veloren/voxygen/src/hud/minimap.rs
Monty Marz 8fa398954d Initial implementation of buffs UI
player buffs animation

more testing debuffs

sorting and display limit fix

overhead buffs

fix

WIP buff removal function

fmt

Update buffs.rs

Now with compiling: WIP group UI buffs

positioning

Update group.rs

Update group.rs

Small optimizations.

Fixed positioning of buffs in group panel. Broke buff tooltips in group panel.

buff frame visuals

added setting for displaying buffs at minimap
2020-10-26 19:28:24 -05:00

307 lines
10 KiB
Rust

use super::{
img_ids::{Imgs, ImgsRot},
Show, TEXT_COLOR, UI_HIGHLIGHT_0, UI_MAIN,
};
use crate::ui::{fonts::ConrodVoxygenFonts, img_ids};
use client::{self, Client};
use common::{comp, terrain::TerrainChunkSize, vol::RectVolSize};
use conrod_core::{
color, position,
widget::{self, Button, Image, Rectangle, Text},
widget_ids, Color, Colorable, Positionable, Sizeable, Widget, WidgetCommon,
};
use specs::WorldExt;
use vek::*;
widget_ids! {
struct Ids {
mmap_frame,
mmap_frame_2,
mmap_frame_bg,
mmap_location,
mmap_button,
mmap_plus,
mmap_minus,
grid,
indicator,
mmap_north,
mmap_east,
mmap_south,
mmap_west,
}
}
#[derive(WidgetCommon)]
pub struct MiniMap<'a> {
show: &'a Show,
client: &'a Client,
imgs: &'a Imgs,
rot_imgs: &'a ImgsRot,
world_map: &'a (img_ids::Rotations, Vec2<u32>),
fonts: &'a ConrodVoxygenFonts,
#[conrod(common_builder)]
common: widget::CommonBuilder,
ori: Vec3<f32>,
}
impl<'a> MiniMap<'a> {
pub fn new(
show: &'a Show,
client: &'a Client,
imgs: &'a Imgs,
rot_imgs: &'a ImgsRot,
world_map: &'a (img_ids::Rotations, Vec2<u32>),
fonts: &'a ConrodVoxygenFonts,
ori: Vec3<f32>,
) -> Self {
Self {
show,
client,
imgs,
rot_imgs,
world_map,
fonts,
common: widget::CommonBuilder::default(),
ori,
}
}
}
pub struct State {
ids: Ids,
zoom: f64,
}
pub enum Event {
Toggle,
}
impl<'a> Widget for MiniMap<'a> {
type Event = Option<Event>;
type State = State;
type Style = ();
fn init_state(&self, id_gen: widget::id::Generator) -> Self::State {
State {
ids: Ids::new(id_gen),
zoom: {
let min_world_dim = self.world_map.1.reduce_partial_min() as f64;
min_world_dim.min(
min_world_dim
* (TerrainChunkSize::RECT_SIZE.reduce_partial_max() as f64 / 32.0)
* (16.0 / 1024.0),
)
},
}
}
#[allow(clippy::unused_unit)] // TODO: Pending review in #587
fn style(&self) -> Self::Style { () }
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
let widget::UpdateArgs { state, ui, .. } = args;
let zoom = state.zoom;
const SCALE: f64 = 1.5; // TODO Make this a setting
if self.show.mini_map {
Image::new(self.imgs.mmap_frame)
.w_h(174.0 * SCALE, 190.0 * SCALE)
.top_right_with_margins_on(ui.window, 5.0, 5.0)
.color(Some(UI_MAIN))
.set(state.ids.mmap_frame, ui);
Image::new(self.imgs.mmap_frame_2)
.w_h(174.0 * SCALE, 190.0 * SCALE)
.middle_of(state.ids.mmap_frame)
.color(Some(UI_HIGHLIGHT_0))
.set(state.ids.mmap_frame_2, ui);
Rectangle::fill_with([170.0 * SCALE, 170.0 * SCALE], color::TRANSPARENT)
.mid_top_with_margin_on(state.ids.mmap_frame_2, 18.0 * SCALE)
.set(state.ids.mmap_frame_bg, ui);
// Map size
let (world_map, worldsize) = self.world_map;
let worldsize = worldsize.map2(TerrainChunkSize::RECT_SIZE, |e, f| e as f64 * f as f64);
// Zoom Buttons
// Pressing + multiplies, and - divides, zoom by ZOOM_FACTOR.
const ZOOM_FACTOR: f64 = 2.0;
// TODO: Either prevent zooming all the way in, *or* see if we can interpolate
// somehow if you zoom in too far. Or both.
let min_zoom = 1.0;
let max_zoom = (worldsize / TerrainChunkSize::RECT_SIZE.map(|e| e as f64))
.reduce_partial_max()/*.min(f64::MAX)*/;
// NOTE: Not sure if a button can be clicked while disabled, but we still double
// check for both kinds of zoom to make sure that not only was the
// button clicked, it is also okay to perform the zoom action.
// Note that since `Button::image` has side effects, we must perform
// the `can_zoom_in` and `can_zoom_out` checks after the `&&` to avoid
// undesired early termination.
let can_zoom_in = zoom < max_zoom;
let can_zoom_out = zoom > min_zoom;
if Button::image(self.imgs.mmap_minus)
.w_h(16.0 * SCALE, 18.0 * SCALE)
.hover_image(self.imgs.mmap_minus_hover)
.press_image(self.imgs.mmap_minus_press)
.top_left_with_margins_on(state.ids.mmap_frame, 0.0, 0.0)
.image_color(UI_HIGHLIGHT_0)
.enabled(can_zoom_out)
.set(state.ids.mmap_minus, ui)
.was_clicked()
&& can_zoom_out
{
// Set the image dimensions here, rather than recomputing each time.
let zoom = min_zoom.max(zoom / ZOOM_FACTOR);
state.update(|s| s.zoom = zoom);
// set_image_dims(zoom);
}
if Button::image(self.imgs.mmap_plus)
.w_h(18.0 * SCALE, 18.0 * SCALE)
.hover_image(self.imgs.mmap_plus_hover)
.press_image(self.imgs.mmap_plus_press)
.right_from(state.ids.mmap_minus, 0.0)
.image_color(UI_HIGHLIGHT_0)
.enabled(can_zoom_in)
.set(state.ids.mmap_plus, ui)
.was_clicked()
&& can_zoom_in
{
let zoom = max_zoom.min(zoom * ZOOM_FACTOR);
state.update(|s| s.zoom = zoom);
// set_image_dims(zoom);
}
// Reload zoom in case it changed.
let zoom = state.zoom;
// Coordinates
let player_pos = self
.client
.state()
.ecs()
.read_storage::<comp::Pos>()
.get(self.client.entity())
.map_or(Vec3::zero(), |pos| pos.0);
// Get map image source rectangle dimensions.
let w_src = max_zoom / zoom;
let h_src = max_zoom / zoom;
// Set map image to be centered around player coordinates.
let rect_src = position::Rect::from_xy_dim(
[
player_pos.x as f64 / TerrainChunkSize::RECT_SIZE.x as f64,
(worldsize.y - player_pos.y as f64) / TerrainChunkSize::RECT_SIZE.y as f64,
],
[w_src, h_src],
);
let map_size = Vec2::new(170.0, 170.0);
// Map Image
Image::new(world_map.source_north)
.middle_of(state.ids.mmap_frame_bg)
.w_h(map_size.x * SCALE, map_size.y * SCALE)
.parent(state.ids.mmap_frame_bg)
.source_rectangle(rect_src)
.set(state.ids.grid, ui);
// Indicator
let ind_scale = 0.4;
Image::new(self.rot_imgs.indicator_mmap_small.none)
.middle_of(state.ids.grid)
.w_h(32.0 * ind_scale, 37.0 * ind_scale)
.color(Some(UI_HIGHLIGHT_0))
.floating(true)
.parent(ui.window)
.set(state.ids.indicator, ui);
// Compass directions
let dirs = [
(Vec2::new(0.0, 1.0), state.ids.mmap_north, "N", true),
(Vec2::new(1.0, 0.0), state.ids.mmap_east, "E", false),
(Vec2::new(0.0, -1.0), state.ids.mmap_south, "S", false),
(Vec2::new(-1.0, 0.0), state.ids.mmap_west, "W", false),
];
for (dir, id, name, bold) in dirs.iter() {
let cardinal_dir = Vec2::unit_x().rotated_z(self.ori.x as f64) * dir.x
+ Vec2::unit_y().rotated_z(self.ori.x as f64) * dir.y;
let clamped = (cardinal_dir * 3.0)
/ (cardinal_dir * 3.0).map(|e| e.abs()).reduce_partial_max();
let pos = clamped * (map_size * 0.73 - 10.0);
Text::new(name)
.x_y_position_relative_to(
state.ids.grid,
position::Relative::Scalar(pos.x),
position::Relative::Scalar(pos.y),
)
.font_size(self.fonts.cyri.scale(18))
.font_id(self.fonts.cyri.conrod_id)
.color(if *bold {
Color::Rgba(0.75, 0.0, 0.0, 1.0)
} else {
TEXT_COLOR
})
.floating(true)
.parent(ui.window)
.set(*id, ui);
}
} else {
Image::new(self.imgs.mmap_frame_closed)
.w_h(174.0 * SCALE, 18.0 * SCALE)
.color(Some(UI_MAIN))
.top_right_with_margins_on(ui.window, 0.0, 5.0)
.set(state.ids.mmap_frame, ui);
}
if Button::image(if self.show.mini_map {
self.imgs.mmap_open
} else {
self.imgs.mmap_closed
})
.w_h(18.0 * SCALE, 18.0 * SCALE)
.hover_image(if self.show.mini_map {
self.imgs.mmap_open_hover
} else {
self.imgs.mmap_closed_hover
})
.press_image(if self.show.mini_map {
self.imgs.mmap_open_press
} else {
self.imgs.mmap_closed_press
})
.top_right_with_margins_on(state.ids.mmap_frame, 0.0, 0.0)
.image_color(UI_HIGHLIGHT_0)
.set(state.ids.mmap_button, ui)
.was_clicked()
{
return Some(Event::Toggle);
}
// TODO: Subregion name display
// Title
match self.client.current_chunk() {
Some(chunk) => Text::new(chunk.meta().name())
.mid_top_with_margin_on(state.ids.mmap_frame, 2.0)
.font_size(self.fonts.cyri.scale(18))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.mmap_location, ui),
None => Text::new(" ")
.mid_top_with_margin_on(state.ids.mmap_frame, 0.0)
.font_size(self.fonts.cyri.scale(18))
.color(TEXT_COLOR)
.set(state.ids.mmap_location, ui),
}
None
}
}