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191 lines
8.2 KiB
Plaintext
191 lines
8.2 KiB
Plaintext
/// WARNING: Localization files shall be saved in UTF-8 format without BOM
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/// Localization for "global" English
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(
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string_map: {
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},
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vector_map: {
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"npc.speech.villager": [
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"Isn't it such a lovely day?",
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"How are you today?",
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"Top of the morning to you!",
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"I wonder what the Catoblepas thinks when it eats grass.",
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"What do you think about this weather?",
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"Thinking about those dungeons makes me scared. I hope someone will clear them out.",
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"I'd like to go spelunking in a cave when I'm stronger.",
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"Have you seen my cat?",
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"Have you ever heard of the ferocious Land Sharks? I hear they live in deserts.",
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"They say shiny gems of all kinds can be found in caves.",
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"I'm just crackers about cheese!",
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"Won't you come in? We were just about to have some cheese!",
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"They say mushrooms are good for your health. Never eat them myself.",
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"Don't forget the crackers!",
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"I simply adore dwarven cheese. I wish I could make it.",
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"I wonder what is on the other side of the mountains.",
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"I hope to make my own glider someday.",
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"Would you like to see my garden? Okay, maybe some other time.",
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"Lovely day for a stroll in the woods!",
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"To be, or not to be? I think I'll be a farmer.",
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"Don't you think our village is the best?",
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"What do you suppose makes Glowing Remains glow?",
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"I think it's time for second breakfast!",
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"Have you ever caught a firefly?",
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"I just can't understand where those Sauroks keep coming from.",
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"I wish someone would keep the wolves away from the village.",
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"I had a wonderful dream about cheese last night. What does it mean?",
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"I left some cheese with my brother. Now I don't know if it exists or not. I call it Schrödinger's cheese.",
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"I left some cheese with my sister. Now I don't know if it exists or not. I call it Schrödinger's cheese.",
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"Someone should do something about those cultists. Preferably not me.",
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"I hope it rains soon. Would be good for the crops.",
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"I love honey! And I hate bees.",
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"I want to see the world one day. There's got to be more to life than this village.",
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],
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"npc.speech.villager_decline_trade": [
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"Sorry, I don't have anything to trade.",
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"Trade? Like I got anything that may interest you.",
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"My house is mine, I won't trade it for anything.",
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],
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"npc.speech.merchant_advertisement": [
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"Can I interest you in a trade?",
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"Do you want to trade with me?",
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"I have plenty of goods, Do you want to take a look?"
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],
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"npc.speech.merchant_busy": [
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"Hey, wait your turn.",
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"Please wait, I'm only one person.",
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"Do you see the other person in front of you?",
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"Just a moment, let me finish.",
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"No cutting in line.",
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"I'm busy, come back later."
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],
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"npc.speech.merchant_trade_successful": [
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"Thank you for trading with me!",
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"Thank you!",
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],
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"npc.speech.merchant_trade_declined": [
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"Maybe another time, have a good day!",
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"Too bad, maybe next time, then!"
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],
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"npc.speech.villager_cultist_alarm": [
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"Lookout! There is a cultist on the loose!",
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"To arms! The cultists are attacking!",
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"How dare the cultists attack our village!",
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"Death to the cultists!",
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"Cultists will not be tolerated here!",
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"Murderous cultist!",
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"Taste the edge of my sword, you dirty cultist!",
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"Nothing can clean the blood from your hands, cultist!",
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"Billions of blistering blue barnacles! A cultist among us!",
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"The evils of this cultist are about to be over!",
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"This cultist is mine!",
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"Prepare to meet your maker, foul cultist!",
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"I see a cultist! Get them!",
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"I see a cultist! Attack!",
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"I see a cultist! Don't let them escape!",
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"Would the most honorable cultist care for some DEATH?!",
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"Never forgive! Never forget! Cultist, regret!",
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"Die, cultist!",
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"Your reign of terror will seize!",
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"Here's for all that you've done!",
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"We don't take kindly to your types around here.",
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"You should have stayed underground!",
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],
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"npc.speech.villager_under_attack": [
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"Help, I'm under attack!",
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"Help! I'm under attack!",
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"Ouch! I'm under attack!",
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"Ouch! I'm under attack! Help!",
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"Help me! I'm under attack!",
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"I'm under attack! Help!",
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"I'm under attack! Help me!",
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"Help!",
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"Help! Help!",
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"Help! Help! Help!",
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"I'm under attack!",
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"AAAHHH! I'm under attack!",
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"AAAHHH! I'm under attack! Help!",
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"Help! We're under attack!",
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"Help! Murderer!",
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"Help! There's a murderer on the loose!",
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"Help! They're trying to kill me!",
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"Guards, I'm under attack!",
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"Guards! I'm under attack!",
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"I'm under attack! Guards!",
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"Help! Guards! I'm under attack!",
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"Guards! Come quick!",
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"Guards! Guards!",
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"Guards! There's a villain attacking me!",
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"Guards, slay this foul villain!",
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"Guards! There's a murderer!",
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"Guards! Help me!",
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"You won't get away with this! Guards!",
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"You fiend!",
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"Help me!",
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"Help! Please!",
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"Ouch! Guards! Help!",
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"They're coming for me!",
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"Help! Help! I'm being repressed!",
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"Ah, now we see the violence inherent in the system.",
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"'Tis but a scratch!",
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"Stop that!",
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"What did I ever do to you?!",
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"Please stop attacking me!",
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"Hey! Watch where you point that thing!",
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"Heinous wretch, be gone with you!",
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"Stop it! Go away!",
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"Now you're making me mad!",
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"Oi! Who do you think you are?!",
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"I'll have your head for that!",
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"Stop, please! I carry nothing of value!",
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"I'll set my brother on you, he's bigger than I am!",
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"Nooo, I'm telling mother!",
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"Curse you!",
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"Please don't do that.",
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"That wasn't very nice!",
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"Your weapon works, you can put it away now!",
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"Spare me!",
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"Please, I have a family!",
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"I'm too young to die!",
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"Can we talk about this?",
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"Violence is never the answer!",
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"Today is turning out to be a very bad day...",
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"Hey, that hurt!",
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"Eek!",
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"How rude!",
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"Stop, I beg you!",
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"A pox upon you!",
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"This isn't fun.",
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"How dare you?!",
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"You'll pay for that!",
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"Keep that up and you'll be sorry!",
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"Don't make me hurt you!",
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"There must be some misunderstanding!",
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"You don't need to do this!",
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"Be gone, fiend!",
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"That really hurt!",
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"Why would you do that?",
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"By the spirits, cease!",
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"You must have me confused with someone else!",
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"I don't deserve this!",
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"Please don't do that again.",
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"Guards, throw this monster in the lake!",
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"I'll set my tarasque on you!",
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"Why meeeeeee?",
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],
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"npc.speech.villager_enemy_killed": [
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"I have destroyed my enemy!",
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"Finally at peace!",
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"... now what was I doing?",
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],
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"npc.speech.menacing": [
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"I'm warning you!",
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"Any closer and I'll attack!",
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"You don't scare me!",
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"Get away from here!",
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"Turn around if you want to live!",
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"You're not welcome here!",
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],
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}
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)
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