Joshua Yanovski 1bdf3b13a8 Mesh sprites in the background.
This makes the delay afetr selecting a character before logging into the
game much shorter, in the common case.  It still doesn't handle things
perfectly (it blocks creating Terrain::new if it's not finished, and it
could be faster due to working in the background), but it's still a lot
better than it was before.

To improve sprite meshing performance, we also apply the terrain
flat_get optimizations to sprites.  Though I didn't initially know how
much of an impact it would have, it feels significantly faster to me,
though being able to parallelize it would be ideal.
2021-04-10 17:51:42 +02:00
..
2021-02-17 01:27:06 -08:00
2021-04-10 17:51:42 +02:00
2021-04-04 13:02:27 +00:00