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Joshua Barretto
6e97e3179d
Slippery ice
2021-12-20 18:03:52 +00:00
..
aura.rs
Interactable campfires
2021-10-05 00:55:29 +00:00
beam.rs
EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
2021-11-13 20:46:45 +00:00
buff.rs
EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
2021-11-13 20:46:45 +00:00
character_behavior.rs
update toolchain to
nightly-2021-11-24
2021-11-24 10:09:22 +01:00
controller.rs
Addressed further review.
2021-11-11 22:37:37 -05:00
interpolation.rs
Revert "Merge branch 'revert-b10718c5' into 'master'"
2021-04-21 17:10:13 +00:00
lib.rs
update toolchain to
nightly-2021-09-24
2021-09-24 23:18:07 +02:00
melee.rs
EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
2021-11-13 20:46:45 +00:00
mount.rs
#918
remove usages of .restrict_mut() from mount.rs and stats.rs
2021-07-27 22:22:39 +02:00
phys.rs
Slippery ice
2021-12-20 18:03:52 +00:00
projectile.rs
EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
2021-11-13 20:46:45 +00:00
shockwave.rs
EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
2021-11-13 20:46:45 +00:00
stats.rs
EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
2021-11-13 20:46:45 +00:00