veloren/common/src/comp
2021-02-10 19:42:59 +00:00
..
body Update rand dependency 2021-01-26 20:35:08 -08:00
inventory Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
ability.rs Roll is no longer free. 2021-02-06 15:20:08 -05:00
admin.rs Change admins from Vec<String> into Hashset<Uuid>, add commands to server-cli-bin for adding and removing admins 2020-10-10 02:10:32 -04:00
agent.rs Add basic NPC interaction and fix NPC chat spamming 2021-01-31 20:29:50 +00:00
aura.rs Set up aura filtering 2021-01-18 22:58:56 +00:00
beam.rs Outcomes now correctly read if an attack had any healing components. 2021-02-02 13:07:06 -05:00
body.rs Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
buff.rs StaminaPlus buff, modifying stamina via buffs 2021-01-26 22:47:55 +00:00
character_state.rs Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common. 2021-02-08 12:31:17 -05:00
chat.rs Rebase !1447 Chat input color and icon reflect channel message is sent to. 2021-02-10 19:42:59 +00:00
controller.rs Inventory manipulations are now only for input from the client, and are no longer directly sent as a server event. Slot manipulations do that instead. 2021-02-08 13:55:50 -05:00
energy.rs Fixed base energy being 0. 2021-01-26 21:25:00 -05:00
group.rs fixed Cargo.lock conflict 2021-01-07 20:25:12 +00:00
health.rs StaminaPlus buff, modifying stamina via buffs 2021-01-26 22:47:55 +00:00
home_chunk.rs Fix bug that caused campfires and other stuff to duplicate 2020-11-22 21:03:06 +00:00
inputs.rs fixed Cargo.lock conflict 2021-01-07 20:25:12 +00:00
last.rs updated dependencies and fixed stuff 2020-07-07 09:43:49 +02:00
location.rs fixed Cargo.lock conflict 2021-01-07 20:25:12 +00:00
misc.rs Moved common networking code to common/net, clippy fixes 2020-12-13 17:23:45 +00:00
mod.rs Inventory manipulations are now only for input from the client, and are no longer directly sent as a server event. Slot manipulations do that instead. 2021-02-08 13:55:50 -05:00
phys.rs fixed Cargo.lock conflict 2021-01-07 20:25:12 +00:00
player.rs fixed Cargo.lock conflict 2021-01-07 20:25:12 +00:00
poise.rs Addressed comments. 2021-02-02 16:08:09 -05:00
projectile.rs Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
shockwave.rs Shockwaves now use attacks. 2021-02-02 13:07:05 -05:00
skills.rs Better visuals for skill button labels, don't show "0 EXP" in the SCT 2021-01-19 08:08:29 -05:00
stats.rs Removed body from stats component as there is already a body component. 2021-01-22 16:50:22 -05:00
visual.rs fixed Cargo.lock conflict 2021-01-07 20:25:12 +00:00