veloren/common/sys/src/projectile.rs

243 lines
9.6 KiB
Rust

use common::{
comp::{
buff::{Buff, BuffChange, BuffSource},
projectile, EnergyChange, EnergySource, Group, HealthSource, Inventory, Ori, PhysicsState,
Pos, Projectile, Vel,
},
event::{EventBus, ServerEvent},
metrics::SysMetrics,
resources::DeltaTime,
span,
uid::UidAllocator,
GroupTarget,
};
use rand::{thread_rng, Rng};
use specs::{
saveload::MarkerAllocator, Entities, Join, Read, ReadExpect, ReadStorage, System, WriteStorage,
};
use std::time::Duration;
/// This system is responsible for handling projectile effect triggers
pub struct Sys;
impl<'a> System<'a> for Sys {
#[allow(clippy::type_complexity)]
type SystemData = (
Entities<'a>,
Read<'a, DeltaTime>,
Read<'a, UidAllocator>,
Read<'a, EventBus<ServerEvent>>,
ReadExpect<'a, SysMetrics>,
ReadStorage<'a, Pos>,
ReadStorage<'a, PhysicsState>,
ReadStorage<'a, Vel>,
WriteStorage<'a, Ori>,
WriteStorage<'a, Projectile>,
ReadStorage<'a, Inventory>,
ReadStorage<'a, Group>,
);
fn run(
&mut self,
(
entities,
dt,
uid_allocator,
server_bus,
sys_metrics,
positions,
physics_states,
velocities,
mut orientations,
mut projectiles,
inventories,
groups,
): Self::SystemData,
) {
let start_time = std::time::Instant::now();
span!(_guard, "run", "projectile::Sys::run");
let mut server_emitter = server_bus.emitter();
// Attacks
for (entity, pos, physics, ori, mut projectile) in (
&entities,
&positions,
&physics_states,
&mut orientations,
&mut projectiles,
)
.join()
{
// Hit entity
for other in physics.touch_entities.iter().copied() {
let same_group = projectile
.owner
// Note: somewhat inefficient since we do the lookup for every touching
// entity, but if we pull this out of the loop we would want to do it only
// if there is at least one touching entity
.and_then(|uid| uid_allocator.retrieve_entity_internal(uid.into()))
.and_then(|e| groups.get(e))
.map_or(false, |owner_group|
Some(owner_group) == uid_allocator
.retrieve_entity_internal(other.into())
.and_then(|e| groups.get(e))
);
let target_group = if same_group {
GroupTarget::InGroup
} else {
GroupTarget::OutOfGroup
};
if projectile.ignore_group
// Skip if in the same group
&& same_group
{
continue;
}
if projectile.owner == Some(other) {
continue;
}
let projectile = &mut *projectile;
for effect in projectile.hit_entity.drain(..) {
match effect {
projectile::Effect::Damage(target, damage) => {
if Some(other) == projectile.owner {
continue;
}
if let Some(target) = target {
if target != target_group {
continue;
}
}
if let Some(other_entity) =
uid_allocator.retrieve_entity_internal(other.into())
{
let other_entity_inventory = inventories.get(other_entity);
let change =
damage.modify_damage(other_entity_inventory, projectile.owner);
server_emitter.emit(ServerEvent::Damage {
entity: other_entity,
change,
});
}
},
projectile::Effect::Knockback(knockback) => {
if let Some(other_entity) =
uid_allocator.retrieve_entity_internal(other.into())
{
let impulse = knockback.calculate_impulse(ori.0);
if !impulse.is_approx_zero() {
server_emitter.emit(ServerEvent::Knockback {
entity: other_entity,
impulse,
});
}
}
},
projectile::Effect::RewardEnergy(energy) => {
if let Some(entity_owner) = projectile
.owner
.and_then(|u| uid_allocator.retrieve_entity_internal(u.into()))
{
server_emitter.emit(ServerEvent::EnergyChange {
entity: entity_owner,
change: EnergyChange {
amount: energy as i32,
source: EnergySource::HitEnemy,
},
});
}
},
projectile::Effect::Explode(e) => {
server_emitter.emit(ServerEvent::Explosion {
pos: pos.0,
explosion: e,
owner: projectile.owner,
reagent: None,
})
},
projectile::Effect::Vanish => server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::World,
}),
projectile::Effect::Possess => {
if other != projectile.owner.unwrap() {
if let Some(owner) = projectile.owner {
server_emitter.emit(ServerEvent::Possess(owner, other));
}
}
},
// TODO: Change to effect after !1472 merges
projectile::Effect::Buff { buff, chance } => {
if let Some(entity) =
uid_allocator.retrieve_entity_internal(other.into())
{
if chance.map_or(true, |c| thread_rng().gen::<f32>() < c) {
let source = if let Some(owner) = projectile.owner {
BuffSource::Character { by: owner }
} else {
BuffSource::Unknown
};
let buff =
Buff::new(buff.kind, buff.data, buff.cat_ids, source);
server_emitter.emit(ServerEvent::Buff {
entity,
buff_change: BuffChange::Add(buff),
});
}
}
},
_ => {},
}
}
}
// Hit something solid
if physics.on_wall.is_some() || physics.on_ground || physics.on_ceiling {
let projectile = &mut *projectile;
for effect in projectile.hit_solid.drain(..) {
match effect {
projectile::Effect::Explode(e) => {
server_emitter.emit(ServerEvent::Explosion {
pos: pos.0,
explosion: e,
owner: projectile.owner,
reagent: None,
})
},
projectile::Effect::Vanish => server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::World,
}),
_ => {},
}
}
} else if let Some(dir) = velocities
.get(entity)
.and_then(|vel| vel.0.try_normalized())
{
ori.0 = dir.into();
}
if projectile.time_left == Duration::default() {
server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::World,
});
}
projectile.time_left = projectile
.time_left
.checked_sub(Duration::from_secs_f32(dt.0))
.unwrap_or_default();
}
sys_metrics.projectile_ns.store(
start_time.elapsed().as_nanos() as u64,
std::sync::atomic::Ordering::Relaxed,
);
}
}