veloren/common/src/cmd.rs
2024-02-06 15:58:40 +02:00

1365 lines
50 KiB
Rust

use crate::{
assets::{self, AssetCombined, Concatenate},
comp::{self, buff::BuffKind, inventory::item::try_all_item_defs, AdminRole as Role, Skill},
generation::try_all_entity_configs,
npc, terrain,
};
use hashbrown::HashMap;
use lazy_static::lazy_static;
use serde::{Deserialize, Serialize};
use std::{
fmt::{self, Display},
str::FromStr,
};
use strum::{AsRefStr, EnumIter, EnumString, IntoEnumIterator};
use tracing::warn;
/// Struct representing a command that a user can run from server chat.
pub struct ChatCommandData {
/// A list of arguments useful for both tab completion and parsing
pub args: Vec<ArgumentSpec>,
/// A one-line message that explains what the command does
pub description: &'static str,
/// Whether the command requires administrator permissions.
pub needs_role: Option<Role>,
}
impl ChatCommandData {
pub fn new(
args: Vec<ArgumentSpec>,
description: &'static str,
needs_role: Option<Role>,
) -> Self {
Self {
args,
description,
needs_role,
}
}
}
#[derive(Debug, PartialEq, Eq, Serialize, Deserialize, Clone)]
pub enum KitSpec {
Item(String),
ModularWeapon {
tool: comp::tool::ToolKind,
material: comp::item::Material,
},
}
#[derive(Debug, PartialEq, Eq, Serialize, Deserialize, Clone)]
pub struct KitManifest(pub HashMap<String, Vec<(KitSpec, u32)>>);
impl assets::Asset for KitManifest {
type Loader = assets::RonLoader;
const EXTENSION: &'static str = "ron";
}
impl Concatenate for KitManifest {
fn concatenate(self, b: Self) -> Self { KitManifest(self.0.concatenate(b.0)) }
}
#[derive(Debug, PartialEq, Eq, Serialize, Deserialize, Clone)]
pub struct SkillPresetManifest(pub HashMap<String, Vec<(Skill, u8)>>);
impl assets::Asset for SkillPresetManifest {
type Loader = assets::RonLoader;
const EXTENSION: &'static str = "ron";
}
impl Concatenate for SkillPresetManifest {
fn concatenate(self, b: Self) -> Self { SkillPresetManifest(self.0.concatenate(b.0)) }
}
pub const KIT_MANIFEST_PATH: &str = "server.manifests.kits";
pub const PRESET_MANIFEST_PATH: &str = "server.manifests.presets";
/// Enum for all possible area types
#[derive(Debug, Clone, EnumIter, EnumString, AsRefStr)]
pub enum AreaKind {
#[strum(serialize = "build")]
Build,
#[strum(serialize = "no_durability")]
NoDurability,
}
lazy_static! {
static ref ALIGNMENTS: Vec<String> = ["wild", "enemy", "npc", "pet"]
.iter()
.map(|s| s.to_string())
.collect();
static ref SKILL_TREES: Vec<String> = ["general", "sword", "axe", "hammer", "bow", "staff", "sceptre", "mining"]
.iter()
.map(|s| s.to_string())
.collect();
/// TODO: Make this use hot-reloading
static ref ENTITIES: Vec<String> = {
let npc_names = &*npc::NPC_NAMES.read();
let mut souls = Vec::new();
macro_rules! push_souls {
($species:tt) => {
for s in comp::$species::ALL_SPECIES.iter() {
souls.push(npc_names.$species.species[s].keyword.clone())
}
};
($base:tt, $($species:tt),+ $(,)?) => {
push_souls!($base);
push_souls!($($species),+);
}
}
for npc in npc::ALL_NPCS.iter() {
souls.push(npc_names[*npc].keyword.clone())
}
// See `[AllBodies](crate::comp::body::AllBodies)`
push_souls!(
humanoid,
quadruped_small,
quadruped_medium,
quadruped_low,
bird_medium,
bird_large,
fish_small,
fish_medium,
biped_small,
biped_large,
theropod,
dragon,
golem,
arthropod,
);
souls
};
static ref AREA_KINDS: Vec<String> = AreaKind::iter().map(|kind| kind.as_ref().to_string()).collect();
static ref OBJECTS: Vec<String> = comp::object::ALL_OBJECTS
.iter()
.map(|o| o.to_string().to_string())
.collect();
static ref TIMES: Vec<String> = [
"midnight", "night", "dawn", "morning", "day", "noon", "dusk"
]
.iter()
.map(|s| s.to_string())
.collect();
static ref WEATHERS: Vec<String> = [
"clear", "cloudy", "rain", "wind", "storm"
]
.iter()
.map(|s| s.to_string())
.collect();
pub static ref BUFF_PARSER: HashMap<String, BuffKind> = {
let string_from_buff = |kind| match kind {
BuffKind::Burning => "burning",
BuffKind::Regeneration => "regeneration",
BuffKind::Saturation => "saturation",
BuffKind::Bleeding => "bleeding",
BuffKind::Cursed => "cursed",
BuffKind::Potion => "potion",
BuffKind::Agility => "agility",
BuffKind::CampfireHeal => "campfire_heal",
BuffKind::EnergyRegen => "energy_regen",
BuffKind::IncreaseMaxEnergy => "increase_max_energy",
BuffKind::IncreaseMaxHealth => "increase_max_health",
BuffKind::Invulnerability => "invulnerability",
BuffKind::ProtectingWard => "protecting_ward",
BuffKind::Frenzied => "frenzied",
BuffKind::Crippled => "crippled",
BuffKind::Frozen => "frozen",
BuffKind::Wet => "wet",
BuffKind::Ensnared => "ensnared",
BuffKind::Poisoned => "poisoned",
BuffKind::Hastened => "hastened",
BuffKind::Fortitude => "fortitude",
BuffKind::Parried => "parried",
BuffKind::PotionSickness => "potion_sickness",
BuffKind::Reckless => "reckless",
BuffKind::Polymorphed => "polymorphed",
BuffKind::Flame => "flame",
BuffKind::Frigid => "frigid",
BuffKind::Lifesteal => "lifesteal",
// BuffKind::SalamanderAspect => "salamander_aspect",
BuffKind::ImminentCritical => "imminent_critical",
BuffKind::Fury => "fury",
BuffKind::Sunderer => "sunderer",
BuffKind::Defiance => "defiance",
BuffKind::Bloodfeast => "bloodfeast",
BuffKind::Berserk => "berserk",
BuffKind::Heatstroke => "heatstroke"
};
let mut buff_parser = HashMap::new();
for kind in BuffKind::iter() {
buff_parser.insert(string_from_buff(kind).to_string(), kind);
}
buff_parser
};
pub static ref BUFF_PACK: Vec<String> = {
let mut buff_pack: Vec<_> = BUFF_PARSER.keys().cloned().collect();
// Remove invulnerability as it removes debuffs
buff_pack.retain(|kind| kind != "invulnerability");
buff_pack
};
static ref BUFFS: Vec<String> = {
let mut buff_pack: Vec<String> = BUFF_PARSER.keys().cloned().collect();
// Add `all` as valid command
buff_pack.push("all".to_owned());
buff_pack
};
static ref BLOCK_KINDS: Vec<String> = terrain::block::BlockKind::iter()
.map(|bk| bk.to_string())
.collect();
static ref SPRITE_KINDS: Vec<String> = terrain::sprite::SPRITE_KINDS
.keys()
.cloned()
.collect();
static ref ROLES: Vec<String> = ["admin", "moderator"].iter().copied().map(Into::into).collect();
/// List of item's asset specifiers. Useful for tab completing.
/// Doesn't cover all items (like modulars), includes "fake" items like
/// TagExamples.
pub static ref ITEM_SPECS: Vec<String> = {
let mut items = try_all_item_defs()
.unwrap_or_else(|e| {
warn!(?e, "Failed to load item specifiers");
Vec::new()
});
items.sort();
items
};
/// List of all entity configs. Useful for tab completing
pub static ref ENTITY_CONFIGS: Vec<String> = {
try_all_entity_configs()
.unwrap_or_else(|e| {
warn!(?e, "Failed to load entity configs");
Vec::new()
})
};
pub static ref KITS: Vec<String> = {
let mut kits = if let Ok(kits) = KitManifest::load_and_combine_static(KIT_MANIFEST_PATH) {
let mut kits = kits.read().0.keys().cloned().collect::<Vec<String>>();
kits.sort();
kits
} else {
Vec::new()
};
kits.push("all".to_owned());
kits
};
static ref PRESETS: HashMap<String, Vec<(Skill, u8)>> = {
if let Ok(presets) = SkillPresetManifest::load_and_combine_static(PRESET_MANIFEST_PATH) {
presets.read().0.clone()
} else {
warn!("Error while loading presets");
HashMap::new()
}
};
static ref PRESET_LIST: Vec<String> = {
let mut preset_list: Vec<String> = PRESETS.keys().cloned().collect();
preset_list.push("clear".to_owned());
preset_list
};
}
pub enum EntityTarget {
Player(String),
RtsimNpc(u64),
Uid(crate::uid::Uid),
}
impl FromStr for EntityTarget {
type Err = String;
fn from_str(s: &str) -> Result<Self, Self::Err> {
// NOTE: `@` is an invalid character in usernames, so we can use it here.
if let Some((spec, data)) = s.split_once('@') {
match spec {
"rtsim" => Ok(EntityTarget::RtsimNpc(u64::from_str(data).map_err(
|_| format!("Expected a valid number after 'rtsim@' but found {data}."),
)?)),
"uid" => Ok(EntityTarget::Uid(
u64::from_str(data)
.map_err(|_| {
format!("Expected a valid number after 'uid@' but found {data}.")
})?
.into(),
)),
_ => Err(format!(
"Expected either 'rtsim' or 'uid' before '@' but found '{spec}'"
)),
}
} else {
Ok(EntityTarget::Player(s.to_string()))
}
}
}
// Please keep this sorted alphabetically :-)
#[derive(Copy, Clone, strum::EnumIter)]
pub enum ServerChatCommand {
Adminify,
Airship,
Alias,
AreaAdd,
AreaList,
AreaRemove,
Ban,
BattleMode,
BattleModeForce,
Body,
Buff,
Build,
Campfire,
CreateLocation,
DebugColumn,
DebugWays,
DeleteLocation,
DestroyTethers,
DisconnectAllPlayers,
Dismount,
DropAll,
Dummy,
Explosion,
Faction,
GiveItem,
Goto,
Group,
GroupInvite,
GroupKick,
GroupLeave,
GroupPromote,
Health,
Help,
IntoNpc,
JoinFaction,
Jump,
Kick,
Kill,
KillNpcs,
Kit,
Lantern,
Light,
Lightning,
Location,
MakeBlock,
MakeNpc,
MakeSprite,
MakeVolume,
Motd,
Mount,
Object,
PermitBuild,
Players,
Portal,
Region,
ReloadChunks,
RemoveLights,
RepairEquipment,
Respawn,
RevokeBuild,
RevokeBuildAll,
RtsimChunk,
RtsimInfo,
RtsimNpc,
RtsimPurge,
RtsimTp,
Safezone,
Say,
Scale,
ServerPhysics,
SetMotd,
Ship,
Site,
SkillPoint,
SkillPreset,
Spawn,
Sudo,
Tell,
Tether,
Time,
TimeScale,
Tp,
Unban,
Version,
Waypoint,
WeatherZone,
Whitelist,
Wiring,
World,
}
impl ServerChatCommand {
pub fn data(&self) -> ChatCommandData {
use ArgumentSpec::*;
use Requirement::*;
use Role::*;
let cmd = ChatCommandData::new;
match self {
ServerChatCommand::Adminify => cmd(
vec![PlayerName(Required), Enum("role", ROLES.clone(), Optional)],
"Temporarily gives a player a restricted admin role or removes the current one \
(if not given)",
Some(Admin),
),
ServerChatCommand::Airship => cmd(
vec![
Enum(
"kind",
comp::ship::ALL_AIRSHIPS
.iter()
.map(|b| format!("{b:?}"))
.collect(),
Optional,
),
Float("destination_degrees_ccw_of_east", 90.0, Optional),
],
"Spawns an airship",
Some(Admin),
),
ServerChatCommand::Alias => cmd(
vec![Any("name", Required)],
"Change your alias",
Some(Moderator),
),
ServerChatCommand::Buff => cmd(
vec![
Enum("buff", BUFFS.clone(), Required),
Float("strength", 0.01, Optional),
Float("duration", 10.0, Optional),
Any("buff data spec", Optional),
],
"Cast a buff on player",
Some(Admin),
),
ServerChatCommand::Ban => cmd(
vec![
PlayerName(Required),
Boolean("overwrite", "true".to_string(), Optional),
Any("ban duration", Optional),
Message(Optional),
],
"Ban a player with a given username, for a given duration (if provided). Pass \
true for overwrite to alter an existing ban..",
Some(Moderator),
),
#[rustfmt::skip]
ServerChatCommand::BattleMode => cmd(
vec![Enum(
"battle mode",
vec!["pvp".to_owned(), "pve".to_owned()],
Optional,
)],
"Set your battle mode to:\n\
* pvp (player vs player)\n\
* pve (player vs environment).\n\
If called without arguments will show current battle mode.",
None,
),
ServerChatCommand::IntoNpc => cmd(
vec![AssetPath(
"entity_config",
"common.entity.",
ENTITY_CONFIGS.clone(),
Required,
)],
"Convert yourself to an NPC. Be careful!",
Some(Admin),
),
ServerChatCommand::Body => cmd(
vec![Enum("body", ENTITIES.clone(), Required)],
"Change your body to different species",
Some(Admin),
),
ServerChatCommand::BattleModeForce => cmd(
vec![Enum(
"battle mode",
vec!["pvp".to_owned(), "pve".to_owned()],
Required,
)],
"Change your battle mode flag without any checks",
Some(Admin),
),
ServerChatCommand::Build => cmd(vec![], "Toggles build mode on and off", None),
ServerChatCommand::AreaAdd => cmd(
vec![
Any("name", Required),
Enum("kind", AREA_KINDS.clone(), Required),
Integer("xlo", 0, Required),
Integer("xhi", 10, Required),
Integer("ylo", 0, Required),
Integer("yhi", 10, Required),
Integer("zlo", 0, Required),
Integer("zhi", 10, Required),
],
"Adds a new build area",
Some(Admin),
),
ServerChatCommand::AreaList => cmd(vec![], "List all build areas", Some(Admin)),
ServerChatCommand::AreaRemove => cmd(
vec![
Any("name", Required),
Enum("kind", AREA_KINDS.clone(), Required),
],
"Removes specified build area",
Some(Admin),
),
ServerChatCommand::Campfire => cmd(vec![], "Spawns a campfire", Some(Admin)),
ServerChatCommand::DebugColumn => cmd(
vec![Integer("x", 15000, Required), Integer("y", 15000, Required)],
"Prints some debug information about a column",
Some(Admin),
),
ServerChatCommand::DebugWays => cmd(
vec![Integer("x", 15000, Required), Integer("y", 15000, Required)],
"Prints some debug information about a column's ways",
Some(Admin),
),
ServerChatCommand::DisconnectAllPlayers => cmd(
vec![Any("confirm", Required)],
"Disconnects all players from the server",
Some(Admin),
),
ServerChatCommand::DropAll => cmd(
vec![],
"Drops all your items on the ground",
Some(Moderator),
),
ServerChatCommand::Dummy => cmd(vec![], "Spawns a training dummy", Some(Admin)),
ServerChatCommand::Explosion => cmd(
vec![Float("radius", 5.0, Required)],
"Explodes the ground around you",
Some(Admin),
),
ServerChatCommand::Faction => cmd(
vec![Message(Optional)],
"Send messages to your faction",
None,
),
ServerChatCommand::GiveItem => cmd(
vec![
AssetPath("item", "common.items.", ITEM_SPECS.clone(), Required),
Integer("num", 1, Optional),
],
"Give yourself some items.\nFor an example or to auto complete use Tab.",
Some(Admin),
),
ServerChatCommand::Goto => cmd(
vec![
Float("x", 0.0, Required),
Float("y", 0.0, Required),
Float("z", 0.0, Required),
Boolean("Dismount from ship", "true".to_string(), Optional),
],
"Teleport to a position",
Some(Admin),
),
ServerChatCommand::Group => {
cmd(vec![Message(Optional)], "Send messages to your group", None)
},
ServerChatCommand::GroupInvite => cmd(
vec![PlayerName(Required)],
"Invite a player to join a group",
None,
),
ServerChatCommand::GroupKick => cmd(
vec![PlayerName(Required)],
"Remove a player from a group",
None,
),
ServerChatCommand::GroupLeave => cmd(vec![], "Leave the current group", None),
ServerChatCommand::GroupPromote => cmd(
vec![PlayerName(Required)],
"Promote a player to group leader",
None,
),
ServerChatCommand::Health => cmd(
vec![Integer("hp", 100, Required)],
"Set your current health",
Some(Admin),
),
ServerChatCommand::Help => ChatCommandData::new(
vec![Command(Optional)],
"Display information about commands",
None,
),
ServerChatCommand::Respawn => cmd(vec![], "Teleport to your waypoint", Some(Moderator)),
ServerChatCommand::JoinFaction => ChatCommandData::new(
vec![Any("faction", Optional)],
"Join/leave the specified faction",
None,
),
ServerChatCommand::Jump => cmd(
vec![
Float("x", 0.0, Required),
Float("y", 0.0, Required),
Float("z", 0.0, Required),
Boolean("Dismount from ship", "true".to_string(), Optional),
],
"Offset your current position",
Some(Admin),
),
ServerChatCommand::Kick => cmd(
vec![PlayerName(Required), Message(Optional)],
"Kick a player with a given username",
Some(Moderator),
),
ServerChatCommand::Kill => cmd(vec![], "Kill yourself", None),
ServerChatCommand::KillNpcs => {
cmd(vec![Flag("--also-pets")], "Kill the NPCs", Some(Admin))
},
ServerChatCommand::Kit => cmd(
vec![Enum("kit_name", KITS.to_vec(), Required)],
"Place a set of items into your inventory.",
Some(Admin),
),
ServerChatCommand::Lantern => cmd(
vec![
Float("strength", 5.0, Required),
Float("r", 1.0, Optional),
Float("g", 1.0, Optional),
Float("b", 1.0, Optional),
],
"Change your lantern's strength and color",
Some(Admin),
),
ServerChatCommand::Light => cmd(
vec![
Float("r", 1.0, Optional),
Float("g", 1.0, Optional),
Float("b", 1.0, Optional),
Float("x", 0.0, Optional),
Float("y", 0.0, Optional),
Float("z", 0.0, Optional),
Float("strength", 5.0, Optional),
],
"Spawn entity with light",
Some(Admin),
),
ServerChatCommand::MakeBlock => cmd(
vec![
Enum("block", BLOCK_KINDS.clone(), Required),
Integer("r", 255, Optional),
Integer("g", 255, Optional),
Integer("b", 255, Optional),
],
"Make a block at your location with a color",
Some(Admin),
),
ServerChatCommand::MakeNpc => cmd(
vec![
AssetPath(
"entity_config",
"common.entity.",
ENTITY_CONFIGS.clone(),
Required,
),
Integer("num", 1, Optional),
],
"Spawn entity from config near you.\nFor an example or to auto complete use Tab.",
Some(Admin),
),
ServerChatCommand::MakeSprite => cmd(
vec![Enum("sprite", SPRITE_KINDS.clone(), Required)],
"Make a sprite at your location",
Some(Admin),
),
ServerChatCommand::Motd => cmd(vec![], "View the server description", None),
ServerChatCommand::Object => cmd(
vec![Enum("object", OBJECTS.clone(), Required)],
"Spawn an object",
Some(Admin),
),
ServerChatCommand::PermitBuild => cmd(
vec![Any("area_name", Required)],
"Grants player a bounded box they can build in",
Some(Admin),
),
ServerChatCommand::Players => cmd(vec![], "Lists players currently online", None),
ServerChatCommand::Portal => cmd(
vec![
Float("x", 0., Required),
Float("y", 0., Required),
Float("z", 0., Required),
Boolean("requires_no_aggro", "true".to_string(), Optional),
Float("buildup_time", 5., Optional),
],
"Spawns a portal",
Some(Admin),
),
ServerChatCommand::ReloadChunks => cmd(
vec![],
"Reloads all chunks loaded on the server",
Some(Admin),
),
ServerChatCommand::RemoveLights => cmd(
vec![Float("radius", 20.0, Optional)],
"Removes all lights spawned by players",
Some(Admin),
),
ServerChatCommand::RevokeBuild => cmd(
vec![Any("area_name", Required)],
"Revokes build area permission for player",
Some(Admin),
),
ServerChatCommand::RevokeBuildAll => cmd(
vec![],
"Revokes all build area permissions for player",
Some(Admin),
),
ServerChatCommand::Region => cmd(
vec![Message(Optional)],
"Send messages to everyone in your region of the world",
None,
),
ServerChatCommand::Safezone => cmd(
vec![Float("range", 100.0, Optional)],
"Creates a safezone",
Some(Moderator),
),
ServerChatCommand::Say => cmd(
vec![Message(Optional)],
"Send messages to everyone within shouting distance",
None,
),
ServerChatCommand::ServerPhysics => cmd(
vec![
PlayerName(Required),
Boolean("enabled", "true".to_string(), Optional),
],
"Set/unset server-authoritative physics for an account",
Some(Moderator),
),
ServerChatCommand::SetMotd => cmd(
vec![Any("locale", Optional), Message(Optional)],
"Set the server description",
Some(Admin),
),
ServerChatCommand::Ship => cmd(
vec![
Enum(
"kind",
comp::ship::ALL_SHIPS
.iter()
.map(|b| format!("{b:?}"))
.collect(),
Optional,
),
Boolean(
"Whether the ship should be tethered to the target (or its mount)",
"false".to_string(),
Optional,
),
Float("destination_degrees_ccw_of_east", 90.0, Optional),
],
"Spawns a ship",
Some(Admin),
),
// Uses Message because site names can contain spaces,
// which would be assumed to be separators otherwise
ServerChatCommand::Site => cmd(
vec![
SiteName(Required),
Boolean("Dismount from ship", "true".to_string(), Optional),
],
"Teleport to a site",
Some(Moderator),
),
ServerChatCommand::SkillPoint => cmd(
vec![
Enum("skill tree", SKILL_TREES.clone(), Required),
Integer("amount", 1, Optional),
],
"Give yourself skill points for a particular skill tree",
Some(Admin),
),
ServerChatCommand::SkillPreset => cmd(
vec![Enum("preset_name", PRESET_LIST.to_vec(), Required)],
"Gives your character desired skills.",
Some(Admin),
),
ServerChatCommand::Spawn => cmd(
vec![
Enum("alignment", ALIGNMENTS.clone(), Required),
Enum("entity", ENTITIES.clone(), Required),
Integer("amount", 1, Optional),
Boolean("ai", "true".to_string(), Optional),
Float("scale", 1.0, Optional),
Boolean("tethered", "false".to_string(), Optional),
],
"Spawn a test entity",
Some(Admin),
),
ServerChatCommand::Sudo => cmd(
vec![EntityTarget(Required), SubCommand],
"Run command as if you were another entity",
Some(Moderator),
),
ServerChatCommand::Tell => cmd(
vec![PlayerName(Required), Message(Optional)],
"Send a message to another player",
None,
),
ServerChatCommand::Time => cmd(
vec![Enum("time", TIMES.clone(), Optional)],
"Set the time of day",
Some(Admin),
),
ServerChatCommand::TimeScale => cmd(
vec![Float("time scale", 1.0, Optional)],
"Set scaling of delta time",
Some(Admin),
),
ServerChatCommand::Tp => cmd(
vec![
EntityTarget(Optional),
Boolean("Dismount from ship", "true".to_string(), Optional),
],
"Teleport to another entity",
Some(Moderator),
),
ServerChatCommand::RtsimTp => cmd(
vec![
Integer("npc index", 0, Required),
Boolean("Dismount from ship", "true".to_string(), Optional),
],
"Teleport to an rtsim npc",
Some(Admin),
),
ServerChatCommand::RtsimInfo => cmd(
vec![Integer("npc index", 0, Required)],
"Display information about an rtsim NPC",
Some(Admin),
),
ServerChatCommand::RtsimNpc => cmd(
vec![Any("query", Required), Integer("max number", 20, Optional)],
"List rtsim NPCs that fit a given query (e.g: simulated,merchant) in order of \
distance",
Some(Admin),
),
ServerChatCommand::RtsimPurge => cmd(
vec![Boolean(
"whether purging of rtsim data should occur on next startup",
true.to_string(),
Required,
)],
"Purge rtsim data on next startup",
Some(Admin),
),
ServerChatCommand::RtsimChunk => cmd(
vec![],
"Display information about the current chunk from rtsim",
Some(Admin),
),
ServerChatCommand::Unban => cmd(
vec![PlayerName(Required)],
"Remove the ban for the given username",
Some(Moderator),
),
ServerChatCommand::Version => cmd(vec![], "Prints server version", None),
ServerChatCommand::Waypoint => cmd(
vec![],
"Set your waypoint to your current position",
Some(Admin),
),
ServerChatCommand::Wiring => cmd(vec![], "Create wiring element", Some(Admin)),
ServerChatCommand::Whitelist => cmd(
vec![Any("add/remove", Required), PlayerName(Required)],
"Adds/removes username to whitelist",
Some(Moderator),
),
ServerChatCommand::World => cmd(
vec![Message(Optional)],
"Send messages to everyone on the server",
None,
),
ServerChatCommand::MakeVolume => cmd(
vec![Integer("size", 15, Optional)],
"Create a volume (experimental)",
Some(Admin),
),
ServerChatCommand::Location => {
cmd(vec![Any("name", Required)], "Teleport to a location", None)
},
ServerChatCommand::CreateLocation => cmd(
vec![Any("name", Required)],
"Create a location at the current position",
Some(Moderator),
),
ServerChatCommand::DeleteLocation => cmd(
vec![Any("name", Required)],
"Delete a location",
Some(Moderator),
),
ServerChatCommand::WeatherZone => cmd(
vec![
Enum("weather kind", WEATHERS.clone(), Required),
Float("radius", 500.0, Optional),
Float("time", 300.0, Optional),
],
"Create a weather zone",
Some(Admin),
),
ServerChatCommand::Lightning => {
cmd(vec![], "Lightning strike at current position", Some(Admin))
},
ServerChatCommand::Scale => cmd(
vec![
Float("factor", 1.0, Required),
Boolean("reset_mass", true.to_string(), Optional),
],
"Scale your character",
Some(Admin),
),
ServerChatCommand::RepairEquipment => {
cmd(vec![], "Repairs all equipped items", Some(Admin))
},
ServerChatCommand::Tether => cmd(
vec![
EntityTarget(Required),
Boolean("automatic length", "true".to_string(), Optional),
],
"Tether another entity to yourself",
Some(Admin),
),
ServerChatCommand::DestroyTethers => {
cmd(vec![], "Destroy all tethers connected to you", Some(Admin))
},
ServerChatCommand::Mount => {
cmd(vec![EntityTarget(Required)], "Mount an entity", Some(Admin))
},
ServerChatCommand::Dismount => cmd(
vec![EntityTarget(Required)],
"Dismount if you are riding, or dismount anything riding you",
Some(Admin),
),
}
}
/// The keyword used to invoke the command, omitting the prefix.
pub fn keyword(&self) -> &'static str {
match self {
ServerChatCommand::Adminify => "adminify",
ServerChatCommand::Airship => "airship",
ServerChatCommand::Alias => "alias",
ServerChatCommand::AreaAdd => "area_add",
ServerChatCommand::AreaList => "area_list",
ServerChatCommand::AreaRemove => "area_remove",
ServerChatCommand::Ban => "ban",
ServerChatCommand::BattleMode => "battlemode",
ServerChatCommand::BattleModeForce => "battlemode_force",
ServerChatCommand::Body => "body",
ServerChatCommand::Buff => "buff",
ServerChatCommand::Build => "build",
ServerChatCommand::Campfire => "campfire",
ServerChatCommand::DebugColumn => "debug_column",
ServerChatCommand::DebugWays => "debug_ways",
ServerChatCommand::DisconnectAllPlayers => "disconnect_all_players",
ServerChatCommand::DropAll => "dropall",
ServerChatCommand::Dummy => "dummy",
ServerChatCommand::Explosion => "explosion",
ServerChatCommand::Faction => "faction",
ServerChatCommand::GiveItem => "give_item",
ServerChatCommand::Goto => "goto",
ServerChatCommand::Group => "group",
ServerChatCommand::GroupInvite => "group_invite",
ServerChatCommand::GroupKick => "group_kick",
ServerChatCommand::GroupLeave => "group_leave",
ServerChatCommand::GroupPromote => "group_promote",
ServerChatCommand::Health => "health",
ServerChatCommand::Help => "help",
ServerChatCommand::IntoNpc => "into_npc",
ServerChatCommand::JoinFaction => "join_faction",
ServerChatCommand::Jump => "jump",
ServerChatCommand::Kick => "kick",
ServerChatCommand::Kill => "kill",
ServerChatCommand::KillNpcs => "kill_npcs",
ServerChatCommand::Kit => "kit",
ServerChatCommand::Lantern => "lantern",
ServerChatCommand::Respawn => "respawn",
ServerChatCommand::Light => "light",
ServerChatCommand::MakeBlock => "make_block",
ServerChatCommand::MakeNpc => "make_npc",
ServerChatCommand::MakeSprite => "make_sprite",
ServerChatCommand::Motd => "motd",
ServerChatCommand::Object => "object",
ServerChatCommand::PermitBuild => "permit_build",
ServerChatCommand::Players => "players",
ServerChatCommand::Portal => "portal",
ServerChatCommand::Region => "region",
ServerChatCommand::ReloadChunks => "reload_chunks",
ServerChatCommand::RemoveLights => "remove_lights",
ServerChatCommand::RevokeBuild => "revoke_build",
ServerChatCommand::RevokeBuildAll => "revoke_build_all",
ServerChatCommand::Safezone => "safezone",
ServerChatCommand::Say => "say",
ServerChatCommand::ServerPhysics => "server_physics",
ServerChatCommand::SetMotd => "set_motd",
ServerChatCommand::Ship => "ship",
ServerChatCommand::Site => "site",
ServerChatCommand::SkillPoint => "skill_point",
ServerChatCommand::SkillPreset => "skill_preset",
ServerChatCommand::Spawn => "spawn",
ServerChatCommand::Sudo => "sudo",
ServerChatCommand::Tell => "tell",
ServerChatCommand::Time => "time",
ServerChatCommand::TimeScale => "time_scale",
ServerChatCommand::Tp => "tp",
ServerChatCommand::RtsimTp => "rtsim_tp",
ServerChatCommand::RtsimInfo => "rtsim_info",
ServerChatCommand::RtsimNpc => "rtsim_npc",
ServerChatCommand::RtsimPurge => "rtsim_purge",
ServerChatCommand::RtsimChunk => "rtsim_chunk",
ServerChatCommand::Unban => "unban",
ServerChatCommand::Version => "version",
ServerChatCommand::Waypoint => "waypoint",
ServerChatCommand::Wiring => "wiring",
ServerChatCommand::Whitelist => "whitelist",
ServerChatCommand::World => "world",
ServerChatCommand::MakeVolume => "make_volume",
ServerChatCommand::Location => "location",
ServerChatCommand::CreateLocation => "create_location",
ServerChatCommand::DeleteLocation => "delete_location",
ServerChatCommand::WeatherZone => "weather_zone",
ServerChatCommand::Lightning => "lightning",
ServerChatCommand::Scale => "scale",
ServerChatCommand::RepairEquipment => "repair_equipment",
ServerChatCommand::Tether => "tether",
ServerChatCommand::DestroyTethers => "destroy_tethers",
ServerChatCommand::Mount => "mount",
ServerChatCommand::Dismount => "dismount",
}
}
/// The short keyword used to invoke the command, omitting the leading '/'.
/// Returns None if the command doesn't have a short keyword
pub fn short_keyword(&self) -> Option<&'static str> {
Some(match self {
ServerChatCommand::Faction => "f",
ServerChatCommand::Group => "g",
ServerChatCommand::Region => "r",
ServerChatCommand::Say => "s",
ServerChatCommand::Tell => "t",
ServerChatCommand::World => "w",
_ => return None,
})
}
/// Produce an iterator over all the available commands
pub fn iter() -> impl Iterator<Item = Self> + Clone { <Self as IntoEnumIterator>::iter() }
/// A message that explains what the command does
pub fn help_string(&self) -> String {
let data = self.data();
let usage = std::iter::once(format!("/{}", self.keyword()))
.chain(data.args.iter().map(|arg| arg.usage_string()))
.collect::<Vec<_>>()
.join(" ");
format!("{}: {}", usage, data.description)
}
/// Produce an iterator that first goes over all the short keywords
/// and their associated commands and then iterates over all the normal
/// keywords with their associated commands
pub fn iter_with_keywords() -> impl Iterator<Item = (&'static str, Self)> {
Self::iter()
// Go through all the shortcuts first
.filter_map(|c| c.short_keyword().map(|s| (s, c)))
.chain(Self::iter().map(|c| (c.keyword(), c)))
}
pub fn needs_role(&self) -> Option<comp::AdminRole> { self.data().needs_role }
/// Returns a format string for parsing arguments with scan_fmt
pub fn arg_fmt(&self) -> String {
self.data()
.args
.iter()
.map(|arg| match arg {
ArgumentSpec::PlayerName(_) => "{}",
ArgumentSpec::EntityTarget(_) => "{}",
ArgumentSpec::SiteName(_) => "{/.*/}",
ArgumentSpec::Float(_, _, _) => "{}",
ArgumentSpec::Integer(_, _, _) => "{d}",
ArgumentSpec::Any(_, _) => "{}",
ArgumentSpec::Command(_) => "{}",
ArgumentSpec::Message(_) => "{/.*/}",
ArgumentSpec::SubCommand => "{} {/.*/}",
ArgumentSpec::Enum(_, _, _) => "{}",
ArgumentSpec::AssetPath(_, _, _, _) => "{}",
ArgumentSpec::Boolean(_, _, _) => "{}",
ArgumentSpec::Flag(_) => "{}",
})
.collect::<Vec<_>>()
.join(" ")
}
}
impl Display for ServerChatCommand {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
write!(f, "{}", self.keyword())
}
}
impl FromStr for ServerChatCommand {
type Err = ();
fn from_str(keyword: &str) -> Result<ServerChatCommand, ()> {
Self::iter()
// Go through all the shortcuts first
.filter_map(|c| c.short_keyword().map(|s| (s, c)))
.chain(Self::iter().map(|c| (c.keyword(), c)))
// Find command with matching string as keyword
.find_map(|(kwd, command)| (kwd == keyword).then_some(command))
// Return error if not found
.ok_or(())
}
}
#[derive(Eq, PartialEq, Debug, Clone, Copy)]
pub enum Requirement {
Required,
Optional,
}
/// Representation for chat command arguments
pub enum ArgumentSpec {
/// The argument refers to a player by alias
PlayerName(Requirement),
/// The arguments refers to an entity in some way.
EntityTarget(Requirement),
// The argument refers to a site, by name.
SiteName(Requirement),
/// The argument is a float. The associated values are
/// * label
/// * suggested tab-completion
/// * whether it's optional
Float(&'static str, f32, Requirement),
/// The argument is an integer. The associated values are
/// * label
/// * suggested tab-completion
/// * whether it's optional
Integer(&'static str, i32, Requirement),
/// The argument is any string that doesn't contain spaces
Any(&'static str, Requirement),
/// The argument is a command name (such as in /help)
Command(Requirement),
/// This is the final argument, consuming all characters until the end of
/// input.
Message(Requirement),
/// This command is followed by another command (such as in /sudo)
SubCommand,
/// The argument is likely an enum. The associated values are
/// * label
/// * Predefined string completions
/// * whether it's optional
Enum(&'static str, Vec<String>, Requirement),
/// The argument is an asset path. The associated values are
/// * label
/// * Path prefix shared by all assets
/// * List of all asset paths as strings for completion
/// * whether it's optional
AssetPath(&'static str, &'static str, Vec<String>, Requirement),
/// The argument is likely a boolean. The associated values are
/// * label
/// * suggested tab-completion
/// * whether it's optional
Boolean(&'static str, String, Requirement),
/// The argument is a flag that enables or disables a feature.
Flag(&'static str),
}
impl ArgumentSpec {
pub fn usage_string(&self) -> String {
match self {
ArgumentSpec::PlayerName(req) => {
if &Requirement::Required == req {
"<player>".to_string()
} else {
"[player]".to_string()
}
},
ArgumentSpec::EntityTarget(req) => {
if &Requirement::Required == req {
"<entity>".to_string()
} else {
"[entity]".to_string()
}
},
ArgumentSpec::SiteName(req) => {
if &Requirement::Required == req {
"<site>".to_string()
} else {
"[site]".to_string()
}
},
ArgumentSpec::Float(label, _, req) => {
if &Requirement::Required == req {
format!("<{}>", label)
} else {
format!("[{}]", label)
}
},
ArgumentSpec::Integer(label, _, req) => {
if &Requirement::Required == req {
format!("<{}>", label)
} else {
format!("[{}]", label)
}
},
ArgumentSpec::Any(label, req) => {
if &Requirement::Required == req {
format!("<{}>", label)
} else {
format!("[{}]", label)
}
},
ArgumentSpec::Command(req) => {
if &Requirement::Required == req {
"<[/]command>".to_string()
} else {
"[[/]command]".to_string()
}
},
ArgumentSpec::Message(req) => {
if &Requirement::Required == req {
"<message>".to_string()
} else {
"[message]".to_string()
}
},
ArgumentSpec::SubCommand => "<[/]command> [args...]".to_string(),
ArgumentSpec::Enum(label, _, req) => {
if &Requirement::Required == req {
format!("<{}>", label)
} else {
format!("[{}]", label)
}
},
ArgumentSpec::AssetPath(label, _, _, req) => {
if &Requirement::Required == req {
format!("<{}>", label)
} else {
format!("[{}]", label)
}
},
ArgumentSpec::Boolean(label, _, req) => {
if &Requirement::Required == req {
format!("<{}>", label)
} else {
format!("[{}]", label)
}
},
ArgumentSpec::Flag(label) => {
format!("[{}]", label)
},
}
}
pub fn requirement(&self) -> Requirement {
match self {
ArgumentSpec::PlayerName(r)
| ArgumentSpec::EntityTarget(r)
| ArgumentSpec::SiteName(r)
| ArgumentSpec::Float(_, _, r)
| ArgumentSpec::Integer(_, _, r)
| ArgumentSpec::Any(_, r)
| ArgumentSpec::Command(r)
| ArgumentSpec::Message(r)
| ArgumentSpec::Enum(_, _, r)
| ArgumentSpec::AssetPath(_, _, _, r)
| ArgumentSpec::Boolean(_, _, r) => *r,
ArgumentSpec::Flag(_) => Requirement::Optional,
ArgumentSpec::SubCommand => Requirement::Required,
}
}
}
/// Parse a series of command arguments into values, including collecting all
/// trailing arguments.
#[macro_export]
macro_rules! parse_cmd_args {
($args:expr, $($t:ty),* $(, ..$tail:ty)? $(,)?) => {
{
let mut args = $args.into_iter().peekable();
(
// We only consume the input argument when parsing is successful. If this fails, we
// will then attempt to parse it as the next argument type. This is done regardless
// of whether the argument is optional because that information is not available
// here. Nevertheless, if the caller only precedes to use the parsed arguments when
// all required arguments parse successfully to `Some(val)` this should not create
// any unexpected behavior.
//
// This does mean that optional arguments will be included in the trailing args or
// that one optional arg could be interpreted as another, if the user makes a
// mistake that causes an optional arg to fail to parse. But there is no way to
// discern this in the current model with the optional args and trailing arg being
// solely position based.
$({
let parsed = args.peek().and_then(|s| s.parse::<$t>().ok());
// Consume successfully parsed arg.
if parsed.is_some() { args.next(); }
parsed
}),*
$(, args.map(|s| s.to_string()).collect::<$tail>())?
)
}
};
}
#[cfg(test)]
mod tests {
use super::*;
use crate::comp::Item;
#[test]
fn verify_cmd_list_sorted() {
let mut list = ServerChatCommand::iter()
.map(|c| c.keyword())
.collect::<Vec<_>>();
// Vec::is_sorted is unstable, so we do it the hard way
let list2 = list.clone();
list.sort_unstable();
assert_eq!(list, list2);
}
#[test]
fn test_loading_skill_presets() {
SkillPresetManifest::load_expect_combined_static(PRESET_MANIFEST_PATH);
}
#[test]
fn test_load_kits() {
let kits = KitManifest::load_expect_combined_static(KIT_MANIFEST_PATH).read();
let mut rng = rand::thread_rng();
for kit in kits.0.values() {
for (item_id, _) in kit.iter() {
match item_id {
KitSpec::Item(item_id) => {
Item::new_from_asset_expect(item_id);
},
KitSpec::ModularWeapon { tool, material } => {
comp::item::modular::random_weapon(*tool, *material, None, &mut rng)
.unwrap_or_else(|_| {
panic!(
"Failed to synthesize a modular {tool:?} made of {material:?}."
)
});
},
}
}
}
}
}