veloren/assets/voxygen/shaders/include
2021-04-22 18:59:43 -04:00
..
cloud Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-04-22 18:59:43 -04:00
constants.glsl Better scattering and scatter (of both varieties) 2020-11-23 10:45:02 +00:00
globals.glsl Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-04-22 18:59:43 -04:00
light.glsl Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-04-22 18:59:43 -04:00
lod.glsl Shader fixes 2021-04-22 18:59:43 -04:00
random.glsl fixed validation errors when creating pipelines 2021-04-22 18:59:43 -04:00
shadows.glsl fixed validation errors when creating pipelines 2021-04-22 18:59:43 -04:00
sky.glsl Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-04-22 18:59:43 -04:00
srgb.glsl Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-04-22 18:59:43 -04:00