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1796c09ca1
See the doc comments in `common/src/vol.rs` for more information on the API itself. The changes include: * Consistent `Err`/`Error` naming. * Types are named `...Error`. * `enum` variants are named `...Err`. * Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation to an upcoming change where a “map” in the game related sense will be added. * Add volume iterators. There are two types of them: * _Position_ iterators obtained from the trait `IntoPosIterator` using the method `fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...` which returns an iterator over `Vec3<i32>`. * _Volume_ iterators obtained from the trait `IntoVolIterator` using the method `fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...` which returns an iterator over `(Vec3<i32>, &Self::Vox)`. Those traits will usually be implemented by references to volume types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some type which usually implements several volume traits, such as `Chunk`). * _Position_ iterators iterate over the positions valid for that volume. * _Volume_ iterators do the same but return not only the position but also the voxel at that position, in each iteration. * Introduce trait `RectSizedVol` for the use case which we have with `Chonk`: A `Chonk` is sized only in x and y direction. * Introduce traits `RasterableVol`, `RectRasterableVol` * `RasterableVol` represents a volume that is compile-time sized and has its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen because such a volume can be used with `VolGrid3d`. * `RectRasterableVol` represents a volume that is compile-time sized at least in x and y direction and has its lower bound at `(0, 0, z)`. There's no requirement on he lower bound or size in z direction. The name `RectRasterableVol` was chosen because such a volume can be used with `VolGrid2d`.
62 lines
1.2 KiB
Rust
62 lines
1.2 KiB
Rust
pub mod biome;
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pub mod block;
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pub mod chonk;
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pub mod structure;
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// Reexports
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pub use self::{
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biome::BiomeKind,
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block::{Block, BlockKind},
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structure::Structure,
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};
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use crate::{vol::RectVolSize, volumes::vol_grid_2d::VolGrid2d};
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use serde_derive::{Deserialize, Serialize};
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use vek::*;
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// TerrainChunkSize
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct TerrainChunkSize;
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impl RectVolSize for TerrainChunkSize {
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const RECT_SIZE: Vec2<u32> = Vec2 { x: 32, y: 32 };
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}
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// TerrainChunkMeta
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct TerrainChunkMeta {
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name: Option<String>,
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biome: BiomeKind,
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}
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impl TerrainChunkMeta {
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pub fn new(name: Option<String>, biome: BiomeKind) -> Self {
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Self { name, biome }
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}
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pub fn void() -> Self {
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Self {
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name: None,
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biome: BiomeKind::Void,
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}
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}
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pub fn name(&self) -> &str {
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self.name
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.as_ref()
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.map(|s| s.as_str())
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.unwrap_or("Wilderness")
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}
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pub fn biome(&self) -> BiomeKind {
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self.biome
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}
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}
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// Terrain type aliases
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pub type TerrainChunk = chonk::Chonk;
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pub type TerrainGrid = VolGrid2d<TerrainChunk>;
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