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``` //This is a helper structure, containing all possible data send over pub enum ClientMsg { Initial(ClientType), General(ClientGeneralMsg), InGame(ClientInGameMsg), NotInGame(ClientNotInGameMsg), Register(ClientRegisterMsg), Ping(PingMsg) } ``` |
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.. | ||
client.rs | ||
ecs_packet.rs | ||
mod.rs | ||
server.rs |