veloren/assets/voxygen/shaders
2020-04-23 18:19:41 +01:00
..
antialias Fixed hill colour blending 2019-11-19 19:09:22 +00:00
fluid-frag Fixed cheap shader 2020-04-23 18:19:40 +01:00
include Enabled AO in darkness, better light attenuation 2020-04-23 18:19:41 +01:00
test Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
figure-frag.glsl Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons 2020-04-23 18:19:41 +01:00
figure-vert.glsl Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons 2020-04-23 18:19:41 +01:00
fluid-vert.glsl Added dungeon rooms, corridors, mazes 2020-04-23 18:19:41 +01:00
player-shadow-frag.glsl Fix the problems of players walking over water with dithering 2020-04-07 22:50:01 +00:00
postprocess-frag.glsl Added correctly allocated labours, fishing 2020-04-23 18:19:40 +01:00
postprocess-vert.glsl Fix typo, move shaders back out of subfolders 2019-08-15 23:59:10 -04:00
skybox-frag.glsl Better water shaders 2020-03-27 15:13:36 +00:00
skybox-vert.glsl Non-linear depth buffer 2019-11-20 09:59:27 +00:00
sprite-frag.glsl Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat 2020-04-23 18:19:41 +01:00
sprite-vert.glsl Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat 2020-04-23 18:19:41 +01:00
terrain-frag.glsl Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons 2020-04-23 18:19:41 +01:00
terrain-vert.glsl Enabled AO in darkness, better light attenuation 2020-04-23 18:19:41 +01:00
ui-frag.glsl Hack to allow minimap rotation. 2020-02-06 17:34:32 +00:00
ui-vert.glsl Hack to allow minimap rotation. 2020-02-06 17:34:32 +00:00