakeNpc => "make_npc",
|
|
ChatCommand::MakeSprite => "make_sprite",
|
|
ChatCommand::Motd => "motd",
|
|
ChatCommand::Object => "object",
|
|
ChatCommand::PermitBuild => "permit_build",
|
|
ChatCommand::Players => "players",
|
|
ChatCommand::Region => "region",
|
|
ChatCommand::RemoveLights => "remove_lights",
|
|
ChatCommand::RevokeBuild => "revoke_build",
|
|
ChatCommand::RevokeBuildAll => "revoke_build_all",
|
|
ChatCommand::Safezone => "safezone",
|
|
ChatCommand::Say => "say",
|
|
ChatCommand::ServerPhysics => "server_physics",
|
|
ChatCommand::SetMotd => "set_motd",
|
|
ChatCommand::Site => "site",
|
|
ChatCommand::SkillPoint => "skill_point",
|
|
ChatCommand::SkillPreset => "skill_preset",
|
|
ChatCommand::Spawn => "spawn",
|
|
ChatCommand::Sudo => "sudo",
|
|
ChatCommand::Tell => "tell",
|
|
ChatCommand::Time => "time",
|
|
ChatCommand::Tp => "tp",
|
|
ChatCommand::Unban => "unban",
|
|
ChatCommand::Version => "version",
|
|
ChatCommand::Waypoint => "waypoint",
|
|
ChatCommand::Wiring => "wiring",
|
|
ChatCommand::Whitelist => "whitelist",
|
|
ChatCommand::World => "world",
|
|
ChatCommand::MakeVolume => "make_volume",
|
|
}
|
|
}
|
|
|
|
/// The short keyword used to invoke the command, omitting the leading '/'.
|
|
/// Returns None if the command doesn't have a short keyword
|
|
pub fn short_keyword(&self) -> Option<&'static str> {
|
|
Some(match self {
|
|
ChatCommand::Faction => "f",
|
|
ChatCommand::Group => "g",
|
|
ChatCommand::Region => "r",
|
|
ChatCommand::Say => "s",
|
|
ChatCommand::Tell => "t",
|
|
ChatCommand::World => "w",
|
|
_ => return None,
|
|
})
|
|
}
|
|
|
|
/// A message that explains what the command does
|
|
pub fn help_string(&self) -> String {
|
|
let data = self.data();
|
|
let usage = std::iter::once(format!("/{}", self.keyword()))
|
|
.chain(data.args.iter().map(|arg| arg.usage_string()))
|
|
.collect::<Vec<_>>()
|
|
.join(" ");
|
|
format!("{}: {}", usage, data.description)
|
|
}
|
|
|
|
/// A boolean that is used to check whether the command requires
|
|
/// administrator permissions or not.
|
|
pub fn needs_role(&self) -> Option<Role> { self.data().needs_role }
|
|
|
|
/// Returns a format string for parsing arguments with scan_fmt
|
|
pub fn arg_fmt(&self) -> String {
|
|
self.data()
|
|
.args
|
|
.iter()
|
|
.map(|arg| match arg {
|
|
ArgumentSpec::PlayerName(_) => "{}",
|
|
ArgumentSpec::Float(_, _, _) => "{}",
|
|
ArgumentSpec::Integer(_, _, _) => "{d}",
|
|
ArgumentSpec::Any(_, _) => "{}",
|
|
ArgumentSpec::Command(_) => "{}",
|
|
ArgumentSpec::Message(_) => "{/.*/}",
|
|
ArgumentSpec::SubCommand => "{} {/.*/}",
|
|
ArgumentSpec::Enum(_, _, _) => "{}",
|
|
ArgumentSpec::Boolean(_, _, _) => "{}",
|
|
})
|
|
.collect::<Vec<_>>()
|
|
.join(" ")
|
|
}
|
|
|
|
/// Produce an iterator over all the available commands
|
|
pub fn iter() -> impl Iterator<Item = Self> { <Self as strum::IntoEnumIterator>::iter() }
|
|
|
|
/// Produce an iterator that first goes over all the short keywords
|
|
/// and their associated commands and then iterates over all the normal
|
|
/// keywords with their associated commands
|
|
pub fn iter_with_keywords() -> impl Iterator<Item = (&'static str, Self)> {
|
|
Self::iter()
|
|
// Go through all the shortcuts first
|
|
.filter_map(|c| c.short_keyword().map(|s| (s, c)))
|
|
.chain(Self::iter().map(|c| (c.keyword(), c)))
|
|
}
|
|
}
|
|
|
|
impl Display for ChatCommand {
|
|
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
|
|
write!(f, "{}", self.keyword())
|
|
}
|
|
}
|
|
|
|
impl FromStr for ChatCommand {
|
|
type Err = ();
|
|
|
|
fn from_str(keyword: &str) -> Result<ChatCommand, ()> {
|
|
let keyword = keyword.strip_prefix('/').unwrap_or(keyword);
|
|
|
|
Self::iter_with_keywords()
|
|
// Find command with matching string as keyword
|
|
.find_map(|(kwd, command)| (kwd == keyword).then(|| command))
|
|
// Return error if not found
|
|
.ok_or(())
|
|
}
|
|
}
|
|
|
|
#[derive(Eq, PartialEq, Debug)]
|
|
pub enum Requirement {
|
|
Required,
|
|
Optional,
|
|
}
|
|
|
|
/// Representation for chat command arguments
|
|
pub enum ArgumentSpec {
|
|
/// The argument refers to a player by alias
|
|
PlayerName(Requirement),
|
|
/// The argument is a float. The associated values are
|
|
/// * label
|
|
/// * suggested tab-completion
|
|
/// * whether it's optional
|
|
Float(&'static str, f32, Requirement),
|
|
/// The argument is an integer. The associated values are
|
|
/// * label
|
|
/// * suggested tab-completion
|
|
/// * whether it's optional
|
|
Integer(&'static str, i32, Requirement),
|
|
/// The argument is any string that doesn't contain spaces
|
|
Any(&'static str, Requirement),
|
|
/// The argument is a command name (such as in /help)
|
|
Command(Requirement),
|
|
/// This is the final argument, consuming all characters until the end of
|
|
/// input.
|
|
Message(Requirement),
|
|
/// This command is followed by another command (such as in /sudo)
|
|
SubCommand,
|
|
/// The argument is likely an enum. The associated values are
|
|
/// * label
|
|
/// * Predefined string completions
|
|
/// * whether it's optional
|
|
Enum(&'static str, Vec<String>, Requirement),
|
|
/// The argument is likely a boolean. The associated values are
|
|
/// * label
|
|
/// * suggested tab-completion
|
|
/// * whether it's optional
|
|
Boolean(&'static str, String, Requirement),
|
|
}
|
|
|
|
impl ArgumentSpec {
|
|
pub fn usage_string(&self) -> String {
|
|
match self {
|
|
ArgumentSpec::PlayerName(req) => {
|
|
if &Requirement::Required == req {
|
|
"<player>".to_string()
|
|
} else {
|
|
"[player]".to_string()
|
|
}
|
|
},
|
|
ArgumentSpec::Float(label, _, req) => {
|
|
if &Requirement::Required == req {
|
|
format!("<{}>", label)
|
|
} else {
|
|
format!("[{}]", label)
|
|
}
|
|
},
|
|
ArgumentSpec::Integer(label, _, req) => {
|
|
if &Requirement::Required == req {
|
|
format!("<{}>", label)
|
|
} else {
|
|
format!("[{}]", label)
|
|
}
|
|
},
|
|
ArgumentSpec::Any(label, req) => {
|
|
if &Requirement::Required == req {
|
|
format!("<{}>", label)
|
|
} else {
|
|
format!("[{}]", label)
|
|
}
|
|
},
|
|
ArgumentSpec::Command(req) => {
|
|
if &Requirement::Required == req {
|
|
"<[/]command>".to_string()
|
|
} else {
|
|
"[[/]command]".to_string()
|
|
}
|
|
},
|
|
ArgumentSpec::Message(req) => {
|
|
if &Requirement::Required == req {
|
|
"<message>".to_string()
|
|
} else {
|
|
"[message]".to_string()
|
|
}
|
|
},
|
|
ArgumentSpec::SubCommand => "<[/]command> [args...]".to_string(),
|
|
ArgumentSpec::Enum(label, _, req) => {
|
|
if &Requirement::Required == req {
|
|
format!("<{}>", label)
|
|
} else {
|
|
format!("[{}]", label)
|
|
}
|
|
},
|
|
ArgumentSpec::Boolean(label, _, req) => {
|
|
if &Requirement::Required == req {
|
|
format!("<{}>", label)
|
|
} else {
|
|
format!("[{}]", label)
|
|
}
|
|
},
|
|
}
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
use crate::comp::Item;
|
|
|
|
#[test]
|
|
fn test_loading_skill_presets() { SkillPresetManifest::load_expect(PRESET_MANIFEST_PATH); }
|
|
|
|
#[test]
|
|
fn test_load_kits() {
|
|
let kits = KitManifest::load_expect(KIT_MANIFEST_PATH).read();
|
|
for kit in kits.0.values() {
|
|
for (item_id, _) in kit.iter() {
|
|
std::mem::drop(Item::new_from_asset_expect(item_id));
|
|
}
|
|
}
|
|
}
|
|
}
|