veloren/assets/voxygen/shaders/antialias/none.glsl

9 lines
264 B
GLSL

vec4 aa_apply(
texture2D tex, sampler smplr,
texture2D depth_tex, sampler depth_smplr,
vec2 fragCoord,
vec2 resolution
) {
return texelFetch(sampler2D(tex, smplr), ivec2(fragCoord * textureSize(sampler2D(tex, smplr), 0).xy / resolution), 0);
}