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https://gitlab.com/veloren/veloren.git
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3fa21b3dc7
Is also able to refactor some of the uglier code and introduces a framework that (suitably extended) could be useful in removing boilerplate elsewhere.
49 lines
1.2 KiB
Rust
49 lines
1.2 KiB
Rust
use rand::{seq::SliceRandom, thread_rng};
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub struct Body {
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pub head: Head,
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pub torso: Torso,
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pub wing_l: WingL,
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pub wing_r: WingR,
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}
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impl Body {
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pub fn random() -> Self {
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let mut rng = thread_rng();
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Self {
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head: *(&ALL_HEADS).choose(&mut rng).unwrap(),
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torso: *(&ALL_TORSOS).choose(&mut rng).unwrap(),
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wing_l: *(&ALL_WING_LS).choose(&mut rng).unwrap(),
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wing_r: *(&ALL_WING_RS).choose(&mut rng).unwrap(),
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}
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum Head {
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Default,
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}
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const ALL_HEADS: [Head; 1] = [Head::Default];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum Torso {
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Default,
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}
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const ALL_TORSOS: [Torso; 1] = [Torso::Default];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum WingL {
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Default,
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}
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const ALL_WING_LS: [WingL; 1] = [WingL::Default];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum WingR {
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Default,
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}
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const ALL_WING_RS: [WingR; 1] = [WingR::Default];
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