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35 lines
1.1 KiB
Rust
35 lines
1.1 KiB
Rust
use veloren_plugin_rt::{
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api::{event::*, Action, GameMode},
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*,
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};
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#[event_handler]
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pub fn on_load(load: PluginLoadEvent) {
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match load.game_mode {
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GameMode::Server => emit_action(Action::Print("Hello, server!".to_owned())),
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GameMode::Client => emit_action(Action::Print("Hello, client!".to_owned())),
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GameMode::Singleplayer => emit_action(Action::Print("Hello, singleplayer!".to_owned())),
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}
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}
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#[event_handler]
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pub fn on_command_testplugin(command: ChatCommandEvent) -> Result<Vec<String>, String> {
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Ok(vec![format!(
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"Player of id {:?} named {} sended command with args {:?}",
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command.player, command.player.get_entity_name(), command.command_args
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)])
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}
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#[event_handler]
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pub fn on_player_join(input: PlayerJoinEvent) -> PlayerJoinResult {
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emit_action(Action::PlayerSendMessage(
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input.player_id,
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format!("Welcome {} on our server", input.player_name),
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));
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if input.player_name == "Cheater123" {
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PlayerJoinResult::CloseConnection
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} else {
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PlayerJoinResult::None
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}
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}
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