veloren/voxygen/src/ecs/comp.rs
2021-02-05 09:33:14 +01:00

41 lines
1.2 KiB
Rust

use common::comp::Ori;
use specs::Component;
use specs_idvs::IdvStorage;
use vek::*;
// Floats over entity that has had a health change, rising up over time until it
// vanishes
#[derive(Copy, Clone, Debug)]
pub struct HpFloater {
pub timer: f32,
// Numbers of times significant damage has been dealt
pub hp_change: i32,
// Used for randomly offsetting
pub rand: f32,
}
#[derive(Clone, Debug, Default)]
pub struct HpFloaterList {
// Order oldest to newest
pub floaters: Vec<HpFloater>,
// Keep from spawning more floaters from same hp change
// Note: this can't detect a change if equivalent healing and damage take place simultaneously
pub last_hp: u32,
// The time since you last damaged this entity
// Used to display nametags outside normal range if this time is below a certain value
pub time_since_last_dmg_by_me: Option<f32>,
}
impl Component for HpFloaterList {
type Storage = IdvStorage<Self>;
}
// Used for smooth interpolation of visual elements that are tied to entity
// position
#[derive(Copy, Clone, Debug)]
pub struct Interpolated {
pub pos: Vec3<f32>,
pub ori: Ori,
}
impl Component for Interpolated {
type Storage = IdvStorage<Self>;
}