mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
130 lines
3.1 KiB
Plaintext
130 lines
3.1 KiB
Plaintext
// NOTE: Order matters here
|
|
// (you need to unlock skillgroup to be able to unlock skills in it
|
|
({
|
|
"max": [
|
|
// General skills
|
|
(General(HealthIncrease), 10),
|
|
(General(EnergyIncrease), 5),
|
|
(Roll(Cost), 2),
|
|
(Roll(Strength), 2),
|
|
(Roll(Duration), 2),
|
|
(Climb(Cost), 2),
|
|
(Climb(Speed), 2),
|
|
(Swim(Speed), 2),
|
|
|
|
// Sword
|
|
(UnlockGroup(Weapon(Sword)), 1),
|
|
|
|
(Sword(InterruptingAttacks), 1),
|
|
|
|
(Sword(TsCombo), 1),
|
|
(Sword(TsDamage), 3),
|
|
(Sword(TsRegen), 2),
|
|
(Sword(TsSpeed), 3),
|
|
|
|
(Sword(DCost), 2),
|
|
(Sword(DDrain), 2),
|
|
(Sword(DDamage), 2),
|
|
(Sword(DScaling), 3),
|
|
(Sword(DSpeed), 1),
|
|
(Sword(DInfinite), 1),
|
|
|
|
(Sword(UnlockSpin), 1),
|
|
(Sword(SDamage), 2),
|
|
(Sword(SSpeed), 2),
|
|
(Sword(SCost), 2),
|
|
(Sword(SSpins), 2),
|
|
// Axe
|
|
(UnlockGroup(Weapon(Axe)), 1),
|
|
|
|
(Axe(DsCombo), 1),
|
|
(Axe(DsDamage), 3),
|
|
(Axe(DsRegen), 2),
|
|
(Axe(DsSpeed), 3),
|
|
|
|
(Axe(SInfinite), 1),
|
|
(Axe(SHelicopter), 1),
|
|
(Axe(SDamage), 3),
|
|
(Axe(SSpeed), 2),
|
|
(Axe(SCost), 2),
|
|
|
|
(Axe(UnlockLeap), 1),
|
|
(Axe(LDamage), 2),
|
|
(Axe(LKnockback), 2),
|
|
(Axe(LCost), 2),
|
|
(Axe(LDistance), 2),
|
|
// Hammer
|
|
(UnlockGroup(Weapon(Hammer)), 1),
|
|
|
|
(Hammer(SsKnockback), 2),
|
|
(Hammer(SsDamage), 3),
|
|
(Hammer(SsRegen), 2),
|
|
(Hammer(SsSpeed), 3),
|
|
|
|
(Hammer(CDamage), 3),
|
|
(Hammer(CKnockback), 3),
|
|
(Hammer(CDrain), 2),
|
|
(Hammer(CSpeed), 2),
|
|
|
|
(Hammer(UnlockLeap), 1),
|
|
(Hammer(LDamage), 2),
|
|
(Hammer(LCost), 2),
|
|
(Hammer(LDistance), 2),
|
|
(Hammer(LKnockback), 2),
|
|
(Hammer(LRange), 2),
|
|
// Bow
|
|
(UnlockGroup(Weapon(Bow)), 1),
|
|
|
|
(Bow(ProjSpeed), 2),
|
|
(Bow(BDamage), 3),
|
|
(Bow(BRegen), 2),
|
|
|
|
(Bow(CDamage), 3),
|
|
(Bow(CKnockback), 2),
|
|
(Bow(CProjSpeed), 2),
|
|
(Bow(CDrain), 2),
|
|
(Bow(CSpeed), 2),
|
|
(Bow(CMove), 2),
|
|
|
|
(Bow(UnlockRepeater), 1),
|
|
(Bow(RGlide), 1),
|
|
(Bow(RDamage), 2),
|
|
(Bow(RArrows), 2),
|
|
(Bow(RCost), 2),
|
|
// Staff
|
|
(UnlockGroup(Weapon(Staff)), 1),
|
|
|
|
(Staff(BDamage), 3),
|
|
(Staff(BRegen), 2),
|
|
(Staff(BRadius), 3),
|
|
|
|
(Staff(FRange), 2),
|
|
(Staff(FDamage), 3),
|
|
(Staff(FDrain), 2),
|
|
(Staff(FVelocity), 2),
|
|
|
|
(Staff(UnlockShockwave), 1),
|
|
(Staff(SDamage), 2),
|
|
(Staff(SKnockback), 2),
|
|
(Staff(SRange), 2),
|
|
(Staff(SCost), 2),
|
|
// Sceptre
|
|
(UnlockGroup(Weapon(Sceptre)), 1),
|
|
|
|
(Sceptre(LDamage), 3),
|
|
(Sceptre(LRange), 2),
|
|
(Sceptre(LLifesteal), 3),
|
|
(Sceptre(LRegen), 2),
|
|
|
|
(Sceptre(HHeal), 3),
|
|
(Sceptre(HCost), 2),
|
|
(Sceptre(HRange), 2),
|
|
|
|
(Sceptre(UnlockAura), 1),
|
|
(Sceptre(AStrength), 2),
|
|
(Sceptre(ADuration), 2),
|
|
(Sceptre(ARange), 2),
|
|
(Sceptre(ACost), 2),
|
|
],
|
|
})
|