mirror of
https://gitlab.com/veloren/veloren.git
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353 lines
10 KiB
Rust
353 lines
10 KiB
Rust
use crate::{
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comp::{
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inventory::slot::{EquipSlot, InvSlotId, Slot},
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invite::{InviteKind, InviteResponse},
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BuffKind,
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},
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trade::{TradeAction, TradeId},
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uid::Uid,
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util::Dir,
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};
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use serde::{Deserialize, Serialize};
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use specs::{Component, DerefFlaggedStorage};
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use specs_idvs::IdvStorage;
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use std::{collections::BTreeSet, time::Duration};
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use vek::*;
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/// Default duration before an input is considered 'held'.
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pub const DEFAULT_HOLD_DURATION: Duration = Duration::from_millis(200);
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum InventoryEvent {
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Pickup(Uid),
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Collect(Vec3<i32>),
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Swap(InvSlotId, InvSlotId),
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SplitSwap(InvSlotId, InvSlotId),
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Drop(InvSlotId),
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SplitDrop(InvSlotId),
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CraftRecipe(String),
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}
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
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pub enum InventoryAction {
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Swap(EquipSlot, Slot),
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Drop(EquipSlot),
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Use(Slot),
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}
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum InventoryManip {
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Pickup(Uid),
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Collect(Vec3<i32>),
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Use(Slot),
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Swap(Slot, Slot),
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SplitSwap(Slot, Slot),
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Drop(Slot),
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SplitDrop(Slot),
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CraftRecipe(String),
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}
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impl From<InventoryAction> for InventoryManip {
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fn from(inv_action: InventoryAction) -> Self {
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match inv_action {
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InventoryAction::Use(slot) => Self::Use(slot),
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InventoryAction::Swap(equip, slot) => Self::Swap(Slot::Equip(equip), slot),
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InventoryAction::Drop(equip) => Self::Drop(Slot::Equip(equip)),
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}
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}
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}
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impl From<InventoryEvent> for InventoryManip {
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fn from(inv_event: InventoryEvent) -> Self {
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match inv_event {
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InventoryEvent::Pickup(pickup) => Self::Pickup(pickup),
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InventoryEvent::Collect(collect) => Self::Collect(collect),
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InventoryEvent::Swap(inv1, inv2) => {
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Self::Swap(Slot::Inventory(inv1), Slot::Inventory(inv2))
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},
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InventoryEvent::SplitSwap(inv1, inv2) => {
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Self::SplitSwap(Slot::Inventory(inv1), Slot::Inventory(inv2))
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},
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InventoryEvent::Drop(inv) => Self::Drop(Slot::Inventory(inv)),
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InventoryEvent::SplitDrop(inv) => Self::SplitDrop(Slot::Inventory(inv)),
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InventoryEvent::CraftRecipe(recipe) => Self::CraftRecipe(recipe),
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}
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}
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}
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum GroupManip {
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Leave,
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Kick(Uid),
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AssignLeader(Uid),
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}
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum ControlEvent {
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//ToggleLantern,
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EnableLantern,
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DisableLantern,
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Interact(Uid),
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InitiateInvite(Uid, InviteKind),
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InviteResponse(InviteResponse),
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PerformTradeAction(TradeId, TradeAction),
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Mount(Uid),
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Unmount,
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InventoryEvent(InventoryEvent),
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GroupManip(GroupManip),
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RemoveBuff(BuffKind),
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Respawn,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
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pub enum ControlAction {
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SwapEquippedWeapons,
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InventoryAction(InventoryAction),
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Wield,
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GlideWield,
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Unwield,
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Sit,
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Dance,
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Sneak,
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Stand,
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Talk,
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StartInput {
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input: InputKind,
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target: Option<Uid>,
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},
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CancelInput(InputKind),
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}
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize, Eq, Ord, PartialOrd)]
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#[repr(u32)]
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pub enum InputKind {
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Primary = 0,
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/* Secondary = 1,
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* Ability(usize) = 2,
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* Jump = 3,
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* Roll = 4,
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* Glide = 5,
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* Fly = 6,
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* WallLeap = 7, */
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}
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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enum Freshness {
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New,
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TickedOnce,
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Old,
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}
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/// Whether a key is pressed or unpressed
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/// and how long it has been in that state
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Input {
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/// Should not be pub because duration should
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/// always be reset when state is updated
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pressed: bool,
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/// Should only be updated by npc agents
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/// through appropriate fn
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duration: Duration,
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/// How fresh is the last change to the input state
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freshness: Freshness,
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}
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impl Input {
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fn tick(&mut self, dt: Duration) {
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// Increase how long input has been in current state
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self.duration = self.duration.checked_add(dt).unwrap_or_default();
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self.tick_freshness();
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}
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fn tick_freshness(&mut self) {
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self.freshness = match self.freshness {
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Freshness::New => Freshness::TickedOnce,
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Freshness::TickedOnce => Freshness::Old,
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Freshness::Old => Freshness::Old,
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};
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}
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/// Update input with newer version
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/// Used to update inputs with input received from clients
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pub fn update_with_new(&mut self, new: Self) {
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if self.pressed != new.pressed {
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self.freshness = Freshness::New;
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}
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self.pressed = new.pressed;
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self.duration = new.duration;
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}
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/// Whether input is being pressed down
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pub fn is_pressed(&self) -> bool { self.pressed }
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/// Whether it's the first frame this input has been pressed
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pub fn is_just_pressed(&self) -> bool { self.is_pressed() && self.freshness != Freshness::Old }
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/// Whether it's the first frame this input has been unpressed
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pub fn is_just_unpressed(&self) -> bool {
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!self.is_pressed() && self.freshness != Freshness::Old
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}
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/// Whether input has been pressed longer than
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/// `DEFAULT_HOLD_DURATION`
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pub fn is_held_down(&self) -> bool {
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self.is_pressed() && self.duration >= DEFAULT_HOLD_DURATION
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}
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/// Whether input has been unpressed longer than
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/// `DEFAULT_HOLD_DURATION`
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pub fn is_held_up(&self) -> bool {
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!self.is_pressed() && self.duration >= DEFAULT_HOLD_DURATION
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}
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/// Whether input has been pressed for longer than `threshold` duration
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pub fn held_for_dur(&self, threshold: Duration) -> bool {
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self.is_pressed() && self.duration >= threshold
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}
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/// Handles logic of updating state of Input
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pub fn set_state(&mut self, pressed: bool) {
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if self.pressed != pressed {
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self.pressed = pressed;
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self.duration = Duration::default();
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self.freshness = Freshness::New;
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}
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}
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/// Increases `input.duration` by `dur`
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pub fn inc_dur(&mut self, dur: Duration) {
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self.duration = self.duration.checked_add(dur).unwrap_or_default();
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}
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/// Returns `input.duration`
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pub fn get_dur(&self) -> Duration { self.duration }
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}
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impl Default for Input {
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fn default() -> Self {
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Self {
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pressed: false,
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duration: Duration::default(),
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freshness: Freshness::New,
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}
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}
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}
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
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pub enum Climb {
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Up,
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Down,
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Hold,
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}
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#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
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pub struct ControllerInputs {
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//pub primary: Input,
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pub secondary: Input,
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pub ability3: Input,
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pub ability4: Input,
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pub jump: Input,
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pub roll: Input,
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pub glide: Input,
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pub fly: Input, // Flying entities only
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pub wall_leap: Input,
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pub charge: Input,
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pub climb: Option<Climb>,
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pub move_dir: Vec2<f32>,
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pub move_z: f32, /* z axis (not combined with move_dir because they may have independent
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* limits) */
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pub look_dir: Dir,
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}
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#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
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pub struct Controller {
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pub inputs: ControllerInputs,
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pub queued_inputs: BTreeSet<InputKind>,
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// TODO: consider SmallVec
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pub events: Vec<ControlEvent>,
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pub actions: Vec<ControlAction>,
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}
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impl ControllerInputs {
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/// Updates all inputs, accounting for delta time
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pub fn tick(&mut self, dt: Duration) {
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//self.primary.tick(dt);
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self.secondary.tick(dt);
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self.ability3.tick(dt);
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self.ability4.tick(dt);
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self.jump.tick(dt);
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self.roll.tick(dt);
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self.glide.tick(dt);
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self.fly.tick(dt);
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self.wall_leap.tick(dt);
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self.charge.tick(dt);
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}
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pub fn tick_freshness(&mut self) {
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//self.primary.tick_freshness();
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self.secondary.tick_freshness();
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self.ability3.tick_freshness();
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self.ability4.tick_freshness();
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self.jump.tick_freshness();
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self.roll.tick_freshness();
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self.glide.tick_freshness();
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self.fly.tick_freshness();
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self.wall_leap.tick_freshness();
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self.charge.tick_freshness();
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}
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/// Updates Controller inputs with new version received from the client
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pub fn update_with_new(&mut self, new: Self) {
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//self.primary.update_with_new(new.primary);
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self.secondary.update_with_new(new.secondary);
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self.ability3.update_with_new(new.ability3);
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self.ability4.update_with_new(new.ability4);
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self.jump.update_with_new(new.jump);
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self.roll.update_with_new(new.roll);
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self.glide.update_with_new(new.glide);
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self.fly.update_with_new(new.fly);
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self.wall_leap.update_with_new(new.wall_leap);
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self.charge.update_with_new(new.charge);
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self.climb = new.climb;
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self.move_dir = new.move_dir;
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self.move_z = new.move_z;
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self.look_dir = new.look_dir;
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}
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pub fn holding_ability_key(&self) -> bool {
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//self.primary.is_pressed() ||
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self.secondary.is_pressed() || self.ability3.is_pressed() || self.ability4.is_pressed()
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}
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}
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impl Controller {
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/// Sets all inputs to default
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pub fn reset(&mut self) { *self = Self::default(); }
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pub fn clear_events(&mut self) { self.events.clear(); }
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pub fn push_event(&mut self, event: ControlEvent) { self.events.push(event); }
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}
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impl Component for Controller {
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type Storage = IdvStorage<Self>;
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}
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum MountState {
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Unmounted,
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MountedBy(Uid),
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}
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impl Component for MountState {
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type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
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}
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Mounting(pub Uid);
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impl Component for Mounting {
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type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
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}
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