mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
134 lines
4.2 KiB
Rust
134 lines
4.2 KiB
Rust
use crate::{
|
|
comp::{
|
|
skills::{ClimbSkill::*, Skill, SKILL_MODIFIERS},
|
|
CharacterState, Climb, InputKind, Ori, StateUpdate,
|
|
},
|
|
consts::GRAVITY,
|
|
event::LocalEvent,
|
|
states::{
|
|
behavior::{CharacterBehavior, JoinData},
|
|
utils::*,
|
|
},
|
|
util::Dir,
|
|
};
|
|
use serde::{Deserialize, Serialize};
|
|
use vek::*;
|
|
|
|
/// Separated out to condense update portions of character state
|
|
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
|
|
pub struct StaticData {
|
|
pub energy_cost: f32,
|
|
pub movement_speed: f32,
|
|
}
|
|
|
|
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
|
|
pub struct Data {
|
|
/// Struct containing data that does not change over the course of the
|
|
/// character state
|
|
pub static_data: StaticData,
|
|
}
|
|
|
|
impl Data {
|
|
pub fn create_adjusted_by_skills(join_data: &JoinData) -> Self {
|
|
let modifiers = SKILL_MODIFIERS.general_tree.climb;
|
|
let mut data = Data::default();
|
|
if let Ok(Some(level)) = join_data.skill_set.skill_level(Skill::Climb(Cost)) {
|
|
data.static_data.energy_cost *= modifiers.energy_cost.powi(level.into());
|
|
}
|
|
if let Ok(Some(level)) = join_data.skill_set.skill_level(Skill::Climb(Speed)) {
|
|
data.static_data.movement_speed *= modifiers.speed.powi(level.into());
|
|
}
|
|
data
|
|
}
|
|
}
|
|
|
|
impl Default for Data {
|
|
fn default() -> Self {
|
|
Data {
|
|
static_data: StaticData {
|
|
energy_cost: 15.0,
|
|
movement_speed: 5.0,
|
|
},
|
|
}
|
|
}
|
|
}
|
|
|
|
impl CharacterBehavior for Data {
|
|
fn behavior(&self, data: &JoinData) -> StateUpdate {
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
// If no wall is in front of character or we stopped climbing;
|
|
let (wall_dir, climb) = if let (Some(wall_dir), Some(climb), None) = (
|
|
data.physics.on_wall,
|
|
data.inputs.climb,
|
|
data.physics.on_ground,
|
|
) {
|
|
(wall_dir, climb)
|
|
} else {
|
|
if let Some(impulse) = input_is_pressed(data, InputKind::Jump)
|
|
.then(|| data.body.jump_impulse())
|
|
.flatten()
|
|
{
|
|
// How strong the climb boost is relative to a normal jump
|
|
const CLIMB_BOOST_JUMP_FACTOR: f32 = 0.5;
|
|
// They've climbed atop something, give them a boost
|
|
update.local_events.push_front(LocalEvent::Jump(
|
|
data.entity,
|
|
CLIMB_BOOST_JUMP_FACTOR * impulse / data.mass.0,
|
|
));
|
|
};
|
|
update.character = CharacterState::Idle {};
|
|
return update;
|
|
};
|
|
// Move player
|
|
update.vel.0 += Vec2::broadcast(data.dt.0)
|
|
* data.inputs.move_dir
|
|
* if update.vel.0.magnitude_squared() < self.static_data.movement_speed.powi(2) {
|
|
self.static_data.movement_speed.powi(2)
|
|
} else {
|
|
0.0
|
|
};
|
|
|
|
// Expend energy if climbing
|
|
let energy_use = match climb {
|
|
Climb::Up => self.static_data.energy_cost,
|
|
Climb::Down => 1.0,
|
|
Climb::Hold => 1.0,
|
|
};
|
|
|
|
if update
|
|
.energy
|
|
.try_change_by(-energy_use * data.dt.0)
|
|
.is_err()
|
|
{
|
|
update.character = CharacterState::Idle {};
|
|
}
|
|
|
|
// Set orientation direction based on wall direction
|
|
if let Some(ori_dir) = Dir::from_unnormalized(Vec2::from(wall_dir).into()) {
|
|
// Smooth orientation
|
|
update.ori = update.ori.slerped_towards(
|
|
Ori::from(ori_dir),
|
|
if data.physics.on_ground.is_some() {
|
|
9.0
|
|
} else {
|
|
2.0
|
|
} * data.dt.0,
|
|
);
|
|
};
|
|
|
|
// Apply Vertical Climbing Movement
|
|
match climb {
|
|
Climb::Down => {
|
|
update.vel.0.z += data.dt.0 * (GRAVITY - self.static_data.movement_speed.powi(2))
|
|
},
|
|
Climb::Up => {
|
|
update.vel.0.z += data.dt.0 * (GRAVITY + self.static_data.movement_speed.powi(2))
|
|
},
|
|
Climb::Hold => update.vel.0.z += data.dt.0 * GRAVITY,
|
|
}
|
|
|
|
update
|
|
}
|
|
}
|