mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
This adds the entity's velocity as an argument when mapping the movement state to an SFX event, and prevents the run SFX from being returned if the velocity is below a threshold. This will prevent hearing the run sfx when stuck in a corner, or running into a surface where the character is not actually moving their feet. |
||
---|---|---|
.. | ||
src | ||
build.rs | ||
Cargo.toml |