mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
229 lines
6.8 KiB
Rust
229 lines
6.8 KiB
Rust
use common::{terrain::TerrainChunkSize, vol::RectVolSize};
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// use self::Mode::*;
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use std::{f32, f64, path::PathBuf};
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use vek::*;
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use veloren_world::{
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sim::{self, MapConfig, MapDebug, RiverKind, WorldOpts, WORLD_SIZE},
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util::Sampler,
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World, CONFIG,
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};
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const W: usize = 1024;
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const H: usize = 1024;
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/* enum Mode {
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/// Directional keys affect position of the camera.
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///
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/// (W A S D move left and right, F B zoom in and out).
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Alt,
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/// Directional keys affect angle of the lens
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///
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/// (W
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Lens,
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/// Directional keys affect light direction.
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///
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/// (W A S D move left and right, F B move towards and awaay).
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Light,
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}; */
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fn main() {
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pretty_env_logger::init();
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let map_file =
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// "map_1575990726223.bin";
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// "map_1575987666972.bin";
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"map_1576046079066.bin";
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let mut _map_file = PathBuf::from("./maps");
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_map_file.push(map_file);
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let world = World::generate(
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5284,
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WorldOpts {
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seed_elements: false,
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// world_file: sim::FileOpts::Load(_map_file),
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world_file: sim::FileOpts::Save,
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..WorldOpts::default()
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},
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);
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let mut win =
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minifb::Window::new("World Viewer", W, H, minifb::WindowOptions::default()).unwrap();
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let sampler = world.sim();
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let mut focus = Vec3::new(0.0, 0.0, CONFIG.sea_level as f64);
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// Altitude is divided by gain and clamped to [0, 1]; thus, decreasing gain makes
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// smaller differences in altitude appear larger.
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let mut gain = CONFIG.mountain_scale;
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// The Z component during normal calculations is multiplied by gain; thus,
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let mut lgain = 1.0;
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let mut scale = (WORLD_SIZE.x as f64 / W as f64);
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// Right-handed coordinate system: light is going left, down, and "backwards" (i.e. on the
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// map, where we translate the y coordinate on the world map to z in the coordinate system,
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// the light comes from -y on the map and points towards +y on the map). In a right
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// handed coordinate system, the "camera" points towards -z, so positive z is backwards
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// "into" the camera.
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//
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// "In world space the x-axis will be pointing east, the y-axis up and the z-axis will be pointing south"
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let mut light_direction = Vec3::new(-0.8, -1.0, 0.3);
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let mut is_basement = false;
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let mut is_water = true;
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let mut is_shaded = true;
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let mut is_temperature = true;
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let mut is_humidity = true;
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while win.is_open() {
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let config = MapConfig {
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dimensions: Vec2::new(W, H),
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focus,
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gain,
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lgain,
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scale,
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light_direction,
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is_basement,
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is_water,
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is_shaded,
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is_temperature,
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is_humidity,
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is_debug: true,
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};
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let mut buf = vec![0; W * H];
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let MapDebug {
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rivers,
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lakes,
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oceans,
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quads,
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} = config.generate(sampler, |pos, (r, g, b, a)| {
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let i = pos.x;
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let j = pos.y;
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buf[j * W + i] = u32::from_le_bytes([b, g, r, a]);
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});
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let spd = 32.0;
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let lspd = 0.1;
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if win.is_key_down(minifb::Key::P) {
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println!(
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"\
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Gain / Shade gain: {:?} / {:?}\n\
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Scale / Focus: {:?} / {:?}\n\
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Light: {:?}
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Land(adjacent): (X = temp, Y = humidity): {:?}\n\
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Rivers: {:?}\n\
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Lakes: {:?}\n\
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Oceans: {:?}\n\
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Total water: {:?}\n\
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Total land(adjacent): {:?}",
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gain,
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lgain,
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scale,
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focus,
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light_direction,
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quads,
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rivers,
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lakes,
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oceans,
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rivers + lakes + oceans,
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quads.iter().map(|x| x.iter().sum::<u32>()).sum::<u32>()
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);
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}
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if win.get_mouse_down(minifb::MouseButton::Left) {
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if let Some((mx, my)) = win.get_mouse_pos(minifb::MouseMode::Clamp) {
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let pos = (Vec2::<f64>::from(focus) + (Vec2::new(mx as f64, my as f64) * scale))
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.map(|e| e as i32);
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println!(
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"Chunk position: {:?}",
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pos.map2(TerrainChunkSize::RECT_SIZE, |e, f| e * f as i32)
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);
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}
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}
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let is_camera = win.is_key_down(minifb::Key::C);
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if win.is_key_down(minifb::Key::B) {
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is_basement ^= true;
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}
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if win.is_key_down(minifb::Key::H) {
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is_humidity ^= true;
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}
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if win.is_key_down(minifb::Key::T) {
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is_temperature ^= true;
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}
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if win.is_key_down(minifb::Key::O) {
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is_water ^= true;
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}
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if win.is_key_down(minifb::Key::L) {
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is_shaded ^= true;
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}
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if win.is_key_down(minifb::Key::W) {
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if is_camera {
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light_direction.z -= lspd;
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} else {
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focus.y -= spd * scale;
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}
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}
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if win.is_key_down(minifb::Key::A) {
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if is_camera {
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light_direction.x -= lspd;
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} else {
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focus.x -= spd * scale;
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}
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}
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if win.is_key_down(minifb::Key::S) {
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if is_camera {
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light_direction.z += lspd;
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} else {
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focus.y += spd * scale;
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}
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}
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if win.is_key_down(minifb::Key::D) {
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if is_camera {
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light_direction.x += lspd;
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} else {
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focus.x += spd * scale;
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}
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}
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if win.is_key_down(minifb::Key::Q) {
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if is_camera {
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if (lgain * 2.0).is_normal() {
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lgain *= 2.0;
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}
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} else {
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gain += 64.0;
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}
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}
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if win.is_key_down(minifb::Key::E) {
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if is_camera {
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if (lgain / 2.0).is_normal() {
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lgain /= 2.0;
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}
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} else {
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gain = (gain - 64.0).max(64.0);
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}
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}
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if win.is_key_down(minifb::Key::R) {
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if is_camera {
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focus.z += spd * scale;
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} else {
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if (scale * 2.0).is_normal() {
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scale *= 2.0;
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}
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// scale += 1;
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}
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}
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if win.is_key_down(minifb::Key::F) {
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if is_camera {
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focus.z -= spd * scale;
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} else {
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if (scale / 2.0).is_normal() {
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scale /= 2.0;
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}
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// scale = (scale - 1).max(0);
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}
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}
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win.update_with_buffer(&buf).unwrap();
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}
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}
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