veloren/common
Joshua Yanovski 04bb1e32d9 WIP: Glow lighting performance improvements.
Messes up water somewhat and is incomplete for glow lighting, but should
be a fair amount faster in general.  Also reduces stuttering during
chunk generation by moving atlas creation and "clearing" off the main
thread (in fact, we don't even clear it except for the very first
allocated terrain atlas).
2022-08-02 18:01:17 -07:00
..
assets Merge remote-tracking branch 'origin/master' into sharp/zoomy-worldgen 2022-07-27 15:30:37 -07:00
base Update tracy 2022-05-26 00:04:03 -04:00
benches use criterion groups and fix tracing to much on wgpu 2021-06-03 22:37:17 +02:00
ecs update hashbrown, specs, and tracy 2022-07-06 15:41:59 +02:00
frontend Merge remote-tracking branch 'origin/master' into sharp/zoomy-worldgen 2022-07-27 15:30:37 -07:00
net Merge remote-tracking branch 'origin/master' into sharp/zoomy-worldgen 2022-07-27 15:30:37 -07:00
src WIP: Glow lighting performance improvements. 2022-08-02 18:01:17 -07:00
state Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
systems put light_emitters in par_loop to improve the runtime of the campfire lit out loop 2022-07-18 20:56:28 +02:00
build.rs Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
Cargo.toml Minor fixes (e.g. snow not filling in sprites). 2022-07-08 19:11:16 -07:00