veloren/assets/common/abilities
Marcel 5570b57282 Merge branch 'sam/yeet-inputs' into 'master'
Reworked Controller Inputs to use Control Actions

See merge request veloren/veloren!1900
2021-03-15 01:32:02 +00:00
..
axe intitial values 2021-03-12 00:58:12 -05:00
axesimple visual weapon variation, adjust minotaur dash, keyframed golem quake 2021-02-27 01:42:47 -05:00
bow Primary ability fully functional. 2021-03-14 17:26:53 -04:00
bowsimple Primary ability fully functional. 2021-03-14 17:26:53 -04:00
dagger Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
debug Primary ability fully functional. 2021-03-14 17:26:53 -04:00
empty Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
farming Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
hammer intitial values 2021-03-12 00:58:12 -05:00
hammersimple intitial values 2021-03-12 00:58:12 -05:00
sceptre Auras will now refresh buffs if a buff was already present that had a lesser duration. 2021-03-09 18:03:06 -05:00
shield Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
spear intitial values 2021-03-12 00:58:12 -05:00
staff Primary ability fully functional. 2021-03-14 17:26:53 -04:00
staffsimple Primary ability fully functional. 2021-03-14 17:26:53 -04:00
sword intitial values 2021-03-12 00:58:12 -05:00
swordsimple intitial values 2021-03-12 00:58:12 -05:00
unique Merge branch 'sam/yeet-inputs' into 'master' 2021-03-15 01:32:02 +00:00
weapon_ability_manifest.ron Theropod charge attack 2021-03-14 18:10:40 +01:00