veloren/common/src/terrain/mod.rs
haslersn 1796c09ca1 common: Rework volume API
See the doc comments in `common/src/vol.rs` for more information on
the API itself.

The changes include:

* Consistent `Err`/`Error` naming.
  * Types are named `...Error`.
  * `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
  to an upcoming change where a “map” in the game related sense will
  be added.
* Add volume iterators. There are two types of them:
  * _Position_ iterators obtained from the trait `IntoPosIterator`
    using the method
    `fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
    which returns an iterator over `Vec3<i32>`.
  * _Volume_ iterators obtained from the trait `IntoVolIterator`
    using the method
    `fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
    which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
  Those traits will usually be implemented by references to volume
  types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
  type which usually implements several volume traits, such as `Chunk`).
  * _Position_ iterators iterate over the positions valid for that
    volume.
  * _Volume_ iterators do the same but return not only the position
    but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
  `Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
  * `RasterableVol` represents a volume that is compile-time sized and has
    its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
    because such a volume can be used with `VolGrid3d`.
  * `RectRasterableVol` represents a volume that is compile-time sized at
    least in x and y direction and has its lower bound at `(0, 0, z)`.
    There's no requirement on he lower bound or size in z direction.
    The name `RectRasterableVol` was chosen because such a volume can be
    used with `VolGrid2d`.
2019-09-06 15:43:31 +02:00

62 lines
1.2 KiB
Rust

pub mod biome;
pub mod block;
pub mod chonk;
pub mod structure;
// Reexports
pub use self::{
biome::BiomeKind,
block::{Block, BlockKind},
structure::Structure,
};
use crate::{vol::RectVolSize, volumes::vol_grid_2d::VolGrid2d};
use serde_derive::{Deserialize, Serialize};
use vek::*;
// TerrainChunkSize
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TerrainChunkSize;
impl RectVolSize for TerrainChunkSize {
const RECT_SIZE: Vec2<u32> = Vec2 { x: 32, y: 32 };
}
// TerrainChunkMeta
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TerrainChunkMeta {
name: Option<String>,
biome: BiomeKind,
}
impl TerrainChunkMeta {
pub fn new(name: Option<String>, biome: BiomeKind) -> Self {
Self { name, biome }
}
pub fn void() -> Self {
Self {
name: None,
biome: BiomeKind::Void,
}
}
pub fn name(&self) -> &str {
self.name
.as_ref()
.map(|s| s.as_str())
.unwrap_or("Wilderness")
}
pub fn biome(&self) -> BiomeKind {
self.biome
}
}
// Terrain type aliases
pub type TerrainChunk = chonk::Chonk;
pub type TerrainGrid = VolGrid2d<TerrainChunk>;