veloren/world/src/block/mod.rs

421 lines
13 KiB
Rust

mod natural;
use crate::{
column::{ColumnGen, ColumnSample},
util::{HashCache, RandomField, Sampler, SamplerMut},
World, CONFIG,
};
use common::{
terrain::{structure::StructureBlock, Block, Structure},
vol::{ReadVol, Vox},
};
use noise::NoiseFn;
use std::ops::{Add, Div, Mul, Neg};
use vek::*;
pub struct BlockGen<'a> {
world: &'a World,
column_cache: HashCache<Vec2<i32>, Option<ColumnSample<'a>>>,
column_gen: ColumnGen<'a>,
}
impl<'a> BlockGen<'a> {
pub fn new(world: &'a World, column_gen: ColumnGen<'a>) -> Self {
Self {
world,
column_cache: HashCache::with_capacity(64),
column_gen,
}
}
fn sample_column(
column_gen: &ColumnGen<'a>,
cache: &mut HashCache<Vec2<i32>, Option<ColumnSample<'a>>>,
wpos: Vec2<i32>,
) -> Option<ColumnSample<'a>> {
cache
.get(Vec2::from(wpos), |wpos| column_gen.get(wpos))
.clone()
}
fn get_cliff_height(
column_gen: &ColumnGen<'a>,
cache: &mut HashCache<Vec2<i32>, Option<ColumnSample<'a>>>,
wpos: Vec2<f32>,
close_cliffs: &[(Vec2<i32>, u32); 9],
cliff_hill: f32,
) -> f32 {
close_cliffs.iter().fold(
0.0f32,
|max_height, (cliff_pos, seed)| match Self::sample_column(
column_gen,
cache,
Vec2::from(*cliff_pos),
) {
Some(cliff_sample) if cliff_sample.is_cliffs && cliff_sample.spawn_rate > 0.5 => {
let cliff_pos3d = Vec3::from(*cliff_pos);
let height = RandomField::new(seed + 1).get(cliff_pos3d) % 48;
let radius = RandomField::new(seed + 2).get(cliff_pos3d) % 48 + 8;
max_height.max(
if cliff_pos.map(|e| e as f32).distance_squared(wpos)
< (radius * radius) as f32
{
cliff_sample.alt
+ height as f32 * (1.0 - cliff_sample.chaos)
+ cliff_hill
} else {
0.0
},
)
}
_ => max_height,
},
)
}
pub fn get_z_cache(&mut self, wpos: Vec2<i32>) -> Option<ZCache<'a>> {
let BlockGen {
world,
column_cache,
column_gen,
} = self;
// Main sample
let sample = Self::sample_column(column_gen, column_cache, wpos)?;
// Tree samples
let mut structure_samples = [None, None, None, None, None, None, None, None, None];
for i in 0..structure_samples.len() {
let st_sample = Self::sample_column(
column_gen,
column_cache,
Vec2::from(sample.close_trees[i].0),
);
structure_samples[i] = st_sample;
}
let mut structures = [None, None, None, None, None, None, None, None, None];
for i in 0..structures.len() {
let (st_pos, st_seed) = sample.close_trees[i];
let st_info = natural::structure_gen(
column_gen,
column_cache,
i,
st_pos,
st_seed,
&structure_samples,
);
if let (Some(st_info), Some(st_sample)) = (st_info, structure_samples[i].clone()) {
structures[i] = Some((st_info, st_sample));
}
}
Some(ZCache {
wpos,
sample,
structures,
})
}
pub fn get_with_z_cache(&mut self, wpos: Vec3<i32>, z_cache: Option<&ZCache>) -> Option<Block> {
let BlockGen {
world,
column_cache,
column_gen,
} = self;
let &ColumnSample {
alt,
chaos,
water_level,
//river,
surface_color,
sub_surface_color,
//tree_density,
//forest_kind,
close_trees,
cave_xy,
cave_alt,
rock,
//cliffs,
cliff_hill,
close_cliffs,
//temp,
..
} = &z_cache?.sample;
let structures = &z_cache?.structures;
let wposf = wpos.map(|e| e as f64);
let (definitely_underground, height, water_height) =
if (wposf.z as f32) < alt - 64.0 * chaos {
// Shortcut warping
(true, alt, water_level)
} else {
// Apply warping
let warp = (world
.sim()
.gen_ctx
.warp_nz
.get((wposf.div(Vec3::new(150.0, 150.0, 150.0))).into_array())
as f32)
.mul((chaos - 0.1).max(0.0))
.mul(115.0);
let height = if (wposf.z as f32) < alt + warp - 10.0 {
// Shortcut cliffs
alt + warp
} else {
let turb = Vec2::new(
world
.sim()
.gen_ctx
.turb_x_nz
.get((wposf.div(48.0)).into_array()) as f32,
world
.sim()
.gen_ctx
.turb_y_nz
.get((wposf.div(48.0)).into_array()) as f32,
) * 12.0;
let wpos_turb = Vec2::from(wpos).map(|e: i32| e as f32) + turb;
let cliff_height = Self::get_cliff_height(
column_gen,
column_cache,
wpos_turb,
&close_cliffs,
cliff_hill,
);
(alt + warp).max(cliff_height)
};
(false, height, water_level + warp)
};
// Sample blocks
let stone_col = Rgb::new(200, 220, 255);
// let dirt_col = Rgb::new(79, 67, 60);
let air = Block::empty();
// let stone = Block::new(2, stone_col);
// let surface_stone = Block::new(1, Rgb::new(200, 220, 255));
// let dirt = Block::new(1, dirt_col);
// let sand = Block::new(1, Rgb::new(180, 150, 50));
// let warm_stone = Block::new(1, Rgb::new(165, 165, 130));
let water = Block::new(1, Rgb::new(100, 150, 255));
let grass_depth = 1.5 + 2.0 * chaos;
let block = if (wposf.z as f32) < height - grass_depth {
let col = Lerp::lerp(
sub_surface_color.map(|e| (e * 255.0) as u8),
stone_col,
(height - grass_depth - wposf.z as f32) * 0.15,
);
// Underground
if (wposf.z as f32) > alt - 32.0 * chaos {
Some(Block::new(1, col))
} else {
Some(Block::new(2, col))
}
} else if (wposf.z as f32) < height {
let col = Lerp::lerp(
sub_surface_color,
surface_color,
(wposf.z as f32 - (height - grass_depth))
.div(grass_depth)
.powf(0.5),
);
// Surface
Some(Block::new(1, col.map(|e| (e * 255.0) as u8)))
} else if (wposf.z as f32) < water_height {
// Ocean
Some(water)
} else {
None
};
// Caves
let block = block.and_then(|block| {
// Underground
let cave = cave_xy.powf(2.0)
* (wposf.z as f32 - cave_alt)
.div(40.0)
.powf(4.0)
.neg()
.add(1.0)
> 0.9993;
if cave {
None
} else {
Some(block)
}
});
// Rocks
let block = block.or_else(|| {
if (height + 2.5 - wposf.z as f32).div(7.5).abs().powf(2.0) < rock {
let field0 = RandomField::new(world.sim().seed + 0);
let field1 = RandomField::new(world.sim().seed + 1);
let field2 = RandomField::new(world.sim().seed + 2);
Some(Block::new(
1,
stone_col
- Rgb::new(
field0.get(wpos) as u8 % 32,
field1.get(wpos) as u8 % 32,
field2.get(wpos) as u8 % 32,
),
))
} else {
None
}
});
fn block_from_structure(
sblock: StructureBlock,
pos: Vec3<i32>,
structure_pos: Vec2<i32>,
structure_seed: u32,
_sample: &ColumnSample,
) -> Block {
let field = RandomField::new(structure_seed + 0);
let lerp = 0.5
+ ((field.get(Vec3::from(structure_pos)) % 256) as f32 / 256.0 - 0.5) * 0.75
+ ((field.get(Vec3::from(pos)) % 256) as f32 / 256.0 - 0.5) * 0.2;
match sblock {
StructureBlock::TemperateLeaves => Block::new(
1,
Lerp::lerp(
Rgb::new(0.0, 80.0, 40.0),
Rgb::new(120.0, 255.0, 10.0),
lerp,
)
.map(|e| e as u8),
),
StructureBlock::PineLeaves => Block::new(
1,
Lerp::lerp(Rgb::new(0.0, 60.0, 50.0), Rgb::new(30.0, 100.0, 10.0), lerp)
.map(|e| e as u8),
),
StructureBlock::PalmLeaves => Block::new(
1,
Lerp::lerp(
Rgb::new(25.0, 100.0, 30.0),
Rgb::new(75.0, 255.0, 0.0),
lerp,
)
.map(|e| e as u8),
),
StructureBlock::Block(block) => block,
}
}
let block = if definitely_underground {
block.unwrap_or(Block::empty())
} else {
block
.or_else(|| {
structures.iter().find_map(|st| {
let (st, st_sample) = st.as_ref()?;
let rpos = wpos - st.pos;
let block_pos = Vec3::unit_z() * rpos.z
+ Vec3::from(st.units.0) * rpos.x
+ Vec3::from(st.units.1) * rpos.y;
st.volume
.get((block_pos * 128) / 128) // Scaling
.map(|b| {
block_from_structure(
*b,
block_pos,
st.pos.into(),
st.seed,
st_sample,
)
})
.ok()
.filter(|block| !block.is_empty())
})
})
.unwrap_or(Block::empty())
};
Some(block)
}
}
pub struct ZCache<'a> {
wpos: Vec2<i32>,
sample: ColumnSample<'a>,
structures: [Option<(StructureInfo, ColumnSample<'a>)>; 9],
}
impl<'a> ZCache<'a> {
pub fn get_z_limits(&self) -> (f32, f32) {
let cave_depth = if self.sample.cave_xy.abs() > 0.9 {
(self.sample.alt - self.sample.cave_alt + 8.0).max(0.0)
} else {
0.0
};
let min = self.sample.alt - (self.sample.chaos * 48.0 + cave_depth) - 4.0;
let cliff = if self.sample.near_cliffs { 48.0 } else { 0.0 };
let warp = self.sample.chaos * 48.0;
let structure = self.structures.iter().filter_map(|st| st.as_ref()).fold(
0,
|a, (st_info, st_sample)| {
let bounds = st_info.volume.get_bounds();
let st_area = Aabr {
min: Vec2::from(bounds.min),
max: Vec2::from(bounds.max),
};
let rpos = self.wpos - st_info.pos;
let unit_rpos = st_info.units.0 * rpos.x + st_info.units.1 * rpos.y;
if st_area.contains_point(unit_rpos) {
a.max(bounds.max.z)
} else {
a
}
},
) as f32;
let max =
(self.sample.alt + cliff + structure + warp + 8.0).max(self.sample.water_level + 2.0);
(min, max)
}
}
pub struct StructureInfo {
pos: Vec3<i32>,
seed: u32,
units: (Vec2<i32>, Vec2<i32>),
volume: &'static Structure,
}
impl<'a> SamplerMut for BlockGen<'a> {
type Index = Vec3<i32>;
type Sample = Option<Block>;
fn get(&mut self, wpos: Vec3<i32>) -> Option<Block> {
let z_cache = self.get_z_cache(wpos.into());
self.get_with_z_cache(wpos, z_cache.as_ref())
}
}