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https://gitlab.com/veloren/veloren.git
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421 lines
13 KiB
Rust
421 lines
13 KiB
Rust
mod natural;
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use crate::{
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column::{ColumnGen, ColumnSample},
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util::{HashCache, RandomField, Sampler, SamplerMut},
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World, CONFIG,
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};
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use common::{
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terrain::{structure::StructureBlock, Block, Structure},
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vol::{ReadVol, Vox},
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};
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use noise::NoiseFn;
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use std::ops::{Add, Div, Mul, Neg};
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use vek::*;
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pub struct BlockGen<'a> {
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world: &'a World,
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column_cache: HashCache<Vec2<i32>, Option<ColumnSample<'a>>>,
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column_gen: ColumnGen<'a>,
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}
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impl<'a> BlockGen<'a> {
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pub fn new(world: &'a World, column_gen: ColumnGen<'a>) -> Self {
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Self {
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world,
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column_cache: HashCache::with_capacity(64),
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column_gen,
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}
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}
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fn sample_column(
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column_gen: &ColumnGen<'a>,
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cache: &mut HashCache<Vec2<i32>, Option<ColumnSample<'a>>>,
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wpos: Vec2<i32>,
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) -> Option<ColumnSample<'a>> {
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cache
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.get(Vec2::from(wpos), |wpos| column_gen.get(wpos))
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.clone()
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}
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fn get_cliff_height(
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column_gen: &ColumnGen<'a>,
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cache: &mut HashCache<Vec2<i32>, Option<ColumnSample<'a>>>,
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wpos: Vec2<f32>,
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close_cliffs: &[(Vec2<i32>, u32); 9],
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cliff_hill: f32,
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) -> f32 {
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close_cliffs.iter().fold(
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0.0f32,
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|max_height, (cliff_pos, seed)| match Self::sample_column(
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column_gen,
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cache,
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Vec2::from(*cliff_pos),
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) {
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Some(cliff_sample) if cliff_sample.is_cliffs && cliff_sample.spawn_rate > 0.5 => {
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let cliff_pos3d = Vec3::from(*cliff_pos);
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let height = RandomField::new(seed + 1).get(cliff_pos3d) % 48;
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let radius = RandomField::new(seed + 2).get(cliff_pos3d) % 48 + 8;
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max_height.max(
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if cliff_pos.map(|e| e as f32).distance_squared(wpos)
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< (radius * radius) as f32
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{
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cliff_sample.alt
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+ height as f32 * (1.0 - cliff_sample.chaos)
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+ cliff_hill
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} else {
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0.0
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},
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)
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}
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_ => max_height,
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},
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)
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}
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pub fn get_z_cache(&mut self, wpos: Vec2<i32>) -> Option<ZCache<'a>> {
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let BlockGen {
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world,
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column_cache,
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column_gen,
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} = self;
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// Main sample
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let sample = Self::sample_column(column_gen, column_cache, wpos)?;
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// Tree samples
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let mut structure_samples = [None, None, None, None, None, None, None, None, None];
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for i in 0..structure_samples.len() {
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let st_sample = Self::sample_column(
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column_gen,
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column_cache,
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Vec2::from(sample.close_trees[i].0),
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);
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structure_samples[i] = st_sample;
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}
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let mut structures = [None, None, None, None, None, None, None, None, None];
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for i in 0..structures.len() {
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let (st_pos, st_seed) = sample.close_trees[i];
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let st_info = natural::structure_gen(
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column_gen,
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column_cache,
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i,
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st_pos,
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st_seed,
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&structure_samples,
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);
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if let (Some(st_info), Some(st_sample)) = (st_info, structure_samples[i].clone()) {
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structures[i] = Some((st_info, st_sample));
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}
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}
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Some(ZCache {
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wpos,
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sample,
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structures,
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})
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}
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pub fn get_with_z_cache(&mut self, wpos: Vec3<i32>, z_cache: Option<&ZCache>) -> Option<Block> {
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let BlockGen {
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world,
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column_cache,
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column_gen,
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} = self;
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let &ColumnSample {
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alt,
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chaos,
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water_level,
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//river,
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surface_color,
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sub_surface_color,
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//tree_density,
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//forest_kind,
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close_trees,
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cave_xy,
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cave_alt,
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rock,
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//cliffs,
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cliff_hill,
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close_cliffs,
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//temp,
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..
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} = &z_cache?.sample;
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let structures = &z_cache?.structures;
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let wposf = wpos.map(|e| e as f64);
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let (definitely_underground, height, water_height) =
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if (wposf.z as f32) < alt - 64.0 * chaos {
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// Shortcut warping
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(true, alt, water_level)
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} else {
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// Apply warping
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let warp = (world
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.sim()
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.gen_ctx
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.warp_nz
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.get((wposf.div(Vec3::new(150.0, 150.0, 150.0))).into_array())
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as f32)
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.mul((chaos - 0.1).max(0.0))
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.mul(115.0);
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let height = if (wposf.z as f32) < alt + warp - 10.0 {
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// Shortcut cliffs
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alt + warp
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} else {
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let turb = Vec2::new(
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world
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.sim()
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.gen_ctx
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.turb_x_nz
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.get((wposf.div(48.0)).into_array()) as f32,
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world
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.sim()
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.gen_ctx
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.turb_y_nz
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.get((wposf.div(48.0)).into_array()) as f32,
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) * 12.0;
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let wpos_turb = Vec2::from(wpos).map(|e: i32| e as f32) + turb;
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let cliff_height = Self::get_cliff_height(
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column_gen,
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column_cache,
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wpos_turb,
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&close_cliffs,
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cliff_hill,
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);
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(alt + warp).max(cliff_height)
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};
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(false, height, water_level + warp)
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};
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// Sample blocks
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let stone_col = Rgb::new(200, 220, 255);
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// let dirt_col = Rgb::new(79, 67, 60);
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let air = Block::empty();
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// let stone = Block::new(2, stone_col);
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// let surface_stone = Block::new(1, Rgb::new(200, 220, 255));
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// let dirt = Block::new(1, dirt_col);
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// let sand = Block::new(1, Rgb::new(180, 150, 50));
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// let warm_stone = Block::new(1, Rgb::new(165, 165, 130));
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let water = Block::new(1, Rgb::new(100, 150, 255));
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let grass_depth = 1.5 + 2.0 * chaos;
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let block = if (wposf.z as f32) < height - grass_depth {
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let col = Lerp::lerp(
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sub_surface_color.map(|e| (e * 255.0) as u8),
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stone_col,
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(height - grass_depth - wposf.z as f32) * 0.15,
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);
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// Underground
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if (wposf.z as f32) > alt - 32.0 * chaos {
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Some(Block::new(1, col))
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} else {
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Some(Block::new(2, col))
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}
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} else if (wposf.z as f32) < height {
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let col = Lerp::lerp(
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sub_surface_color,
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surface_color,
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(wposf.z as f32 - (height - grass_depth))
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.div(grass_depth)
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.powf(0.5),
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);
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// Surface
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Some(Block::new(1, col.map(|e| (e * 255.0) as u8)))
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} else if (wposf.z as f32) < water_height {
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// Ocean
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Some(water)
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} else {
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None
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};
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// Caves
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let block = block.and_then(|block| {
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// Underground
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let cave = cave_xy.powf(2.0)
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* (wposf.z as f32 - cave_alt)
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.div(40.0)
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.powf(4.0)
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.neg()
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.add(1.0)
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> 0.9993;
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if cave {
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None
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} else {
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Some(block)
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}
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});
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// Rocks
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let block = block.or_else(|| {
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if (height + 2.5 - wposf.z as f32).div(7.5).abs().powf(2.0) < rock {
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let field0 = RandomField::new(world.sim().seed + 0);
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let field1 = RandomField::new(world.sim().seed + 1);
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let field2 = RandomField::new(world.sim().seed + 2);
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Some(Block::new(
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1,
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stone_col
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- Rgb::new(
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field0.get(wpos) as u8 % 32,
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field1.get(wpos) as u8 % 32,
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field2.get(wpos) as u8 % 32,
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),
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))
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} else {
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None
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}
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});
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fn block_from_structure(
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sblock: StructureBlock,
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pos: Vec3<i32>,
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structure_pos: Vec2<i32>,
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structure_seed: u32,
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_sample: &ColumnSample,
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) -> Block {
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let field = RandomField::new(structure_seed + 0);
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let lerp = 0.5
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+ ((field.get(Vec3::from(structure_pos)) % 256) as f32 / 256.0 - 0.5) * 0.75
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+ ((field.get(Vec3::from(pos)) % 256) as f32 / 256.0 - 0.5) * 0.2;
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match sblock {
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StructureBlock::TemperateLeaves => Block::new(
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1,
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Lerp::lerp(
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Rgb::new(0.0, 80.0, 40.0),
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Rgb::new(120.0, 255.0, 10.0),
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lerp,
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)
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.map(|e| e as u8),
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),
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StructureBlock::PineLeaves => Block::new(
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1,
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Lerp::lerp(Rgb::new(0.0, 60.0, 50.0), Rgb::new(30.0, 100.0, 10.0), lerp)
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.map(|e| e as u8),
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),
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StructureBlock::PalmLeaves => Block::new(
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1,
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Lerp::lerp(
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Rgb::new(25.0, 100.0, 30.0),
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Rgb::new(75.0, 255.0, 0.0),
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lerp,
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)
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.map(|e| e as u8),
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),
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StructureBlock::Block(block) => block,
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}
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}
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let block = if definitely_underground {
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block.unwrap_or(Block::empty())
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} else {
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block
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.or_else(|| {
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structures.iter().find_map(|st| {
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let (st, st_sample) = st.as_ref()?;
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let rpos = wpos - st.pos;
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let block_pos = Vec3::unit_z() * rpos.z
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+ Vec3::from(st.units.0) * rpos.x
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+ Vec3::from(st.units.1) * rpos.y;
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st.volume
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.get((block_pos * 128) / 128) // Scaling
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.map(|b| {
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block_from_structure(
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*b,
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block_pos,
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st.pos.into(),
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st.seed,
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st_sample,
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)
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})
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.ok()
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.filter(|block| !block.is_empty())
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})
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})
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.unwrap_or(Block::empty())
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};
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Some(block)
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}
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}
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pub struct ZCache<'a> {
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wpos: Vec2<i32>,
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sample: ColumnSample<'a>,
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structures: [Option<(StructureInfo, ColumnSample<'a>)>; 9],
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}
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impl<'a> ZCache<'a> {
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pub fn get_z_limits(&self) -> (f32, f32) {
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let cave_depth = if self.sample.cave_xy.abs() > 0.9 {
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(self.sample.alt - self.sample.cave_alt + 8.0).max(0.0)
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} else {
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0.0
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};
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let min = self.sample.alt - (self.sample.chaos * 48.0 + cave_depth) - 4.0;
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let cliff = if self.sample.near_cliffs { 48.0 } else { 0.0 };
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let warp = self.sample.chaos * 48.0;
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let structure = self.structures.iter().filter_map(|st| st.as_ref()).fold(
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0,
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|a, (st_info, st_sample)| {
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let bounds = st_info.volume.get_bounds();
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let st_area = Aabr {
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min: Vec2::from(bounds.min),
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max: Vec2::from(bounds.max),
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};
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let rpos = self.wpos - st_info.pos;
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let unit_rpos = st_info.units.0 * rpos.x + st_info.units.1 * rpos.y;
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if st_area.contains_point(unit_rpos) {
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a.max(bounds.max.z)
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} else {
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a
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}
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},
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) as f32;
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let max =
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(self.sample.alt + cliff + structure + warp + 8.0).max(self.sample.water_level + 2.0);
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(min, max)
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}
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}
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pub struct StructureInfo {
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pos: Vec3<i32>,
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seed: u32,
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units: (Vec2<i32>, Vec2<i32>),
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volume: &'static Structure,
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}
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impl<'a> SamplerMut for BlockGen<'a> {
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type Index = Vec3<i32>;
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type Sample = Option<Block>;
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fn get(&mut self, wpos: Vec3<i32>) -> Option<Block> {
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let z_cache = self.get_z_cache(wpos.into());
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self.get_with_z_cache(wpos, z_cache.as_ref())
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}
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}
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