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body
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Update rand dependency
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2021-01-26 20:35:08 -08:00 |
inventory
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Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
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2021-02-05 01:39:12 +00:00 |
ability.rs
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Roll is no longer free.
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2021-02-06 15:20:08 -05:00 |
admin.rs
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Change admins from Vec<String> into Hashset<Uuid>, add commands to server-cli-bin for adding and removing admins
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2020-10-10 02:10:32 -04:00 |
agent.rs
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Add basic NPC interaction and fix NPC chat spamming
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2021-01-31 20:29:50 +00:00 |
aura.rs
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Set up aura filtering
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2021-01-18 22:58:56 +00:00 |
beam.rs
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Outcomes now correctly read if an attack had any healing components.
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2021-02-02 13:07:06 -05:00 |
body.rs
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Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
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2021-02-05 01:39:12 +00:00 |
buff.rs
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StaminaPlus buff, modifying stamina via buffs
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2021-01-26 22:47:55 +00:00 |
character_state.rs
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Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common.
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2021-02-08 12:31:17 -05:00 |
chat.rs
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Rebase !1447 Chat input color and icon reflect channel message is sent to.
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2021-02-10 19:42:59 +00:00 |
controller.rs
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Inventory manipulations are now only for input from the client, and are no longer directly sent as a server event. Slot manipulations do that instead.
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2021-02-08 13:55:50 -05:00 |
energy.rs
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Fixed base energy being 0.
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2021-01-26 21:25:00 -05:00 |
group.rs
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fixed Cargo.lock conflict
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2021-01-07 20:25:12 +00:00 |
health.rs
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StaminaPlus buff, modifying stamina via buffs
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2021-01-26 22:47:55 +00:00 |
home_chunk.rs
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Fix bug that caused campfires and other stuff to duplicate
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2020-11-22 21:03:06 +00:00 |
inputs.rs
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fixed Cargo.lock conflict
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2021-01-07 20:25:12 +00:00 |
last.rs
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updated dependencies and fixed stuff
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2020-07-07 09:43:49 +02:00 |
location.rs
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fixed Cargo.lock conflict
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2021-01-07 20:25:12 +00:00 |
misc.rs
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Moved common networking code to common/net, clippy fixes
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2020-12-13 17:23:45 +00:00 |
mod.rs
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Inventory manipulations are now only for input from the client, and are no longer directly sent as a server event. Slot manipulations do that instead.
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2021-02-08 13:55:50 -05:00 |
phys.rs
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fixed Cargo.lock conflict
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2021-01-07 20:25:12 +00:00 |
player.rs
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fixed Cargo.lock conflict
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2021-01-07 20:25:12 +00:00 |
poise.rs
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Addressed comments.
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2021-02-02 16:08:09 -05:00 |
projectile.rs
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Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
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2021-02-05 01:39:12 +00:00 |
shockwave.rs
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Shockwaves now use attacks.
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2021-02-02 13:07:05 -05:00 |
skills.rs
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Better visuals for skill button labels, don't show "0 EXP" in the SCT
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2021-01-19 08:08:29 -05:00 |
stats.rs
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Removed body from stats component as there is already a body component.
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2021-01-22 16:50:22 -05:00 |
visual.rs
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fixed Cargo.lock conflict
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2021-01-07 20:25:12 +00:00 |