veloren/assets/common/abilities/ability_set_manifest.ron
2023-10-08 11:35:01 +00:00

933 lines
45 KiB
Rust

#![enable(implicit_some)]
// Maps a tool kind to a set of abilities
// A set of abilities is a primary, a secondary, and a vec of all extra abilities
({
Tool(Sword): (
guard: Some(Contextualized(
pseudo_id: "veloren.core.pseudo_abilities.sword.guard",
abilities: [
((stance: Sword(Defensive)), (None, "common.abilities.sword.defensive_guard")),
((), (None, "common.abilities.sword.basic_guard")),
],
)),
primary: Contextualized(
pseudo_id: "veloren.core.pseudo_abilities.sword.double_slash",
abilities: [
((stance: Sword(Heavy)), (None, "common.abilities.sword.heavy_double_slash")),
((stance: Sword(Agile)), (None, "common.abilities.sword.agile_double_slash")),
((stance: Sword(Defensive)), (None, "common.abilities.sword.defensive_double_slash")),
((stance: Sword(Crippling)), (None, "common.abilities.sword.crippling_double_slash")),
((stance: Sword(Cleaving)), (None, "common.abilities.sword.cleaving_double_slash")),
((), (None, "common.abilities.sword.basic_double_slash")),
],
),
secondary: Contextualized(
pseudo_id: "veloren.core.pseudo_abilities.sword.secondary_ability",
abilities: [
((stance: Sword(Heavy)), (None, "common.abilities.sword.heavy_slam")),
((stance: Sword(Agile), dual_wielding_same_kind: true), (None, "common.abilities.sword.agile_dual_perforate")),
((stance: Sword(Agile)), (None, "common.abilities.sword.agile_perforate")),
((stance: Sword(Defensive)), (None, "common.abilities.sword.defensive_vital_jab")),
((stance: Sword(Crippling)), (None, "common.abilities.sword.crippling_deep_rend")),
((stance: Sword(Cleaving), dual_wielding_same_kind: true), (None, "common.abilities.sword.cleaving_dual_spiral_slash")),
((stance: Sword(Cleaving)), (None, "common.abilities.sword.cleaving_spiral_slash")),
((), (None, "common.abilities.sword.basic_thrust")),
],
),
abilities: [
Contextualized(
pseudo_id: "veloren.core.pseudo_abilities.sword.crescent_slash",
abilities: [
((stance: Sword(Heavy)), (Sword(CrescentSlash), "common.abilities.sword.heavy_crescent_slash")),
((stance: Sword(Agile)), (Sword(CrescentSlash), "common.abilities.sword.agile_crescent_slash")),
((stance: Sword(Defensive)), (Sword(CrescentSlash), "common.abilities.sword.defensive_crescent_slash")),
((stance: Sword(Crippling)), (Sword(CrescentSlash), "common.abilities.sword.crippling_crescent_slash")),
((stance: Sword(Cleaving)), (Sword(CrescentSlash), "common.abilities.sword.cleaving_crescent_slash")),
((), (Sword(CrescentSlash), "common.abilities.sword.basic_crescent_slash")),
],
),
Contextualized(
pseudo_id: "veloren.core.pseudo_abilities.sword.fell_strike",
abilities: [
((stance: Sword(Heavy)), (Sword(FellStrike), "common.abilities.sword.heavy_fell_strike")),
((stance: Sword(Agile)), (Sword(FellStrike), "common.abilities.sword.agile_fell_strike")),
((stance: Sword(Defensive)), (Sword(FellStrike), "common.abilities.sword.defensive_fell_strike")),
((stance: Sword(Crippling)), (Sword(FellStrike), "common.abilities.sword.crippling_fell_strike")),
((stance: Sword(Cleaving)), (Sword(FellStrike), "common.abilities.sword.cleaving_fell_strike")),
((), (Sword(FellStrike), "common.abilities.sword.basic_fell_strike")),
],
),
Contextualized(
pseudo_id: "veloren.core.pseudo_abilities.sword.skewer",
abilities: [
((stance: Sword(Heavy)), (Sword(Skewer), "common.abilities.sword.heavy_skewer")),
((stance: Sword(Agile)), (Sword(Skewer), "common.abilities.sword.agile_skewer")),
((stance: Sword(Defensive)), (Sword(Skewer), "common.abilities.sword.defensive_skewer")),
((stance: Sword(Crippling)), (Sword(Skewer), "common.abilities.sword.crippling_skewer")),
((stance: Sword(Cleaving)), (Sword(Skewer), "common.abilities.sword.cleaving_skewer")),
((), (Sword(Skewer), "common.abilities.sword.basic_skewer")),
],
),
Contextualized(
pseudo_id: "veloren.core.pseudo_abilities.sword.cascade",
abilities: [
((stance: Sword(Heavy)), (Sword(Cascade), "common.abilities.sword.heavy_cascade")),
((stance: Sword(Agile)), (Sword(Cascade), "common.abilities.sword.agile_cascade")),
((stance: Sword(Defensive)), (Sword(Cascade), "common.abilities.sword.defensive_cascade")),
((stance: Sword(Crippling)), (Sword(Cascade), "common.abilities.sword.crippling_cascade")),
((stance: Sword(Cleaving)), (Sword(Cascade), "common.abilities.sword.cleaving_cascade")),
((), (Sword(Cascade), "common.abilities.sword.basic_cascade")),
],
),
Contextualized(
pseudo_id: "veloren.core.pseudo_abilities.sword.cross_cut",
abilities: [
((stance: Sword(Heavy), dual_wielding_same_kind: true), (Sword(CrossCut), "common.abilities.sword.heavy_dual_cross_cut")),
((stance: Sword(Agile), dual_wielding_same_kind: true), (Sword(CrossCut), "common.abilities.sword.agile_dual_cross_cut")),
((stance: Sword(Defensive), dual_wielding_same_kind: true), (Sword(CrossCut), "common.abilities.sword.defensive_dual_cross_cut")),
((stance: Sword(Crippling), dual_wielding_same_kind: true), (Sword(CrossCut), "common.abilities.sword.crippling_dual_cross_cut")),
((stance: Sword(Cleaving), dual_wielding_same_kind: true), (Sword(CrossCut), "common.abilities.sword.cleaving_dual_cross_cut")),
((dual_wielding_same_kind: true), (Sword(CrossCut), "common.abilities.sword.basic_dual_cross_cut")),
((stance: Sword(Heavy)), (Sword(CrossCut), "common.abilities.sword.heavy_cross_cut")),
((stance: Sword(Agile)), (Sword(CrossCut), "common.abilities.sword.agile_cross_cut")),
((stance: Sword(Defensive)), (Sword(CrossCut), "common.abilities.sword.defensive_cross_cut")),
((stance: Sword(Crippling)), (Sword(CrossCut), "common.abilities.sword.crippling_cross_cut")),
((stance: Sword(Cleaving)), (Sword(CrossCut), "common.abilities.sword.cleaving_cross_cut")),
((), (Sword(CrossCut), "common.abilities.sword.basic_cross_cut")),
],
),
Contextualized(
pseudo_id: "veloren.core.pseudo_abilities.sword.finisher",
abilities: [
((stance: Sword(Heavy)), (Sword(Finisher), "common.abilities.sword.heavy_guillotine")),
((stance: Sword(Agile)), (Sword(Finisher), "common.abilities.sword.agile_hundred_cuts")),
((stance: Sword(Defensive)), (Sword(Finisher), "common.abilities.sword.defensive_counter")),
((stance: Sword(Crippling)), (Sword(Finisher), "common.abilities.sword.crippling_mutilate")),
((stance: Sword(Cleaving), dual_wielding_same_kind: true), (Sword(Finisher), "common.abilities.sword.cleaving_dual_bladestorm")),
((stance: Sword(Cleaving)), (Sword(Finisher), "common.abilities.sword.cleaving_bladestorm")),
((), (Sword(Finisher), "common.abilities.sword.basic_mighty_strike")),
],
),
Simple(Sword(HeavySweep), "common.abilities.sword.heavy_sweep"),
Simple(Sword(HeavyPommelStrike), "common.abilities.sword.heavy_pommel_strike"),
Simple(Sword(AgileQuickDraw), "common.abilities.sword.agile_quick_draw"),
Simple(Sword(AgileFeint), "common.abilities.sword.agile_feint"),
Simple(Sword(DefensiveRiposte), "common.abilities.sword.defensive_riposte"),
Simple(Sword(DefensiveDisengage), "common.abilities.sword.defensive_disengage"),
Simple(Sword(CripplingGouge), "common.abilities.sword.crippling_gouge"),
Simple(Sword(CripplingHamstring), "common.abilities.sword.crippling_hamstring"),
Contextualized(
pseudo_id: "common.abilities.sword.cleaving_whirlwind_slice",
abilities: [
((dual_wielding_same_kind: true), (Sword(CleavingWhirlwindSlice), "common.abilities.sword.cleaving_dual_whirlwind_slice")),
((), (Sword(CleavingWhirlwindSlice), "common.abilities.sword.cleaving_whirlwind_slice")),
],
),
Simple(Sword(CleavingEarthSplitter), "common.abilities.sword.cleaving_earth_splitter"),
Simple(Sword(HeavyFortitude), "common.abilities.sword.heavy_fortitude"),
Simple(Sword(HeavyPillarThrust), "common.abilities.sword.heavy_pillar_thrust"),
Simple(Sword(AgileDancingEdge), "common.abilities.sword.agile_dancing_edge"),
Contextualized(
pseudo_id: "common.abilities.sword.agile_flurry",
abilities: [
((stance: Sword(Agile), dual_wielding_same_kind: true), (Sword(AgileFlurry), "common.abilities.sword.agile_dual_flurry")),
((stance: Sword(Agile)), (Sword(AgileFlurry), "common.abilities.sword.agile_flurry")),
],
),
Simple(Sword(DefensiveStalwartSword), "common.abilities.sword.defensive_stalwart_sword"),
Simple(Sword(DefensiveDeflect), "common.abilities.sword.defensive_deflect"),
Simple(Sword(CripplingEviscerate), "common.abilities.sword.crippling_eviscerate"),
Simple(Sword(CripplingBloodyGash), "common.abilities.sword.crippling_bloody_gash"),
Simple(Sword(CleavingBladeFever), "common.abilities.sword.cleaving_blade_fever"),
Simple(Sword(CleavingSkySplitter), "common.abilities.sword.cleaving_sky_splitter"),
],
),
Tool(Axe): (
guard: Some(Simple(None, "common.abilities.axe.basic_guard")),
primary: Simple(None, "common.abilities.axe.triple_chop"),
secondary: Simple(None, "common.abilities.axe.cleave"),
abilities: [
Simple(Axe(BrutalSwing), "common.abilities.axe.brutal_swing"),
Simple(Axe(Berserk), "common.abilities.axe.berserk"),
Simple(Axe(RisingTide), "common.abilities.axe.rising_tide"),
Simple(Axe(SavageSense), "common.abilities.axe.savage_sense"),
Simple(Axe(AdrenalineRush), "common.abilities.axe.adrenaline_rush"),
Contextualized(
pseudo_id: "common.abilities.axe.execute",
abilities: [
((combo: Some(50)), (Axe(Maelstrom), "common.abilities.axe.maelstrom")),
((), (Axe(Execute), "common.abilities.axe.execute")),
],
),
Simple(Axe(Rake), "common.abilities.axe.rake"),
Simple(Axe(Bloodfeast), "common.abilities.axe.bloodfeast"),
Contextualized(
pseudo_id: "common.abilities.axe.fierce_raze",
abilities: [
((dual_wielding_same_kind: true), (Axe(FierceRaze), "common.abilities.axe.dual_fierce_raze")),
((), (Axe(FierceRaze), "common.abilities.axe.fierce_raze")),
],
),
Simple(Axe(Furor), "common.abilities.axe.furor"),
Simple(Axe(Fracture), "common.abilities.axe.fracture"),
Contextualized(
pseudo_id: "common.abilities.axe.lacerate",
abilities: [
((combo: Some(50)), (Axe(Riptide), "common.abilities.axe.riptide")),
((), (Axe(Lacerate), "common.abilities.axe.lacerate")),
],
),
Simple(Axe(SkullBash), "common.abilities.axe.skull_bash"),
Simple(Axe(Sunder), "common.abilities.axe.sunder"),
Simple(Axe(Plunder), "common.abilities.axe.plunder"),
Simple(Axe(Defiance), "common.abilities.axe.defiance"),
Simple(Axe(Keelhaul), "common.abilities.axe.keelhaul"),
Contextualized(
pseudo_id: "common.abilities.axe.bulkhead",
abilities: [
((combo: Some(50)), (Axe(Capsize), "common.abilities.axe.capsize")),
((), (Axe(Bulkhead), "common.abilities.axe.bulkhead")),
],
),
],
),
Tool(Hammer): (
guard: Some(Simple(None, "common.abilities.hammer.basic_guard")),
primary: Simple(None, "common.abilities.hammer.singlestrike"),
secondary: Simple(None, "common.abilities.hammer.charged"),
abilities: [
Simple(Some(Hammer(UnlockLeap)), "common.abilities.hammer.leap"),
],
),
Tool(Bow): (
primary: Simple(None, "common.abilities.bow.charged"),
secondary: Simple(None, "common.abilities.bow.repeater"),
abilities: [
Simple(Some(Bow(UnlockShotgun)), "common.abilities.bow.shotgun"),
],
),
Tool(Staff): (
primary: Simple(None, "common.abilities.staff.firebomb"),
secondary: Simple(None, "common.abilities.staff.flamethrower"),
abilities: [
Simple(Some(Staff(UnlockShockwave)), "common.abilities.staff.fireshockwave"),
],
),
Tool(Sceptre): (
primary: Simple(None, "common.abilities.sceptre.lifestealbeam"),
secondary: Simple(None, "common.abilities.sceptre.healingaura"),
abilities: [
Simple(Some(Sceptre(UnlockAura)), "common.abilities.sceptre.wardingaura"),
],
),
Custom("Husk"): (
primary: Simple(None, "common.abilities.custom.husk.singlestrike"),
secondary: Simple(None, "common.abilities.custom.husk.triplestrike"),
abilities: [],
),
Custom("Husk Brute"): (
primary: Simple(None, "common.abilities.custom.husk_brute.singlestrike"),
secondary: Simple(None, "common.abilities.custom.husk_brute.chargedmelee"),
abilities: [],
),
Custom("Bushly"): (
primary: Simple(None, "common.abilities.custom.bushly.singlestrike"),
secondary: Simple(None, "common.abilities.custom.bushly.dash"),
abilities: [],
),
Custom("Irrwurz"): (
primary: Simple(None, "common.abilities.custom.irrwurz.singlestrike"),
secondary: Simple(None, "common.abilities.custom.irrwurz.magicball"),
abilities: [],
),
Tool(Spear): (
primary: Simple(None, "common.abilities.spear.doublestrike"),
secondary: Simple(None, "common.abilities.spear.dash"),
abilities: [],
),
Custom("Hammer Simple"): (
primary: Simple(None, "common.abilities.hammersimple.doublestrike"),
secondary: Simple(None, "common.abilities.hammersimple.doublestrike"),
abilities: [],
),
// TODO: Later investigate if we want to make this back to a simple axe when more things need a simpler axe ability set
Custom("Gnarling Axe"): (
primary: Simple(None, "common.abilities.gnarling.axe.chop"),
secondary: Simple(None, "common.abilities.gnarling.axe.chop"),
abilities: [],
),
Custom("Gnarling Dagger"): (
primary: Simple(None, "common.abilities.gnarling.dagger.stab"),
secondary: Simple(None, "common.abilities.gnarling.dagger.stab"),
abilities: [],
),
Custom("Gnarling Blowgun"): (
primary: Simple(None, "common.abilities.gnarling.blowgun.dart"),
secondary: Simple(None, "common.abilities.gnarling.blowgun.dart"),
abilities: [],
),
Custom("Gnarling Chieftain"): (
primary: Simple(None, "common.abilities.gnarling.chieftain.flamestrike"),
secondary: Simple(None, "common.abilities.gnarling.chieftain.firebarrage"),
abilities: [
Simple(None, "common.abilities.gnarling.chieftain.fireshockwave"),
Simple(None, "common.abilities.gnarling.chieftain.redtotem"),
Simple(None, "common.abilities.gnarling.chieftain.greentotem"),
Simple(None, "common.abilities.gnarling.chieftain.whitetotem"),
],
),
Custom("Gnarling Totem Red"): (
primary: Simple(None, "common.abilities.gnarling.totem.red"),
secondary: Simple(None, "common.abilities.gnarling.totem.red"),
abilities: [],
),
Custom("Gnarling Totem Green"): (
primary: Simple(None, "common.abilities.gnarling.totem.green"),
secondary: Simple(None, "common.abilities.gnarling.totem.green"),
abilities: [],
),
Custom("Gnarling Totem White"): (
primary: Simple(None, "common.abilities.gnarling.totem.white"),
secondary: Simple(None, "common.abilities.gnarling.totem.white"),
abilities: [],
),
Custom("Deadwood"): (
primary: Simple(None, "common.abilities.custom.deadwood.lifestealbeam"),
secondary: Simple(None, "common.abilities.custom.deadwood.dash"),
abilities: [],
),
Custom("Mandragora"): (
primary: Simple(None, "common.abilities.custom.mandragora.basic"),
secondary: Simple(None, "common.abilities.custom.mandragora.scream"),
abilities: [],
),
Custom("Wood Golem"): (
primary: Simple(None, "common.abilities.custom.woodgolem.strike"),
secondary: Simple(None, "common.abilities.custom.woodgolem.spin"),
abilities: [
Simple(None, "common.abilities.custom.woodgolem.shockwave")
],
),
Custom("Coral Golem"): (
primary: Simple(None, "common.abilities.custom.coralgolem.strike"),
secondary: Simple(None, "common.abilities.custom.coralgolem.spin"),
abilities: [
Simple(None, "common.abilities.custom.coralgolem.shockwave")
],
),
Custom("Simple Flying Melee"): (
primary: Simple(None, "common.abilities.custom.simpleflyingmelee.singlestrike"),
secondary: Simple(None, "common.abilities.custom.simpleflyingmelee.singlestrike"),
abilities: [],
),
Custom("Sword Simple"): (
primary: Simple(None, "common.abilities.swordsimple.doublestrike"),
secondary: Simple(None, "common.abilities.swordsimple.dash"),
abilities: [],
),
Custom("Staff Simple"): (
primary: Simple(None, "common.abilities.staffsimple.firebomb"),
secondary: Simple(None, "common.abilities.staffsimple.flamethrower"),
abilities: [],
),
Custom("Bow Simple"): (
primary: Simple(None, "common.abilities.bowsimple.basic"),
secondary: Simple(None, "common.abilities.bowsimple.basic"),
abilities: [],
),
Custom("Axe Simple"): (
primary: Simple(None, "common.abilities.axesimple.doublestrike"),
secondary: Simple(None, "common.abilities.axesimple.doublestrike"),
abilities: [],
),
Custom("Dagger Simple"): (
primary: Simple(None, "common.abilities.daggersimple.singlestrike"),
secondary: Simple(None, "common.abilities.daggersimple.singlestrike"),
abilities: [],
),
Tool(Dagger): (
primary: Simple(None, "common.abilities.dagger.tempbasic"),
secondary: Simple(None, "common.abilities.dagger.tempbasic"),
abilities: [],
),
Tool(Shield): (
primary: Simple(None, "common.abilities.shield.tempbasic"),
secondary: Simple(None, "common.abilities.shield.block"),
abilities: [],
),
Custom("Stone Golem"): (
primary: Simple(None, "common.abilities.custom.stonegolemfist.singlestrike"),
secondary: Simple(None, "common.abilities.custom.stonegolemfist.shockwave"),
abilities: [
Simple(None, "common.abilities.custom.stonegolemfist.spin"),
],
),
Custom("Beast Claws"): (
primary: Simple(None, "common.abilities.custom.beastclaws.basic"),
secondary: Simple(None, "common.abilities.custom.beastclaws.basic"),
abilities: [],
),
Custom("Tursus Claws"): (
primary: Simple(None, "common.abilities.custom.tursus.tursus_claws"),
secondary: Simple(None, "common.abilities.custom.tursus.tusk_bash_leap"),
abilities: [
Simple(None, "common.abilities.custom.tursus.tusk_stab"),
],
),
Custom("Wendigo Magic"): (
primary: Simple(None, "common.abilities.custom.wendigomagic.frostbomb"),
secondary: Simple(None, "common.abilities.custom.wendigomagic.singlestrike"),
abilities: [],
),
Custom("Tidal Warrior"): (
primary: Simple(None, "common.abilities.custom.tidalwarrior.pincer"),
secondary: Simple(None, "common.abilities.custom.tidalwarrior.scuttle"),
abilities: [
Simple(None, "common.abilities.custom.tidalwarrior.bubbles"),
Simple(None, "common.abilities.custom.tidalwarrior.totem"),
],
),
Custom("Tidal Totem"): (
primary: Simple(None, "common.abilities.custom.tidalwarrior.totem_wave"),
secondary: Simple(None, "common.abilities.custom.tidalwarrior.totem_wave"),
abilities: [],
),
// Note: Consider making a ranking system once we get more entities
// TODO: Make all purple item droppers have purple CR and a unique skillset
Custom("Quad Med Quick"): (
primary: Simple(None, "common.abilities.custom.quadmedquick.triplestrike"),
secondary: Simple(None, "common.abilities.custom.quadmedquick.dash"),
abilities: [],
),
Custom("Quad Med Jump"): (
primary: Simple(None, "common.abilities.custom.quadmedjump.leap"),
secondary: Simple(None, "common.abilities.custom.quadmedjump.doublestrike"),
abilities: [
Simple(None, "common.abilities.custom.quadmedjump.quickleap"),
],
),
Custom("Quad Med Charge"): (
primary: Simple(None, "common.abilities.custom.quadmedcharge.doublestrike"),
secondary: Simple(None, "common.abilities.custom.quadmedcharge.dash"),
abilities: [],
),
Custom("Quad Med Hoof"): (
primary: Simple(None, "common.abilities.custom.quadmedhoof.basic"),
secondary: Simple(None, "common.abilities.custom.quadmedhoof.basic"),
abilities: [],
),
Custom("Quad Med Basic"): (
primary: Simple(None, "common.abilities.custom.quadmedbasic.singlestrike"),
secondary: Simple(None, "common.abilities.custom.quadmedbasic.triplestrike"),
abilities: [],
),
Custom("Frostfang"): (
primary: Simple(None, "common.abilities.custom.frostfang.singlestrike"),
secondary: Simple(None, "common.abilities.custom.frostfang.triplestrike"),
abilities: [],
),
Custom("Roshwalr"): (
primary: Simple(None, "common.abilities.custom.roshwalr.doublehusk"),
secondary: Simple(None, "common.abilities.custom.roshwalr.slowcharge"),
abilities: [
Simple(None, "common.abilities.custom.roshwalr.freezeshockwave"),
],
),
Custom("Basilisk"): (
primary: Simple(None, "common.abilities.custom.basilisk.petrify"),
secondary: Simple(None, "common.abilities.custom.basilisk.triplestrike"),
abilities: [
Simple(None, "common.abilities.custom.basilisk.dash"),
],
),
Custom("Asp"): (
primary: Simple(None, "common.abilities.custom.asp.singlestrike"),
secondary: Simple(None, "common.abilities.custom.asp.firebomb"),
abilities: [],
),
Custom("Maneater"): (
primary: Simple(None, "common.abilities.custom.maneater.singlestrike"),
secondary: Simple(None, "common.abilities.custom.maneater.poisonball"),
abilities: [],
),
Custom("Quad Low Breathe"): (
primary: Simple(None, "common.abilities.custom.quadlowbreathe.flamethrower"),
secondary: Simple(None, "common.abilities.custom.quadlowbreathe.triplestrike"),
abilities: [
Simple(None, "common.abilities.custom.quadlowbreathe.dash"),
],
),
Custom("Quad Low Tail"): (
primary: Simple(None, "common.abilities.custom.quadlowtail.charged"),
secondary: Simple(None, "common.abilities.custom.quadlowtail.triplestrike"),
abilities: [],
),
Custom("Quad Low Quick"): (
primary: Simple(None, "common.abilities.custom.quadlowquick.dash"),
secondary: Simple(None, "common.abilities.custom.quadlowquick.quadstrike"),
abilities: [],
),
Custom("Quad Low Basic"): (
primary: Simple(None, "common.abilities.custom.quadlowbasic.triplestrike"),
secondary: Simple(None, "common.abilities.custom.quadlowbasic.singlestrike"),
abilities: [],
),
Custom("Quad Low Beam"): (
primary: Simple(None, "common.abilities.custom.quadlowbeam.lifestealbeam"),
secondary: Simple(None, "common.abilities.custom.quadlowbreathe.triplestrike"),
abilities: [
Simple(None, "common.abilities.custom.quadlowbreathe.dash"),
],
),
Custom("Quad Small Basic"): (
primary: Simple(None, "common.abilities.custom.quadsmallbasic.singlestrike"),
secondary: Simple(None, "common.abilities.custom.quadsmallbasic.singlestrike"),
abilities: [],
),
Custom("Driggle"): (
primary: Simple(None, "common.abilities.custom.driggle.bite"),
secondary: Simple(None, "common.abilities.custom.driggle.flamethrower"),
abilities: [],
),
Custom("Mossy Snail"): (
primary: Simple(None, "common.abilities.custom.mossy_snail.headbutt"),
secondary: Simple(None, "common.abilities.custom.mossy_snail.hastened"),
abilities: [],
),
Custom("Treant Sapling"): (
primary: Simple(None, "common.abilities.custom.treant_sapling.shockwave"),
secondary: Simple(None, "common.abilities.custom.treant_sapling.shockwave"),
abilities: [],
),
Custom("Theropod Basic"): (
primary: Simple(None, "common.abilities.custom.theropodbasic.triplestrike"),
secondary: Simple(None, "common.abilities.custom.theropodbasic.triplestrike"),
abilities: [],
),
Custom("Theropod Small"): (
primary: Simple(None, "common.abilities.custom.theropodsmall.triplestrike"),
secondary: Simple(None, "common.abilities.custom.theropodsmall.triplestrike"),
abilities: [],
),
Custom("Theropod Bird"): (
primary: Simple(None, "common.abilities.custom.theropodbird.triplestrike"),
secondary: Simple(None, "common.abilities.custom.theropodbird.triplestrike"),
abilities: [],
),
Custom("Theropod Charge"): (
primary: Simple(None, "common.abilities.custom.theropodbasic.triplestrike"),
secondary: Simple(None, "common.abilities.custom.theropodbasic.dash"),
abilities: [],
),
// Arthropods
Custom("Antlion"): (
primary: Simple(None, "common.abilities.custom.arthropods.antlion.singlestrike"),
secondary: Simple(None, "common.abilities.custom.arthropods.antlion.charge"),
abilities: [],
),
Custom("Black Widow"): (
primary: Simple(None, "common.abilities.custom.arthropods.blackwidow.singlestrike"),
secondary: Simple(None, "common.abilities.custom.arthropods.blackwidow.ensnaringwebs"),
abilities: [
Simple(None, "common.abilities.custom.arthropods.blackwidow.poisonball"),
],
),
Custom("Horn Beetle"): (
primary: Simple(None, "common.abilities.custom.arthropods.hornbeetle.singlestrike"),
secondary: Simple(None, "common.abilities.custom.arthropods.hornbeetle.harden"),
abilities: [
Simple(None, "common.abilities.custom.arthropods.hornbeetle.leap"),
],
),
Custom("Emberfly"): (
primary: Simple(None, "common.abilities.custom.emberfly.leap"),
secondary: Simple(None, "common.abilities.custom.emberfly.leap"),
abilities: [],
),
Custom("Tarantula"): (
primary: Simple(None, "common.abilities.custom.arthropods.tarantula.singlestrike"),
secondary: Simple(None, "common.abilities.custom.arthropods.tarantula.ensnaringwebs"),
abilities: [
Simple(None, "common.abilities.custom.arthropods.tarantula.leap"),
],
),
Custom("Weevil"): (
primary: Simple(None, "common.abilities.custom.arthropods.weevil.singlestrike"),
secondary: Simple(None, "common.abilities.custom.arthropods.weevil.harden"),
abilities: [
Simple(None, "common.abilities.custom.arthropods.weevil.threadshot"),
],
),
Custom("Dagonite"): (
primary: Simple(None, "common.abilities.custom.arthropods.dagonite.leapshockwave"),
secondary: Simple(None, "common.abilities.custom.arthropods.dagonite.leapshockwave"),
abilities: [
Simple(None, "common.abilities.custom.arthropods.dagonite.leapshockwave"),
],
),
/// TODO: Organize the rest into further catagories and give purple tier droppers+ custom skillsets
Custom("Turret"): (
primary: Simple(None, "common.abilities.custom.turret.arrows"),
secondary: Simple(None, "common.abilities.custom.turret.arrows"),
abilities: [],
),
Custom("Flamethrower"): (
primary: Simple(None, "common.abilities.custom.turret.flamethrower_strong"),
secondary: Simple(None, "common.abilities.custom.turret.flamethrower_strong"),
abilities: [],
),
Custom("Organ"): (
primary: Simple(None, "common.abilities.custom.organ.organaura"),
secondary: Simple(None, "common.abilities.custom.organ.organaura"),
abilities: [
Simple(None, "common.abilities.custom.arthropods.weevil.threadshot"),
],
),
Custom("Haniwa Sentry"): (
primary: Simple(None, "common.abilities.custom.turret.flamethrower"),
secondary: Simple(None, "common.abilities.custom.turret.flamethrower"),
abilities: [],
),
Custom("Mindflayer"): (
primary: Simple(None, "common.abilities.custom.mindflayer.cursedflames"),
secondary: Simple(None, "common.abilities.custom.mindflayer.necroticvortex"),
abilities: [
Simple(None, "common.abilities.custom.mindflayer.dimensionaldoor"),
Simple(None, "common.abilities.custom.mindflayer.necroticsphere"),
Simple(None, "common.abilities.custom.mindflayer.summonminions"),
],
),
Custom("Flamekeeper"): (
primary: Simple(None, "common.abilities.custom.dwarves.flamekeeper.lava_mortar"),
secondary: Simple(None, "common.abilities.custom.dwarves.flamekeeper.flamecrush"),
abilities: [
Simple(None, "common.abilities.custom.dwarves.flamekeeper.summon_flamethrower"),
Simple(None, "common.abilities.custom.dwarves.flamekeeper.summon_clockwork"),
Simple(None, "common.abilities.custom.dwarves.flamekeeper.flamethrower"),
Simple(None, "common.abilities.custom.dwarves.flamekeeper.lavawave"),
Simple(None, "common.abilities.custom.dwarves.flamekeeper.mines"),
],
),
Custom("Clockwork"): (
primary: Simple(None, "common.abilities.custom.dwarves.clockwork.singlestrike"),
secondary: Simple(None, "common.abilities.custom.dwarves.clockwork.triplestrike"),
abilities: [],
),
Custom("HermitAlligator"): (
primary: Simple(None, "common.abilities.custom.dwarves.hermit_alligator.tail"),
secondary: Simple(None, "common.abilities.custom.dwarves.hermit_alligator.wave"),
abilities: [
Simple(None, "common.abilities.custom.dwarves.hermit_alligator.bombs"),
Simple(None, "common.abilities.custom.dwarves.hermit_alligator.beam"),
Simple(None, "common.abilities.custom.dwarves.hermit_alligator.heal"),
],
),
Custom("Minotaur"): (
primary: Simple(None, "common.abilities.custom.minotaur.cleave"),
secondary: Simple(None, "common.abilities.custom.minotaur.cripplingstrike"),
abilities: [
Simple(None, "common.abilities.custom.minotaur.charge"),
Simple(None, "common.abilities.custom.minotaur.frenzy"),
],
),
Custom("Dullahan"): (
primary: Simple(None, "common.abilities.custom.dullahan.melee"),
secondary: Simple(None, "common.abilities.custom.dullahan.fierce_darts"),
abilities: [
Simple(None, "common.abilities.custom.dullahan.knife_rain"),
Simple(None, "common.abilities.custom.dullahan.dash"),
],
),
Custom("Cyclops"): (
primary: Simple(None, "common.abilities.custom.cyclops.doublestrike"),
secondary: Simple(None, "common.abilities.custom.cyclops.optic_blast"),
abilities: [
Simple(None, "common.abilities.custom.cyclops.hammer_shockwave"),
Simple(None, "common.abilities.custom.cyclops.dash"),
Simple(None, "common.abilities.custom.cyclops.reinforce"),
],
),
Custom("Clay Golem"): (
primary: Simple(None, "common.abilities.custom.claygolem.strike"),
secondary: Simple(None, "common.abilities.custom.claygolem.laser"),
abilities: [
Simple(None, "common.abilities.custom.claygolem.shockwave"),
Simple(None, "common.abilities.custom.claygolem.rocket"),
],
),
Custom("Yeti"): (
primary: Simple(None, "common.abilities.custom.yeti.strike"),
secondary: Simple(None, "common.abilities.custom.yeti.icespikes"),
abilities: [
Simple(None, "common.abilities.custom.yeti.frostbreath"),
Simple(None, "common.abilities.custom.yeti.snowball"),
],
),
Custom("Harvester"): (
primary: Simple(None, "common.abilities.custom.harvester.scythe"),
secondary: Simple(None, "common.abilities.custom.harvester.firebreath"),
abilities: [
Simple(None, "common.abilities.custom.harvester.ensnaringvines"),
Simple(None, "common.abilities.custom.harvester.explodingpumpkin"),
],
),
// TODO: Allow ability sets to expand other ability sets
Custom("Ice Drake"): (
primary: Simple(None, "common.abilities.custom.icedrake.multi_bite"),
secondary: Simple(None, "common.abilities.custom.icedrake.icy_bite"),
abilities: [
Simple(None, "common.abilities.custom.icedrake.icebombs"),
Simple(None, "common.abilities.custom.icedrake.icebreath"),
],
),
Custom("Dagon"): (
primary: Simple(None, "common.abilities.custom.dagon.dagonbombs"),
secondary: Simple(None, "common.abilities.custom.dagon.seaurchins"),
abilities: [
Simple(None, "common.abilities.custom.dagon.steamwave"),
Simple(None, "common.abilities.custom.dagon.steambeam"),
Simple(None, "common.abilities.custom.dagon.steamheal"),
],
),
Custom("Cardinal"): (
primary: Simple(None, "common.abilities.sceptre.lifestealbeam"),
secondary: Simple(None, "common.abilities.sceptre.healingaura"),
abilities: [
Simple(None, "common.abilities.custom.cardinal.steambeam"),
Simple(None, "common.abilities.custom.cardinal.summondagonites"),
],
),
Custom("Sea Bishop"): (
primary: Simple(None, "common.abilities.custom.sea_bishop.longbeam"),
secondary: Simple(None, "common.abilities.custom.sea_bishop.longbeam"),
abilities: [],
),
Custom("Oni"): (
primary: Simple(None, "common.abilities.custom.oni.dash"),
secondary: Simple(None, "common.abilities.custom.oni.doublestrike"),
abilities: [],
),
Custom("Bird Large Breathe"): (
primary: Simple(None, "common.abilities.custom.birdlargebreathe.firebomb"),
secondary: Simple(None, "common.abilities.custom.birdlargebreathe.triplestrike"),
abilities: [
Simple(None, "common.abilities.custom.birdlargebreathe.flamethrower"),
],
),
Custom("Bird Large Fire"): (
primary: Simple(None, "common.abilities.custom.birdlargefire.firebomb"),
secondary: Simple(None, "common.abilities.custom.birdlargefire.triplestrike"),
abilities: [
Simple(None, "common.abilities.custom.birdlargefire.fireshockwave"),
],
),
Custom("Flame Wyvern"): (
primary: Simple(None, "common.abilities.custom.flamewyvern.firebomb"),
secondary: Simple(None, "common.abilities.custom.flamewyvern.triplestrike"),
abilities: [
Simple(None, "common.abilities.custom.flamewyvern.fireshockwave"),
Simple(None, "common.abilities.custom.flamewyvern.flamethrower"),
],
),
Custom("Frost Wyvern"): (
primary: Simple(None, "common.abilities.custom.frostwyvern.frostbomb"),
secondary: Simple(None, "common.abilities.custom.frostwyvern.triplestrike"),
abilities: [
Simple(None, "common.abilities.custom.frostwyvern.iceshockwave"),
Simple(None, "common.abilities.custom.frostwyvern.frostthrower"),
],
),
Custom("Cloud Wyvern"): (
primary: Simple(None, "common.abilities.custom.cloudwyvern.lightningbomb"),
secondary: Simple(None, "common.abilities.custom.cloudwyvern.triplestrike"),
abilities: [
Simple(None, "common.abilities.custom.cloudwyvern.lightningshockwave"),
Simple(None, "common.abilities.custom.cloudwyvern.lightningthrower"),
],
),
Custom("Sea Wyvern"): (
primary: Simple(None, "common.abilities.custom.seawyvern.inkbomb"),
secondary: Simple(None, "common.abilities.custom.seawyvern.triplestrike"),
abilities: [
Simple(None, "common.abilities.custom.seawyvern.inkshockwave"),
Simple(None, "common.abilities.custom.seawyvern.inkthrower"),
],
),
Custom("Weald Wyvern"): (
primary: Simple(None, "common.abilities.custom.wealdwyvern.poisonbomb"),
secondary: Simple(None, "common.abilities.custom.wealdwyvern.triplestrike"),
abilities: [
Simple(None, "common.abilities.custom.wealdwyvern.poisonshockwave"),
Simple(None, "common.abilities.custom.wealdwyvern.poisonthrower"),
],
),
Custom("Bird Large Basic"): (
primary: Simple(None, "common.abilities.custom.birdlargebasic.triplestrike"),
secondary: Simple(None, "common.abilities.custom.birdlargebasic.summontornadoes"),
abilities: [
Simple(None, "common.abilities.custom.birdlargebasic.dash"),
],
),
Custom("Bird Medium Basic"): (
primary: Simple(None, "common.abilities.custom.birdmediumbasic.singlestrike"),
secondary: Simple(None, "common.abilities.custom.birdmediumbasic.singlestrike"),
abilities: [],
),
Custom("Frost Gigas"): (
primary: Simple(None, "common.abilities.custom.gigas_frost.cleave"),
secondary: Simple(None, "common.abilities.custom.gigas_frost.wide_cleave"),
abilities: [
Simple(None, "common.abilities.custom.gigas_frost.icespike_smash"),
Simple(None, "common.abilities.custom.gigas_frost.leapshockwave"),
Simple(None, "common.abilities.custom.gigas_frost.ice_volley"),
Simple(None, "common.abilities.custom.gigas_frost.frost_summons"),
Simple(None, "common.abilities.custom.gigas_frost.flashfreeze"),
Simple(None, "common.abilities.custom.gigas_frost.icespike_targeted"),
Simple(None, "common.abilities.custom.gigas_frost.bonk"),
Simple(None, "common.abilities.custom.gigas_frost.whirlwind"),
],
),
Custom("Boreal Bow"): (
primary: Simple(None, "common.abilities.custom.boreal_warrior.bow.charged"),
secondary: Simple(None, "common.abilities.custom.boreal_warrior.bow.repeater"),
abilities: [
Simple(None, "common.abilities.custom.boreal_warrior.bow.shotgun")
],
),
Custom("Boreal Hammer"): (
primary: Simple(None, "common.abilities.custom.boreal_warrior.hammer.singlestrike"),
secondary: Simple(None, "common.abilities.custom.boreal_warrior.hammer.dash"),
abilities: [
Simple(None, "common.abilities.custom.boreal_warrior.hammer.leap")
],
),
Custom("Tornado"): (
primary: Simple(None, "common.abilities.custom.tornado.spin"),
secondary: Simple(None, "common.abilities.empty.basic"),
abilities: [],
),
Custom("Golf Club"): (
primary: Simple(None, "common.abilities.hammer.singlestrike"),
secondary: Simple(None, "common.abilities.tool.golf_club.charged"),
abilities: [],
),
Custom("DoubleBass"): (
primary: Simple(None, "common.abilities.music.double_bass"),
secondary: Simple(None, "common.abilities.music.double_bass"),
abilities: [],
),
Custom("Flute"): (
primary: Simple(None, "common.abilities.music.flute"),
secondary: Simple(None, "common.abilities.music.flute"),
abilities: [],
),
Custom("GlassFlute"): (
primary: Simple(None, "common.abilities.music.glass_flute"),
secondary: Simple(None, "common.abilities.music.glass_flute"),
abilities: [],
),
Custom("Lyre"): (
primary: Simple(None, "common.abilities.music.lyre"),
secondary: Simple(None, "common.abilities.music.lyre"),
abilities: [],
),
Custom("WildskinDrum"): (
primary: Simple(None, "common.abilities.music.wildskin_drum"),
secondary: Simple(None, "common.abilities.music.wildskin_drum"),
abilities: [],
),
Custom("IcyTalharpa"): (
primary: Simple(None, "common.abilities.music.icy_talharpa"),
secondary: Simple(None, "common.abilities.music.icy_talharpa"),
abilities: [],
),
Custom("Washboard"): (
primary: Simple(None, "common.abilities.music.washboard"),
secondary: Simple(None, "common.abilities.music.washboard"),
abilities: [],
),
Custom("Kalimba"): (
primary: Simple(None, "common.abilities.music.kalimba"),
secondary: Simple(None, "common.abilities.music.kalimba"),
abilities: [],
),
Custom("Melodica"): (
primary: Simple(None, "common.abilities.music.melodica"),
secondary: Simple(None, "common.abilities.music.melodica"),
abilities: [],
),
Custom("Lute"): (
primary: Simple(None, "common.abilities.music.lute"),
secondary: Simple(None, "common.abilities.music.lute"),
abilities: [],
),
Custom("Guitar"): (
primary: Simple(None, "common.abilities.music.guitar"),
secondary: Simple(None, "common.abilities.music.guitar"),
abilities: [],
),
Custom("DarkGuitar"): (
primary: Simple(None, "common.abilities.music.dark_guitar"),
secondary: Simple(None, "common.abilities.music.dark_guitar"),
abilities: [],
),
Custom("Sitar"): (
primary: Simple(None, "common.abilities.music.sitar"),
secondary: Simple(None, "common.abilities.music.sitar"),
abilities: [],
),
Tool(Debug): (
primary: Simple(None, "common.abilities.debug.forwardboost"),
secondary: Simple(None, "common.abilities.debug.upboost"),
abilities: [
Simple(None, "common.abilities.debug.possess"),
],
),
Tool(Farming): (
primary: Simple(None, "common.abilities.farming.basic"),
secondary: Simple(None, "common.abilities.farming.basic"),
abilities: [],
),
Tool(Pick): (
primary: Simple(None, "common.abilities.pick.swing"),
secondary: Simple(None, "common.abilities.pick.swing"),
abilities: [],
),
Tool(Shovel): (
primary: Simple(None, "common.abilities.shovel.dig"),
secondary: Simple(None, "common.abilities.shovel.dig"),
abilities: [],
),
Tool(Empty): (
primary: Simple(None, "common.abilities.empty.basic"),
secondary: Simple(None, "common.abilities.empty.basic"),
abilities: [],
),
// Adlets
// TODO: Do we want to eventually convert these to simple variants of weapons?
Custom("Adlet Hunter"): (
primary: Simple(None, "common.abilities.adlet.hunter.stab"),
secondary: Simple(None, "common.abilities.adlet.hunter.throw"),
abilities: [],
),
Custom("Adlet Icepicker"): (
primary: Simple(None, "common.abilities.adlet.icepicker.spike"),
secondary: Simple(None, "common.abilities.adlet.icepicker.leap"),
abilities: [],
),
Custom("Adlet Tracker"): (
primary: Simple(None, "common.abilities.adlet.tracker.arrow"),
secondary: Simple(None, "common.abilities.adlet.tracker.trap"),
abilities: [],
),
Custom("Adlet Elder"): (
primary: Simple(None, "common.abilities.adlet.elder.triplestrike"),
secondary: Simple(None, "common.abilities.adlet.elder.dash"),
abilities: [
Simple(None, "common.abilities.adlet.elder.trap"),
Simple(None, "common.abilities.adlet.elder.leap"),
],
),
})