veloren/assets/voxygen/shaders
Snowram aaf5f89076 Merge branch 'snowram/death-outcome' into 'master'
Adds an outcome to death with SFX and VFX

See merge request veloren/veloren!2519
2021-06-28 23:18:45 +00:00
..
antialias Various fixes for shadows. 2021-06-02 23:59:48 -04:00
fluid-frag Remove unused waves texture 2021-06-03 00:10:05 -04:00
include Fixed smooth layer at z=434 (and a few other) 2021-06-23 21:13:15 +02:00
test Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
blit-frag.glsl Implement screenshots 2021-06-02 23:59:50 -04:00
blit-vert.glsl Implement screenshots 2021-06-02 23:59:50 -04:00
clouds-frag.glsl Remove unused shadow bind group from the cloud pipeline 2021-06-03 00:10:05 -04:00
clouds-vert.glsl address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace) 2021-06-03 00:10:06 -04:00
debug-frag.glsl Implement a Debug pipeline for hitboxes and pathfinding lines. 2021-06-03 00:10:06 -04:00
debug-vert.glsl Implement a Debug pipeline for hitboxes and pathfinding lines. 2021-06-03 00:10:06 -04:00
figure-frag.glsl Ensure bind groups are ordered with the most frequently changed ones in later slots 2021-06-24 00:47:59 -04:00
figure-vert.glsl Ensure bind groups are ordered with the most frequently changed ones in later slots 2021-06-24 00:47:59 -04:00
fluid-vert.glsl Remove unused waves texture 2021-06-03 00:10:05 -04:00
light-shadows-directed-vert.glsl Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader 2021-06-03 00:10:06 -04:00
light-shadows-figure-vert.glsl Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader 2021-06-03 00:10:06 -04:00
light-shadows-frag.glsl Various fixes for shadows. 2021-06-02 23:59:48 -04:00
light-shadows-geom.glsl Clouds 2020-10-21 21:05:25 +00:00
light-shadows-vert.glsl Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-06-02 23:56:43 -04:00
lod-terrain-frag.glsl Various fixes for shadows. 2021-06-02 23:59:48 -04:00
lod-terrain-vert.glsl Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase 2021-06-02 23:59:50 -04:00
particle-frag.glsl Various fixes for shadows. 2021-06-02 23:59:48 -04:00
particle-vert.glsl Adds an outcome to death with SFX and VFX 2021-06-29 00:14:05 +02:00
player-shadow-frag.glsl Fixed wall leaking with dynamic light ambiance 2021-03-07 14:25:01 +00:00
point-light-shadows-vert.glsl Fix point shadows. 2021-06-02 23:59:48 -04:00
postprocess-frag.glsl Various fixes for shadows. 2021-06-02 23:59:48 -04:00
postprocess-vert.glsl Various fixes for shadows. 2021-06-02 23:59:48 -04:00
skybox-frag.glsl Various fixes for shadows. 2021-06-02 23:59:48 -04:00
skybox-vert.glsl Address various TODOs introduced in wgpu transition 2021-06-03 00:10:06 -04:00
sprite-frag.glsl Ensure bind groups are ordered with the most frequently changed ones in later slots 2021-06-24 00:47:59 -04:00
sprite-vert.glsl Ensure bind groups are ordered with the most frequently changed ones in later slots 2021-06-24 00:47:59 -04:00
terrain-frag.glsl Ensure bind groups are ordered with the most frequently changed ones in later slots 2021-06-24 00:47:59 -04:00
terrain-vert.glsl Ensure bind groups are ordered with the most frequently changed ones in later slots 2021-06-24 00:47:59 -04:00
ui-frag.glsl Various fixes for shadows. 2021-06-02 23:59:48 -04:00
ui-vert.glsl Fix dx12 shader issues 2021-06-02 23:59:50 -04:00