veloren/server/src/sys
Marcel Märtens 2a7378b4ae pack together InGame, CharacterScreen and General variant in a single enum, as requested by zesterer.
His reason to reqeust that is, that there might not be a perfect disctinction in the future.
Now we need to send ServerGeneral over streams and do additional checking at various places to verify that not the wrong variant is send.
2020-10-12 11:27:21 +02:00
..
entity_sync.rs pack together InGame, CharacterScreen and General variant in a single enum, as requested by zesterer. 2020-10-12 11:27:21 +02:00
invite_timeout.rs pack together InGame, CharacterScreen and General variant in a single enum, as requested by zesterer. 2020-10-12 11:27:21 +02:00
message.rs pack together InGame, CharacterScreen and General variant in a single enum, as requested by zesterer. 2020-10-12 11:27:21 +02:00
mod.rs Add timeout's to group invites, and configurable limit to group size 2020-08-08 01:16:35 +02:00
object.rs New sceptre M2 is functional. 2020-09-29 19:47:57 -05:00
persistence.rs * Moved migrations to beginning of server initialisation 2020-09-17 23:02:14 +00:00
sentinel.rs Beam tick rate now more responsive when aiming. 2020-09-29 19:48:14 -05:00
subscription.rs create a ServerMsg and ClientMsg enum and verify the state when in debug mode to benefit from the transition 2020-10-11 22:59:53 +02:00
terrain_sync.rs pack together InGame, CharacterScreen and General variant in a single enum, as requested by zesterer. 2020-10-12 11:27:21 +02:00
terrain.rs pack together InGame, CharacterScreen and General variant in a single enum, as requested by zesterer. 2020-10-12 11:27:21 +02:00
waypoint.rs create a ServerMsg and ClientMsg enum and verify the state when in debug mode to benefit from the transition 2020-10-11 22:59:53 +02:00