veloren/server/src/sys
2022-01-26 21:12:19 +01:00
..
agent Create 'push_cancel_input' function 2022-01-26 21:07:36 +01:00
msg Create 'push_action' function 2022-01-26 19:52:19 +01:00
wiring Remove unused clippy suppressions 2021-12-05 17:59:02 +00:00
agent.rs Create 'push_utterance' function 2022-01-26 21:12:19 +01:00
entity_sync.rs Rename SyncFrom::AllEntities to SyncFrom::AnyEntity for more clarity, add more comments for component syncing code, address MR comment 2022-01-19 00:56:42 -05:00
invite_timeout.rs Remove unused clippy suppressions 2021-12-05 17:59:02 +00:00
metrics.rs implement slowjob metrics to measuere time in queue and execution time 2021-07-22 19:31:21 +02:00
mod.rs Submit chunk requests to the generator within the terrain system right before receiving new chunks, so that duplicate work is not done for chunks that just finished but were not yet added to the terrain. 2021-10-08 16:17:31 -04:00
object.rs Added min fall off to explosions. 2021-10-29 17:37:02 -04:00
persistence.rs Persistence of auxiliary abilities. 2022-01-15 21:42:34 -05:00
pets.rs * Pets are now saved on logout and spawned with the player on login 2021-07-28 22:36:41 +00:00
sentinel.rs Rename SyncFrom::AllEntities to SyncFrom::AnyEntity for more clarity, add more comments for component syncing code, address MR comment 2022-01-19 00:56:42 -05:00
subscription.rs Sync some components only from the client's own entity. Vastly reduce the amount of places to modify when adding/removing a component from network syncing. 2022-01-19 00:56:42 -05:00
terrain_sync.rs fix clippy warnings 2021-07-12 12:09:09 +02:00
terrain.rs Removed health scaling that bypasses the skill system. 2022-01-15 11:58:28 -05:00
waypoint.rs fixing_1328_set_waypoint_when_on_ground_and_not_going_down 2021-09-13 16:51:02 -04:00
wiring.rs update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00