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06111612a3
This removes interpolation of translated strings, which is bad practice because it simply doesn't work in many languages. Translation files were updated using the following fish script. Some resulting translations are truly terrible, but they always have been - now it's just a lot more obvious. ``` function getbuff --argument langfile buff grep hud-outcome-$buff $langfile | cut -d= -f2- | string trim end set buffs burning bleeding curse crippled frozen mysterious function replacebuffs --argument langfile entity set slug 'hud-chat-died_of_'$entity'_buff_msg' for buff in $buffs[-1..1] set bstr (getbuff $langfile $buff) or continue sed -i -e '/'$slug'/{p; s/[^=]* = \(.*\)/ .'$buff' = \1/; s/{ \$died_of_buff }/'(string replace / '\\/' $bstr)'/}' $langfile end sed -i -E 's/('$slug' \=).*/\1/' $langfile end function dofile --argument langfile sed -i -e s/buff_nonexistent/nonexistent_buff/ $langfile for entity in pvp npc nonexistent replacebuffs $langfile $entity end sed -i -e s/nonexistent_buff/buff_nonexistent/ $langfile sed -i -e /hud-outcome-/d $langfile sed -i -e '/#.*outcomes/d' $langfile end for langfile in assets/voxygen/i18n/*/hud/chat.ftl echo doing $langfile dofile $langfile end ```
62 lines
2.9 KiB
Plaintext
62 lines
2.9 KiB
Plaintext
## Utils
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hud-chat-all = Alle
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hud-chat-you = Du
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hud-chat-chat_tab_hover_tooltip = Rechtsklick für Einstellungen
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hud-loot-pickup-msg =
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{ $actor } nahm { $amount ->
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[one] { $item }
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*[other] { $amount }x { $item }
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} auf
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## Player events
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hud-chat-online_msg = [{ $name }] ist nun online
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hud-chat-offline_msg = [{ $name }] ging offline
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## Other deaths
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hud-chat-default_death_msg = [{ $name }] starb
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hud-chat-environmental_kill_msg = [{ $name }] starb in { $environment }
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hud-chat-fall_kill_msg = [{ $name }] starb durch Fallschaden
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hud-chat-suicide_msg = [{ $name }] beging Selbstmord
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## Buff, PvE, PvP deaths
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hud-chat-died_of_pvp_buff_msg =
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.burning = [{ $victim }] starb an An Verbrennung gestorben von [{ $attacker }]
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.bleeding = [{ $victim }] starb an Verblutet von [{ $attacker }]
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.curse = [{ $victim }] starb an An Verfluchung gestorben von [{ $attacker }]
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.crippled = [{ $victim }] starb an An Verkrüpplung gestorben von [{ $attacker }]
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.frozen = [{ $victim }] starb an Erfroren von [{ $attacker }]
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.mysterious = [{ $victim }] starb an Unter geheimnisvollen Umständen gestorben von [{ $attacker }]
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hud-chat-pvp_melee_kill_msg = [{ $attacker }] vernichtete [{ $victim }]
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hud-chat-pvp_ranged_kill_msg = [{ $attacker }] erschoss [{ $victim }]
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hud-chat-pvp_explosion_kill_msg = [{ $attacker }] sprengte [{ $victim }] aus dem Leben
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hud-chat-pvp_energy_kill_msg = [{ $attacker }] tötete [{ $victim }] mit Magie
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hud-chat-pvp_other_kill_msg = [{ $attacker }] tötete [{ $victim }]
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hud-chat-died_of_buff_nonexistent_msg =
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.burning = [{ $victim }] starb an An Verbrennung gestorben
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.bleeding = [{ $victim }] starb an Verblutet
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.curse = [{ $victim }] starb an An Verfluchung gestorben
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.crippled = [{ $victim }] starb an An Verkrüpplung gestorben
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.frozen = [{ $victim }] starb an Erfroren
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.mysterious = [{ $victim }] starb an Unter geheimnisvollen Umständen gestorben
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hud-chat-died_of_npc_buff_msg =
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.burning = [{ $victim }] starb an An Verbrennung gestorben von { $attacker }
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.bleeding = [{ $victim }] starb an Verblutet von { $attacker }
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.curse = [{ $victim }] starb an An Verfluchung gestorben von { $attacker }
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.crippled = [{ $victim }] starb an An Verkrüpplung gestorben von { $attacker }
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.frozen = [{ $victim }] starb an Erfroren von { $attacker }
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.mysterious = [{ $victim }] starb an Unter geheimnisvollen Umständen gestorben von { $attacker }
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hud-chat-npc_melee_kill_msg = { $attacker } tötete [{ $victim }]
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hud-chat-npc_ranged_kill_msg = { $attacker } erschoss [{ $victim }]
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hud-chat-npc_explosion_kill_msg = { $attacker } sprengte [{ $victim }] aus dem Leben
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hud-chat-npc_energy_kill_msg = { $attacker } tötete [{ $victim }] mit Magie
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hud-chat-npc_other_kill_msg = { $attacker } tötete [{ $victim }]
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hud-chat-loot_fail = Dein Inventar ist voll!
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hud-chat-goodbye = Auf Wiedersehen!
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hud-chat-connection_lost = Verbindungsabbruch. Du wirst in { $time } Sekunden gekickt.
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