veloren/plugin/rt/examples/hello.rs

35 lines
1.1 KiB
Rust

use veloren_plugin_rt::{
api::{event::*, Action, GameMode},
*,
};
#[event_handler]
pub fn on_load(load: PluginLoadEvent) {
match load.game_mode {
GameMode::Server => emit_action(Action::Print("Hello, server!".to_owned())),
GameMode::Client => emit_action(Action::Print("Hello, client!".to_owned())),
GameMode::Singleplayer => emit_action(Action::Print("Hello, singleplayer!".to_owned())),
}
}
#[event_handler]
pub fn on_command_testplugin(command: ChatCommandEvent) -> Result<Vec<String>, String> {
Ok(vec![format!(
"Player of id {:?} named {} sended command with args {:?}",
command.player, command.player.get_entity_name(), command.command_args
)])
}
#[event_handler]
pub fn on_player_join(input: PlayerJoinEvent) -> PlayerJoinResult {
emit_action(Action::PlayerSendMessage(
input.player_id,
format!("Welcome {} on our server", input.player_name),
));
if input.player_name == "Cheater123" {
PlayerJoinResult::CloseConnection
} else {
PlayerJoinResult::None
}
}