mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
284 lines
6.9 KiB
Rust
284 lines
6.9 KiB
Rust
// NOTE: Order matters here
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// (you need to unlock skillgroup to be able to unlock skills in it
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({
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"max": [
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// General skills
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(General(HealthIncrease), 10),
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(General(EnergyIncrease), 5),
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(Roll(Cost), 2),
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(Roll(Strength), 2),
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(Roll(Duration), 2),
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(Climb(Cost), 2),
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(Climb(Speed), 2),
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(Swim(Speed), 2),
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// Sword
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(UnlockGroup(Weapon(Sword)), 1),
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(Sword(BalancedFinisher), 1),
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(Sword(OffensiveCombo), 1),
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(Sword(OffensiveFinisher), 1),
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(Sword(OffensiveAdvance), 1),
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(Sword(CripplingCombo), 1),
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(Sword(CripplingFinisher), 1),
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(Sword(CripplingStrike), 1),
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(Sword(CripplingGouge), 1),
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(Sword(CleavingCombo), 1),
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(Sword(CleavingFinisher), 1),
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(Sword(CleavingSpin), 1),
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(Sword(CleavingDive), 1),
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(Sword(DefensiveCombo), 1),
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(Sword(DefensiveBulwark), 1),
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(Sword(DefensiveRetreat), 1),
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(Sword(ParryingCombo), 1),
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(Sword(ParryingParry), 1),
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(Sword(ParryingRiposte), 1),
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(Sword(ParryingCounter), 1),
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(Sword(HeavyCombo), 1),
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(Sword(HeavyFinisher), 1),
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(Sword(HeavyPommelStrike), 1),
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(Sword(HeavyFortitude), 1),
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(Sword(MobilityCombo), 1),
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(Sword(MobilityFeint), 1),
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(Sword(MobilityAgility), 1),
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(Sword(ReachingCombo), 1),
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(Sword(ReachingCharge), 1),
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(Sword(ReachingFlurry), 1),
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(Sword(ReachingSkewer), 1),
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// Axe
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(UnlockGroup(Weapon(Axe)), 1),
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(Axe(DsCombo), 1),
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(Axe(DsDamage), 3),
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(Axe(DsRegen), 2),
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(Axe(DsSpeed), 3),
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(Axe(SInfinite), 1),
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(Axe(SHelicopter), 1),
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(Axe(SDamage), 3),
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(Axe(SSpeed), 2),
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(Axe(SCost), 2),
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(Axe(UnlockLeap), 1),
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(Axe(LDamage), 2),
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(Axe(LKnockback), 2),
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(Axe(LCost), 2),
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(Axe(LDistance), 2),
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// Hammer
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(UnlockGroup(Weapon(Hammer)), 1),
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(Hammer(SsKnockback), 2),
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(Hammer(SsDamage), 3),
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(Hammer(SsRegen), 2),
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(Hammer(SsSpeed), 3),
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(Hammer(CDamage), 3),
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(Hammer(CKnockback), 3),
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(Hammer(CDrain), 2),
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(Hammer(CSpeed), 2),
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(Hammer(UnlockLeap), 1),
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(Hammer(LDamage), 2),
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(Hammer(LCost), 2),
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(Hammer(LDistance), 2),
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(Hammer(LKnockback), 2),
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(Hammer(LRange), 2),
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// Bow
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(UnlockGroup(Weapon(Bow)), 1),
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(Bow(ProjSpeed), 2),
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(Bow(CDamage), 3),
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(Bow(CKnockback), 2),
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(Bow(CSpeed), 2),
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(Bow(CRegen), 2),
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(Bow(CMove), 2),
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(Bow(RDamage), 3),
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(Bow(RCost), 2),
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(Bow(RSpeed), 2),
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(Bow(UnlockShotgun), 1),
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(Bow(SDamage), 2),
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(Bow(SCost), 2),
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(Bow(SArrows), 2),
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(Bow(SSpread), 2),
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// Staff
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(UnlockGroup(Weapon(Staff)), 1),
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(Staff(BDamage), 3),
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(Staff(BRegen), 2),
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(Staff(BRadius), 3),
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(Staff(FRange), 2),
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(Staff(FDamage), 3),
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(Staff(FDrain), 2),
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(Staff(FVelocity), 2),
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(Staff(UnlockShockwave), 1),
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(Staff(SDamage), 2),
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(Staff(SKnockback), 2),
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(Staff(SRange), 2),
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(Staff(SCost), 2),
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// Sceptre
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(UnlockGroup(Weapon(Sceptre)), 1),
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(Sceptre(LDamage), 3),
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(Sceptre(LRange), 2),
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(Sceptre(LLifesteal), 3),
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(Sceptre(LRegen), 2),
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(Sceptre(HHeal), 3),
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(Sceptre(HDuration), 2),
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(Sceptre(HCost), 2),
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(Sceptre(HRange), 2),
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(Sceptre(UnlockAura), 1),
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(Sceptre(AStrength), 2),
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(Sceptre(ADuration), 2),
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(Sceptre(ARange), 2),
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(Sceptre(ACost), 2),
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// Mining
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(Pick(Speed), 3),
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(Pick(OreGain), 3),
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(Pick(GemGain), 3),
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],
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// Just copypasta from max with random reductions
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"middle": [
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// General skills
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(General(HealthIncrease), 6),
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(General(EnergyIncrease), 4),
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(Roll(Cost), 2),
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(Roll(Strength), 1),
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(Roll(Duration), 1),
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// Sword
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(UnlockGroup(Weapon(Sword)), 1),
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// Axe
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(UnlockGroup(Weapon(Axe)), 1),
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(Axe(DsCombo), 1),
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(Axe(DsDamage), 2),
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(Axe(DsRegen), 2),
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(Axe(DsSpeed), 1),
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(Axe(SInfinite), 1),
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(Axe(SHelicopter), 1),
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(Axe(SDamage), 2),
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(Axe(SSpeed), 2),
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(Axe(SCost), 2),
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(Axe(UnlockLeap), 1),
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(Axe(LDamage), 2),
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(Axe(LKnockback), 2),
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(Axe(LCost), 2),
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(Axe(LDistance), 2),
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// Hammer
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(UnlockGroup(Weapon(Hammer)), 1),
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(Hammer(SsKnockback), 1),
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(Hammer(SsDamage), 2),
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(Hammer(SsRegen), 2),
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(Hammer(SsSpeed), 2),
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(Hammer(CDamage), 2),
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(Hammer(CKnockback), 1),
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(Hammer(CDrain), 2),
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(Hammer(CSpeed), 2),
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(Hammer(UnlockLeap), 1),
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(Hammer(LDamage), 2),
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(Hammer(LCost), 2),
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(Hammer(LDistance), 1),
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(Hammer(LKnockback), 2),
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(Hammer(LRange), 2),
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// Bow
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(UnlockGroup(Weapon(Bow)), 1),
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(Bow(ProjSpeed), 2),
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(Bow(CDamage), 2),
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(Bow(CKnockback), 2),
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(Bow(CSpeed), 1),
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(Bow(CRegen), 1),
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(Bow(CMove), 2),
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(Bow(RDamage), 3),
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(Bow(RCost), 1),
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(Bow(RSpeed), 2),
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(Bow(UnlockShotgun), 1),
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(Bow(SDamage), 2),
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(Bow(SCost), 1),
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(Bow(SArrows), 2),
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(Bow(SSpread), 2),
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// Staff
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(UnlockGroup(Weapon(Staff)), 1),
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(Staff(BDamage), 1),
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(Staff(BRegen), 1),
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(Staff(BRadius), 2),
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(Staff(FRange), 2),
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(Staff(FDamage), 2),
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(Staff(FDrain), 1),
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(Staff(FVelocity), 2),
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(Staff(UnlockShockwave), 1),
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(Staff(SDamage), 1),
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(Staff(SKnockback), 2),
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(Staff(SRange), 2),
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(Staff(SCost), 2),
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// Sceptre
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(UnlockGroup(Weapon(Sceptre)), 1),
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(Sceptre(LDamage), 2),
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(Sceptre(LRange), 2),
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(Sceptre(LLifesteal), 2),
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(Sceptre(LRegen), 2),
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(Sceptre(HHeal), 2),
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(Sceptre(HCost), 2),
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(Sceptre(HRange), 2),
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(Sceptre(UnlockAura), 1),
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(Sceptre(AStrength), 2),
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(Sceptre(ADuration), 1),
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(Sceptre(ARange), 2),
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(Sceptre(ACost), 2),
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],
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// Basic skill preset to unlock all abilities
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"basic": [
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// General skills
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// Sword
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(UnlockGroup(Weapon(Sword)), 1),
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// Axe
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(UnlockGroup(Weapon(Axe)), 1),
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(Axe(UnlockLeap), 1),
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// Hammer
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(UnlockGroup(Weapon(Hammer)), 1),
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(Hammer(UnlockLeap), 1),
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// Bow
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(UnlockGroup(Weapon(Bow)), 1),
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(Bow(UnlockShotgun), 1),
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// Staff
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(UnlockGroup(Weapon(Staff)), 1),
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(Staff(UnlockShockwave), 1),
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// Sceptre
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(UnlockGroup(Weapon(Sceptre)), 1),
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(Sceptre(UnlockAura), 1),
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],
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})
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