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121 lines
3.9 KiB
Plaintext
121 lines
3.9 KiB
Plaintext
// Maps a tool kind to a set of abilities
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// A set of abilities is a primary, a secondary, and a vec of all extra abilities
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({
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Sword: (
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primary: "common.abilities.sword.triplestrike",
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secondary: "common.abilities.sword.dash",
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skills: [
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"common.abilities.sword.spin",
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],
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),
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Axe: (
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primary: "common.abilities.axe.doublestrike",
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secondary: "common.abilities.axe.spin",
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skills: [
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"common.abilities.axe.leap",
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],
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),
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Hammer: (
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primary: "common.abilities.hammer.singlestrike",
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secondary: "common.abilities.hammer.charged",
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skills: [
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"common.abilities.hammer.leap",
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],
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),
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Bow: (
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primary: "common.abilities.bow.basic",
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secondary: "common.abilities.bow.charged",
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skills: [
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"common.abilities.bow.repeater",
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],
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),
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Staff: (
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primary: "common.abilities.staff.firebomb",
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secondary: "common.abilities.staff.flamethrower",
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skills: [
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"common.abilities.staff.fireshockwave",
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],
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),
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Sceptre: (
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primary: "common.abilities.sceptre.healingbeam",
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secondary: "common.abilities.sceptre.healingbomb",
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skills: [],
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),
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Dagger: (
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primary: "common.abilities.dagger.tempbasic",
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secondary: "common.abilities.dagger.tempbasic",
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skills: [],
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),
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Shield: (
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primary: "common.abilities.shield.tempbasic",
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secondary: "common.abilities.shield.block",
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skills: [],
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),
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Unique(StoneGolemFist): (
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primary: "common.abilities.unique.stonegolemfist.basic",
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secondary: "common.abilities.unique.stonegolemfist.shockwave",
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skills: [],
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),
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Unique(BeastClaws): (
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primary: "common.abilities.unique.beastclaws.basic",
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secondary: "common.abilities.unique.beastclaws.basic",
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skills: [],
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),
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Unique(QuadMedQuick): (
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primary: "common.abilities.unique.quadmedquick.basic",
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secondary: "common.abilities.unique.quadmedquick.dash",
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skills: [],
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),
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Unique(QuadMedJump): (
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primary: "common.abilities.unique.quadmedjump.leap",
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secondary: "common.abilities.unique.quadmedjump.leap",
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skills: [],
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),
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Unique(QuadMedCharge): (
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primary: "common.abilities.unique.quadmedcharge.doublestrike",
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secondary: "common.abilities.unique.quadmedcharge.dash",
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skills: [],
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),
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Unique(QuadMedBasic): (
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primary: "common.abilities.unique.quadmedbasic.triplestrike",
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secondary: "common.abilities.unique.quadmedbasic.triplestrike",
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skills: [],
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),
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Unique(QuadLowRanged): (
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primary: "common.abilities.unique.quadlowranged.basic",
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secondary: "common.abilities.unique.quadlowranged.firebomb",
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skills: [],
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),
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Unique(QuadLowTail): (
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primary: "common.abilities.unique.quadlowtail.charged",
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secondary: "common.abilities.unique.quadlowtail.triplestrike",
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skills: [],
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),
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Unique(QuadLowQuick): (
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primary: "common.abilities.unique.quadlowquick.dash",
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secondary: "common.abilities.unique.quadlowquick.quadstrike",
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skills: [],
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),
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Unique(QuadLowBasic): (
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primary: "common.abilities.unique.quadlowbasic.triplestrike",
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secondary: "common.abilities.unique.quadlowbasic.basic",
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skills: [],
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),
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Debug: (
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primary: "common.abilities.debug.forwardboost",
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secondary: "common.abilities.debug.upboost",
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skills: [
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"common.abilities.debug.possess",
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],
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),
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Farming: (
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primary: "common.abilities.farming.basic",
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secondary: "common.abilities.farming.basic",
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skills: [],
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),
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Empty: (
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primary: "common.abilities.empty.basic",
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secondary: "common.abilities.empty.basic",
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skills: [],
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),
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}) |