.. |
antialias
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Draw distinction between bilinear filtering and nearest neighbour
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2023-05-31 18:26:53 +01:00 |
fluid-frag
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send full matrix to shader
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2023-05-09 19:43:10 +02:00 |
include
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More experimental shaders
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2023-05-31 17:07:22 +01:00 |
test
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
blit-frag.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
blit-vert.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
clouds-frag.glsl
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More experimental shaders
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2023-05-31 17:07:22 +01:00 |
clouds-vert.glsl
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Added reflection mode settings
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2022-10-23 20:03:21 +01:00 |
debug-frag.glsl
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Addressed review comments, minor fixes
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2023-01-12 15:30:13 +00:00 |
debug-vert.glsl
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Render train tracks to the shadow map.
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2022-11-06 20:54:58 -05:00 |
dual-downsample-filtered-frag.glsl
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Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass
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2021-09-22 21:58:36 -04:00 |
dual-downsample-frag.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
dual-upsample-frag.glsl
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Revert "Replace shaderc with naga"
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2021-09-04 11:59:18 -07:00 |
figure-frag.glsl
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apply shader changes from zesterer
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2023-05-09 19:43:10 +02:00 |
figure-vert.glsl
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Added figure noise
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2022-10-23 01:42:01 +01:00 |
fluid-vert.glsl
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send full matrix to shader
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2023-05-09 19:43:10 +02:00 |
light-shadows-debug-vert.glsl
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Render train tracks to the shadow map.
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2022-11-06 20:54:58 -05:00 |
light-shadows-directed-vert.glsl
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send full matrix to shader
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2023-05-09 19:43:10 +02:00 |
light-shadows-figure-vert.glsl
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Added reflection mode settings
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2022-10-23 20:03:21 +01:00 |
light-shadows-frag.glsl
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Added reflection mode settings
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2022-10-23 20:03:21 +01:00 |
light-shadows-geom.glsl
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Added reflection mode settings
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2022-10-23 20:03:21 +01:00 |
light-shadows-vert.glsl
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send full matrix to shader
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2023-05-09 19:43:10 +02:00 |
lod-object-frag.glsl
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Make LoD towns glow
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2023-04-09 19:25:58 +01:00 |
lod-object-vert.glsl
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Make LoD towns glow
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2023-04-09 19:25:58 +01:00 |
lod-terrain-frag.glsl
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Correct material for LoD water
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2022-12-30 19:22:07 +00:00 |
lod-terrain-vert.glsl
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Added reflection mode settings
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2022-10-23 20:03:21 +01:00 |
particle-frag.glsl
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Addressed review comments, minor fixes
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2023-01-12 15:30:13 +00:00 |
particle-vert.glsl
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Adjusted particle offset
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2023-05-19 15:05:18 +01:00 |
player-shadow-frag.glsl
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Fixed wall leaking with dynamic light ambiance
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2021-03-07 14:25:01 +00:00 |
point-light-shadows-vert.glsl
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send full matrix to shader
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2023-05-09 19:43:10 +02:00 |
postprocess-frag.glsl
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Added color dither
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2023-05-31 19:10:09 +01:00 |
postprocess-vert.glsl
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Added reflection mode settings
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2022-10-23 20:03:21 +01:00 |
premultiply-alpha-frag.glsl
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Complete GPU based alpha premultiplication impl and make the CPU version
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2023-04-08 00:28:31 -04:00 |
premultiply-alpha-vert.glsl
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Complete GPU based alpha premultiplication impl and make the CPU version
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2023-04-08 00:28:31 -04:00 |
rain-occlusion-directed-vert.glsl
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send full matrix to shader
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2023-05-09 19:43:10 +02:00 |
rain-occlusion-figure-vert.glsl
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Added reflection mode settings
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2022-10-23 20:03:21 +01:00 |
skybox-frag.glsl
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Use normal and material gbuffer to improve quality of SSR
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2022-12-30 15:33:23 +00:00 |
skybox-vert.glsl
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Added reflection mode settings
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2022-10-23 20:03:21 +01:00 |
sprite-frag.glsl
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Added support for glowing sprites
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2023-01-19 21:59:02 +00:00 |
sprite-vert.glsl
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send full matrix to shader
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2023-05-09 19:43:10 +02:00 |
terrain-frag.glsl
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Addressed review comments
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2023-05-17 22:22:54 +01:00 |
terrain-vert.glsl
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send full matrix to shader
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2023-05-09 19:43:10 +02:00 |
trail-frag.glsl
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Added reflection mode settings
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2022-10-23 20:03:21 +01:00 |
trail-vert.glsl
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Finishing touches
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2022-03-03 01:10:55 -05:00 |
ui-frag.glsl
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Address review on 3573
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2023-04-08 02:19:14 -04:00 |
ui-vert.glsl
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Ensure in-world UI elements are snapped to pixel borders.
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2023-04-13 00:10:12 -04:00 |