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veloren
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veloren
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Capucho
a4eb6a3179
Shader fixes
2021-04-22 18:59:43 -04:00
..
cloud
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-04-22 18:59:43 -04:00
constants.glsl
Better scattering and scatter (of both varieties)
2020-11-23 10:45:02 +00:00
globals.glsl
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-04-22 18:59:43 -04:00
light.glsl
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-04-22 18:59:43 -04:00
lod.glsl
Shader fixes
2021-04-22 18:59:43 -04:00
random.glsl
fixed validation errors when creating pipelines
2021-04-22 18:59:43 -04:00
shadows.glsl
fixed validation errors when creating pipelines
2021-04-22 18:59:43 -04:00
sky.glsl
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-04-22 18:59:43 -04:00
srgb.glsl
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-04-22 18:59:43 -04:00