mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
106 lines
2.7 KiB
Rust
106 lines
2.7 KiB
Rust
#![deny(unsafe_code)]
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#![allow(clippy::option_map_unit_fn)]
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#![deny(clippy::clone_on_ref_ptr)]
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use common::{clock::Clock, comp};
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use std::{io, net::ToSocketAddrs, sync::mpsc, thread, time::Duration};
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use tracing::{error, info};
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use veloren_client::{Client, Event};
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const TPS: u64 = 10; // Low value is okay, just reading messages.
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fn read_input() -> String {
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let mut buffer = String::new();
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io::stdin()
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.read_line(&mut buffer)
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.expect("Failed to read input");
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buffer.trim().to_string()
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}
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fn main() {
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// Initialize logging.
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tracing_subscriber::fmt::init();
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info!("Starting chat-cli...");
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// Set up an fps clock.
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let mut clock = Clock::new(Duration::from_secs_f64(1.0 / TPS as f64));
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println!("Enter your username");
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let username = read_input();
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println!("Enter the server address");
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let server_addr = read_input();
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println!("Enter your password");
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let password = read_input();
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// Create a client.
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let mut client = Client::new(
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server_addr
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.to_socket_addrs()
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.expect("Invalid server address")
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.next()
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.unwrap(),
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None,
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)
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.expect("Failed to create client instance");
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println!("Server info: {:?}", client.server_info());
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println!("Players online: {:?}", client.get_players());
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client
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.register(username, password, |provider| {
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provider == "https://auth.veloren.net"
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})
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.unwrap();
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let (tx, rx) = mpsc::channel();
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thread::spawn(move || {
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loop {
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let msg = read_input();
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tx.send(msg).unwrap();
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}
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});
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loop {
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for msg in rx.try_iter() {
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client.send_chat(msg)
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}
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let events = match client.tick(comp::ControllerInputs::default(), clock.dt(), |_| {}) {
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Ok(events) => events,
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Err(err) => {
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error!("Error: {:?}", err);
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break;
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},
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};
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const SHOW_NAME: bool = false;
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for event in events {
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match event {
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Event::Chat(m) => println!("{}", client.format_message(&m, SHOW_NAME)),
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Event::Disconnect => {}, // TODO
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Event::DisconnectionNotification(time) => {
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let message = match time {
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0 => String::from("Goodbye!"),
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_ => format!("Connection lost. Kicking in {} seconds", time),
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};
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println!("{}", message)
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},
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_ => {},
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}
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}
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// Clean up the server after a tick.
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client.cleanup();
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// Wait for the next tick.
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clock.tick();
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}
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}
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