veloren/assets/common/abilities/weapon_ability_manifest.ron

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// Maps a tool kind to a set of abilities
// A set of abilities is a primary, a secondary, and a vec of all extra abilities
({
Sword: (
primary: "common.abilities.sword.triplestrike",
secondary: "common.abilities.sword.dash",
skills: [
"common.abilities.sword.spin",
],
),
Axe: (
primary: "common.abilities.axe.doublestrike",
secondary: "common.abilities.axe.spin",
skills: [
"common.abilities.axe.leap",
],
),
Hammer: (
primary: "common.abilities.hammer.singlestrike",
secondary: "common.abilities.hammer.charged",
skills: [
"common.abilities.hammer.leap",
],
),
Bow: (
primary: "common.abilities.bow.basic",
secondary: "common.abilities.bow.charged",
skills: [
"common.abilities.bow.repeater",
],
),
Staff: (
primary: "common.abilities.staff.firebomb",
secondary: "common.abilities.staff.flamethrower",
skills: [
"common.abilities.staff.fireshockwave",
],
),
Sceptre: (
primary: "common.abilities.sceptre.healingbeam",
secondary: "common.abilities.sceptre.healingbomb",
skills: [],
),
Dagger: (
primary: "common.abilities.dagger.tempbasic",
secondary: "common.abilities.dagger.tempbasic",
skills: [],
),
Shield: (
primary: "common.abilities.shield.tempbasic",
secondary: "common.abilities.shield.block",
skills: [],
),
Unique(StoneGolemFist): (
primary: "common.abilities.unique.stonegolemfist.basic",
secondary: "common.abilities.unique.stonegolemfist.shockwave",
skills: [],
),
Unique(BeastClaws): (
primary: "common.abilities.unique.beastclaws.basic",
secondary: "common.abilities.unique.beastclaws.basic",
skills: [],
),
Unique(QuadMedQuick): (
primary: "common.abilities.unique.quadmedquick.basic",
secondary: "common.abilities.unique.quadmedquick.dash",
skills: [],
),
Unique(QuadMedJump): (
primary: "common.abilities.unique.quadmedjump.leap",
secondary: "common.abilities.unique.quadmedjump.leap",
skills: [],
),
Unique(QuadMedCharge): (
primary: "common.abilities.unique.quadmedcharge.doublestrike",
secondary: "common.abilities.unique.quadmedcharge.dash",
skills: [],
),
Unique(QuadMedBasic): (
primary: "common.abilities.unique.quadmedbasic.triplestrike",
secondary: "common.abilities.unique.quadmedbasic.triplestrike",
skills: [],
),
Unique(QuadLowRanged): (
primary: "common.abilities.unique.quadlowranged.basic",
secondary: "common.abilities.unique.quadlowranged.firebomb",
skills: [],
),
Unique(QuadLowTail): (
primary: "common.abilities.unique.quadlowtail.charged",
secondary: "common.abilities.unique.quadlowtail.triplestrike",
skills: [],
),
Unique(QuadLowQuick): (
primary: "common.abilities.unique.quadlowquick.dash",
secondary: "common.abilities.unique.quadlowquick.quadstrike",
skills: [],
),
Unique(QuadLowBasic): (
primary: "common.abilities.unique.quadlowbasic.triplestrike",
secondary: "common.abilities.unique.quadlowbasic.basic",
skills: [],
),
Debug: (
primary: "common.abilities.debug.forwardboost",
secondary: "common.abilities.debug.upboost",
skills: [
"common.abilities.debug.possess",
],
),
Farming: (
primary: "common.abilities.farming.basic",
secondary: "common.abilities.farming.basic",
skills: [],
),
Empty: (
primary: "common.abilities.empty.basic",
secondary: "common.abilities.empty.basic",
skills: [],
),
})