.. |
antialias
|
Various fixes for shadows.
|
2021-06-02 23:59:48 -04:00 |
fluid-frag
|
Remove unused waves texture
|
2021-06-03 00:10:05 -04:00 |
include
|
cave adjustments
|
2021-06-07 11:02:34 +02:00 |
test
|
Move shaders, start asset reloading system
|
2019-08-15 23:56:12 -04:00 |
blit-frag.glsl
|
Implement screenshots
|
2021-06-02 23:59:50 -04:00 |
blit-vert.glsl
|
Implement screenshots
|
2021-06-02 23:59:50 -04:00 |
clouds-frag.glsl
|
Remove unused shadow bind group from the cloud pipeline
|
2021-06-03 00:10:05 -04:00 |
clouds-vert.glsl
|
address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
|
2021-06-03 00:10:06 -04:00 |
debug-frag.glsl
|
Implement a Debug pipeline for hitboxes and pathfinding lines.
|
2021-06-03 00:10:06 -04:00 |
debug-vert.glsl
|
Implement a Debug pipeline for hitboxes and pathfinding lines.
|
2021-06-03 00:10:06 -04:00 |
figure-frag.glsl
|
Fix missing include
|
2021-06-02 23:59:50 -04:00 |
figure-vert.glsl
|
Fix point shadows.
|
2021-06-02 23:59:48 -04:00 |
fluid-vert.glsl
|
Remove unused waves texture
|
2021-06-03 00:10:05 -04:00 |
light-shadows-directed-vert.glsl
|
Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader
|
2021-06-03 00:10:06 -04:00 |
light-shadows-figure-vert.glsl
|
Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader
|
2021-06-03 00:10:06 -04:00 |
light-shadows-frag.glsl
|
Various fixes for shadows.
|
2021-06-02 23:59:48 -04:00 |
light-shadows-geom.glsl
|
Clouds
|
2020-10-21 21:05:25 +00:00 |
light-shadows-vert.glsl
|
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
|
2021-06-02 23:56:43 -04:00 |
lod-terrain-frag.glsl
|
Various fixes for shadows.
|
2021-06-02 23:59:48 -04:00 |
lod-terrain-vert.glsl
|
Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
|
2021-06-02 23:59:50 -04:00 |
particle-frag.glsl
|
Various fixes for shadows.
|
2021-06-02 23:59:48 -04:00 |
particle-vert.glsl
|
Makes summon range inclusive
|
2021-06-15 09:49:13 +02:00 |
player-shadow-frag.glsl
|
Fixed wall leaking with dynamic light ambiance
|
2021-03-07 14:25:01 +00:00 |
point-light-shadows-vert.glsl
|
Fix point shadows.
|
2021-06-02 23:59:48 -04:00 |
postprocess-frag.glsl
|
Various fixes for shadows.
|
2021-06-02 23:59:48 -04:00 |
postprocess-vert.glsl
|
Various fixes for shadows.
|
2021-06-02 23:59:48 -04:00 |
skybox-frag.glsl
|
Various fixes for shadows.
|
2021-06-02 23:59:48 -04:00 |
skybox-vert.glsl
|
Address various TODOs introduced in wgpu transition
|
2021-06-03 00:10:06 -04:00 |
sprite-frag.glsl
|
Fix sprite vertex lookup, normalize sprite
|
2021-06-02 23:59:50 -04:00 |
sprite-vert.glsl
|
Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer
|
2021-06-03 00:10:06 -04:00 |
terrain-frag.glsl
|
Various fixes for shadows.
|
2021-06-02 23:59:48 -04:00 |
terrain-vert.glsl
|
Address various TODOs introduced in wgpu transition
|
2021-06-03 00:10:06 -04:00 |
ui-frag.glsl
|
Various fixes for shadows.
|
2021-06-02 23:59:48 -04:00 |
ui-vert.glsl
|
Fix dx12 shader issues
|
2021-06-02 23:59:50 -04:00 |