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136 lines
4.4 KiB
Rust
136 lines
4.4 KiB
Rust
use super::*;
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use crate::util::{RandomField, Sampler};
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use common::{
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store::{Id, Store},
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terrain::{Block, BlockKind},
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};
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use vek::*;
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pub enum Primitive {
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Empty, // Placeholder
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// Shapes
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Aabb(Aabb<i32>),
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Pyramid { aabb: Aabb<i32>, inset: i32 },
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// Combinators
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And(Id<Primitive>, Id<Primitive>),
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Or(Id<Primitive>, Id<Primitive>),
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Xor(Id<Primitive>, Id<Primitive>),
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}
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pub enum Fill {
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Block(Block),
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Brick(BlockKind, Rgb<u8>, u8),
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}
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impl Fill {
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fn contains_at(&self, tree: &Store<Primitive>, prim: Id<Primitive>, pos: Vec3<i32>) -> bool {
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// Custom closure because vek's impl of `contains_point` is inclusive :(
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let aabb_contains = |aabb: Aabb<i32>, pos: Vec3<i32>| {
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(aabb.min.x..aabb.max.x).contains(&pos.x)
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&& (aabb.min.y..aabb.max.y).contains(&pos.y)
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&& (aabb.min.z..aabb.max.z).contains(&pos.z)
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};
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match &tree[prim] {
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Primitive::Empty => false,
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Primitive::Aabb(aabb) => aabb_contains(*aabb, pos),
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Primitive::Pyramid { aabb, inset } => {
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let inset = (*inset).max(aabb.size().reduce_min());
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let inner = Aabr {
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min: aabb.min.xy() - 1 + inset,
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max: aabb.max.xy() - inset,
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};
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aabb_contains(*aabb, pos)
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&& (inner.projected_point(pos.xy()) - pos.xy())
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.map(|e| e.abs())
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.reduce_max() as f32
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/ (inset as f32)
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< 1.0
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- ((pos.z - aabb.min.z) as f32 + 0.5) / (aabb.max.z - aabb.min.z) as f32
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},
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Primitive::And(a, b) => {
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self.contains_at(tree, *a, pos) && self.contains_at(tree, *b, pos)
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},
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Primitive::Or(a, b) => {
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self.contains_at(tree, *a, pos) || self.contains_at(tree, *b, pos)
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},
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Primitive::Xor(a, b) => {
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self.contains_at(tree, *a, pos) ^ self.contains_at(tree, *b, pos)
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},
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}
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}
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pub fn sample_at(
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&self,
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tree: &Store<Primitive>,
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prim: Id<Primitive>,
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pos: Vec3<i32>,
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) -> Option<Block> {
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if self.contains_at(tree, prim, pos) {
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match self {
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Fill::Block(block) => Some(*block),
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Fill::Brick(bk, col, range) => Some(Block::new(
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*bk,
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*col + (RandomField::new(13)
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.get((pos + Vec3::new(pos.z, pos.z, 0)) / Vec3::new(2, 2, 1))
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% *range as u32) as u8,
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)),
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}
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} else {
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None
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}
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}
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fn get_bounds_inner(&self, tree: &Store<Primitive>, prim: Id<Primitive>) -> Option<Aabb<i32>> {
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fn or_zip_with<T, F: FnOnce(T, T) -> T>(a: Option<T>, b: Option<T>, f: F) -> Option<T> {
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match (a, b) {
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(Some(a), Some(b)) => Some(f(a, b)),
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(Some(a), _) => Some(a),
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(_, b) => b,
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}
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}
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Some(match &tree[prim] {
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Primitive::Empty => return None,
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Primitive::Aabb(aabb) => *aabb,
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Primitive::Pyramid { aabb, .. } => *aabb,
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Primitive::And(a, b) => or_zip_with(
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self.get_bounds_inner(tree, *a),
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self.get_bounds_inner(tree, *b),
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|a, b| a.intersection(b),
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)?,
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Primitive::Or(a, b) | Primitive::Xor(a, b) => or_zip_with(
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self.get_bounds_inner(tree, *a),
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self.get_bounds_inner(tree, *b),
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|a, b| a.union(b),
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)?,
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})
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}
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pub fn get_bounds(&self, tree: &Store<Primitive>, prim: Id<Primitive>) -> Aabb<i32> {
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self.get_bounds_inner(tree, prim)
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.unwrap_or_else(|| Aabb::new_empty(Vec3::zero()))
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}
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}
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pub trait Structure {
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fn render<F: FnMut(Primitive) -> Id<Primitive>, G: FnMut(Id<Primitive>, Fill)>(
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&self,
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site: &Site,
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prim: F,
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fill: G,
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);
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// Generate a primitive tree and fills for this structure
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fn render_collect(&self, site: &Site) -> (Store<Primitive>, Vec<(Id<Primitive>, Fill)>) {
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let mut tree = Store::default();
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let mut fills = Vec::new();
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let root = self.render(site, |p| tree.insert(p), |p, f| fills.push((p, f)));
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(tree, fills)
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}
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}
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