veloren/assets/common/repair_recipe_book.ron
2023-04-06 10:54:48 -04:00

79 lines
2.5 KiB
Rust

(
recipes: {
// Weapons
ItemDefId("common.items.weapons.sword.starter"): ( inputs: [], ),
ItemDefId("common.items.weapons.axe.starter_axe"): ( inputs: [], ),
ItemDefId("common.items.weapons.hammer.starter_hammer"): ( inputs: [], ),
ItemDefId("common.items.weapons.bow.starter"): ( inputs: [], ),
ItemDefId("common.items.weapons.staff.starter_staff"): ( inputs: [], ),
ItemDefId("common.items.weapons.sceptre.starter_sceptre"): ( inputs: [], ),
ItemDefId("common.items.weapons.sword_1h.starter"): ( inputs: [], ),
ModularWeapon(material: "common.items.mineral.ingot.bronze"): (
inputs: [
(Item("common.items.mineral.ingot.bronze"), 1),
],
),
ModularWeapon(material: "common.items.mineral.ingot.iron"): (
inputs: [
(Item("common.items.mineral.ingot.iron"), 1),
],
),
ModularWeapon(material: "common.items.mineral.ingot.steel"): (
inputs: [
(Item("common.items.mineral.ingot.steel"), 1),
],
),
ModularWeapon(material: "common.items.mineral.ingot.cobalt"): (
inputs: [
(Item("common.items.mineral.ingot.cobalt"), 1),
],
),
ModularWeapon(material: "common.items.mineral.ingot.bloodsteel"): (
inputs: [
(Item("common.items.mineral.ingot.bloodsteel"), 1),
],
),
ModularWeapon(material: "common.items.mineral.ingot.orichalcum"): (
inputs: [
(Item("common.items.mineral.ingot.orichalcum"), 1),
],
),
ModularWeapon(material: "common.items.log.wood"): (
inputs: [
(Item("common.items.log.wood"), 1),
],
),
ModularWeapon(material: "common.items.log.bamboo"): (
inputs: [
(Item("common.items.log.bamboo"), 1),
],
),
ModularWeapon(material: "common.items.log.hardwood"): (
inputs: [
(Item("common.items.log.hardwood"), 1),
],
),
ModularWeapon(material: "common.items.log.ironwood"): (
inputs: [
(Item("common.items.log.ironwood"), 1),
],
),
ModularWeapon(material: "common.items.log.frostwood"): (
inputs: [
(Item("common.items.log.frostwood"), 1),
],
),
ModularWeapon(material: "common.items.log.eldwood"): (
inputs: [
(Item("common.items.log.eldwood"), 1),
],
),
// Armor
},
fallback: (
inputs: [
(Item("common.items.utility.coins"), 1000),
],
),
)