veloren/assets/voxygen/shaders
2020-11-23 10:57:55 +00:00
..
antialias Clouds 2020-10-21 21:05:25 +00:00
fluid-frag Sun, brightness, and gamma adjustments 2020-11-23 10:57:55 +00:00
include Sun, brightness, and gamma adjustments 2020-11-23 10:57:55 +00:00
test Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
clouds-frag.glsl Upscaling support 2020-11-15 22:18:35 +00:00
clouds-vert.glsl Upscaling support 2020-11-15 22:18:35 +00:00
figure-frag.glsl Clouds 2020-10-21 21:05:25 +00:00
figure-vert.glsl Clouds 2020-10-21 21:05:25 +00:00
fluid-vert.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
light-shadows-directed-frag.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
light-shadows-directed-vert.glsl Clouds 2020-10-21 21:05:25 +00:00
light-shadows-figure-vert.glsl Clouds 2020-10-21 21:05:25 +00:00
light-shadows-frag.glsl (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
light-shadows-geom.glsl Clouds 2020-10-21 21:05:25 +00:00
light-shadows-vert.glsl Clouds 2020-10-21 21:05:25 +00:00
lod-terrain-frag.glsl Better scattering and scatter (of both varieties) 2020-11-23 10:45:02 +00:00
lod-terrain-vert.glsl Sun, brightness, and gamma adjustments 2020-11-23 10:57:55 +00:00
particle-frag.glsl Temporarily make particles opaque to avoid depth-related rendering problems 2020-11-23 10:57:55 +00:00
particle-vert.glsl Made flamethrower and healing staff emit light on use 2020-11-23 10:57:55 +00:00
player-shadow-frag.glsl Clouds 2020-10-21 21:05:25 +00:00
postprocess-frag.glsl Sun, brightness, and gamma adjustments 2020-11-23 10:57:55 +00:00
postprocess-vert.glsl Clouds 2020-10-21 21:05:25 +00:00
skybox-frag.glsl Clouds 2020-10-21 21:05:25 +00:00
skybox-vert.glsl Clouds 2020-10-21 21:05:25 +00:00
sprite-frag.glsl Clouds 2020-10-21 21:05:25 +00:00
sprite-vert.glsl Improved water pathfinding 2020-11-23 10:45:01 +00:00
terrain-frag.glsl Terrain pop-in, fixed agent pathfinding in water 2020-11-23 10:45:01 +00:00
terrain-vert.glsl Terrain pop-in, fixed agent pathfinding in water 2020-11-23 10:45:01 +00:00
ui-frag.glsl Clouds 2020-10-21 21:05:25 +00:00
ui-vert.glsl Clouds 2020-10-21 21:05:25 +00:00