.. |
antialias
|
Fixed hill colour blending
|
2019-11-19 19:09:22 +00:00 |
fluid-frag
|
Fixed cheap shader
|
2020-04-23 18:19:40 +01:00 |
include
|
Enabled AO in darkness, better light attenuation
|
2020-04-23 18:19:41 +01:00 |
test
|
Move shaders, start asset reloading system
|
2019-08-15 23:56:12 -04:00 |
figure-frag.glsl
|
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
|
2020-04-23 18:19:41 +01:00 |
figure-vert.glsl
|
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
|
2020-04-23 18:19:41 +01:00 |
fluid-vert.glsl
|
Added dungeon rooms, corridors, mazes
|
2020-04-23 18:19:41 +01:00 |
player-shadow-frag.glsl
|
Fix the problems of players walking over water with dithering
|
2020-04-07 22:50:01 +00:00 |
postprocess-frag.glsl
|
Added correctly allocated labours, fishing
|
2020-04-23 18:19:40 +01:00 |
postprocess-vert.glsl
|
Fix typo, move shaders back out of subfolders
|
2019-08-15 23:59:10 -04:00 |
skybox-frag.glsl
|
Better water shaders
|
2020-03-27 15:13:36 +00:00 |
skybox-vert.glsl
|
Non-linear depth buffer
|
2019-11-20 09:59:27 +00:00 |
sprite-frag.glsl
|
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
|
2020-04-23 18:19:41 +01:00 |
sprite-vert.glsl
|
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
|
2020-04-23 18:19:41 +01:00 |
terrain-frag.glsl
|
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
|
2020-04-23 18:19:41 +01:00 |
terrain-vert.glsl
|
Enabled AO in darkness, better light attenuation
|
2020-04-23 18:19:41 +01:00 |
ui-frag.glsl
|
Hack to allow minimap rotation.
|
2020-02-06 17:34:32 +00:00 |
ui-vert.glsl
|
Hack to allow minimap rotation.
|
2020-02-06 17:34:32 +00:00 |