veloren/assets/common/skill_trees/skill_prerequisites.ron
2021-01-19 08:07:03 -05:00

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({
UnlockGroup(Weapon(Sword)): {General(HealthIncrease): Some(1)},
UnlockGroup(Weapon(Axe)): {General(HealthIncrease): Some(1)},
UnlockGroup(Weapon(Hammer)): {General(HealthIncrease): Some(1)},
UnlockGroup(Weapon(Bow)): {General(HealthIncrease): Some(1)},
UnlockGroup(Weapon(Staff)): {General(HealthIncrease): Some(1)},
UnlockGroup(Weapon(Sceptre)): {General(HealthIncrease): Some(1)},
Sword(SDamage): {Sword(SUnlockSpin): None},
Sword(SSpeed): {Sword(SUnlockSpin): None},
Sword(SCost): {Sword(SUnlockSpin): None},
Sword(SSpins): {Sword(SUnlockSpin): None},
Sword(DDrain): {Sword(DDamage): Some(1)},
Sword(DCost): {Sword(DDamage): Some(1)},
Sword(DSpeed): {Sword(DDamage): Some(1)},
Sword(DInfinite): {Sword(DDamage): Some(1)},
Sword(DScaling): {Sword(DDamage): Some(1)},
Sword(TsDamage): {Sword(TsCombo): None},
Sword(TsRegen): {Sword(TsCombo): None},
Sword(TsSpeed): {Sword(TsCombo): None},
Axe(DsDamage): {Axe(DsCombo): None},
Axe(DsSpeed): {Axe(DsCombo): None},
Axe(DsRegen): {Axe(DsCombo): None},
Axe(SHelicopter): {Axe(SInfinite): None},
Axe(SDamage): {Axe(SInfinite): None},
Axe(SSpeed): {Axe(SInfinite): None},
Axe(SCost): {Axe(SInfinite): None},
Axe(LDamage): {Axe(LUnlockLeap): None},
Axe(LKnockback): {Axe(LUnlockLeap): None},
Axe(LCost): {Axe(LUnlockLeap): None},
Axe(LDistance): {Axe(LUnlockLeap): None},
Hammer(SsDamage): {Hammer(SsKnockback): Some(1)},
Hammer(SsRegen): {Hammer(SsKnockback): Some(1)},
Hammer(SsSpeed): {Hammer(SsKnockback): Some(1)},
Hammer(CDamage): {Hammer(CKnockback): Some(1)},
Hammer(CDrain): {Hammer(CKnockback): Some(1)},
Hammer(CSpeed): {Hammer(CKnockback): Some(1)},
Hammer(LDamage): {Hammer(LUnlockLeap): None},
Hammer(LCost): {Hammer(LUnlockLeap): None},
Hammer(LDistance): {Hammer(LUnlockLeap): None},
Hammer(LKnockback): {Hammer(LUnlockLeap): None},
Hammer(LRange): {Hammer(LUnlockLeap): None},
Bow(BRegen): {Bow(BDamage): Some(1)},
Bow(CKnockback): {Bow(CDamage): Some(1)},
Bow(CProjSpeed): {Bow(CDamage): Some(1)},
Bow(CDrain): {Bow(CDamage): Some(1)},
Bow(CSpeed): {Bow(CDamage): Some(1)},
Bow(CMove): {Bow(CDamage): Some(1)},
Bow(RDamage): {Bow(UnlockRepeater): None},
Bow(RLeap): {Bow(UnlockRepeater): None},
Bow(RArrows): {Bow(UnlockRepeater): None},
Bow(RCost): {Bow(UnlockRepeater): None},
Staff(BDamage): {Staff(BExplosion): None},
Staff(BRegen): {Staff(BExplosion): None},
Staff(BRadius): {Staff(BExplosion): None},
Staff(FRange): {Staff(FDamage): Some(1)},
Staff(FDrain): {Staff(FDamage): Some(1)},
Staff(FVelocity): {Staff(FDamage): Some(1)},
Staff(SDamage): {Staff(UnlockShockwave): None},
Staff(SKnockback): {Staff(UnlockShockwave): None},
Staff(SRange): {Staff(UnlockShockwave): None},
Staff(SCost): {Staff(UnlockShockwave): None},
Sceptre(BDamage): {Sceptre(BHeal): Some(1)},
Sceptre(BRange): {Sceptre(BHeal): Some(1)},
Sceptre(BLifesteal): {Sceptre(BHeal): Some(1)},
Sceptre(BRegen): {Sceptre(BHeal): Some(1)},
Sceptre(BCost): {Sceptre(BHeal): Some(1)},
Sceptre(PDamage): {Sceptre(PHeal): Some(1)},
Sceptre(PRadius): {Sceptre(PHeal): Some(1)},
Sceptre(PCost): {Sceptre(PHeal): Some(1)},
Sceptre(PProjSpeed): {Sceptre(PHeal): Some(1)},
})