cloud
|
Better rain threshold
|
2022-07-04 18:07:06 +02:00 |
constants.glsl
|
Unified and fixed attenuation
|
2022-01-23 16:25:15 +00:00 |
globals.glsl
|
Rain shader
|
2022-07-04 18:11:41 +02:00 |
light.glsl
|
Reduced point light ambiance hack
|
2022-05-15 16:33:03 +01:00 |
lod.glsl
|
Server weather sim
|
2022-07-04 18:11:41 +02:00 |
rain_occlusion.glsl
|
Better bias
|
2022-07-04 18:07:12 +02:00 |
shadows.glsl
|
Fix non uniform control flow in shader
|
2021-07-29 18:05:27 +01:00 |
sky.glsl
|
Added rain occlusion
|
2022-07-04 18:07:11 +02:00 |
srgb.glsl
|
Unified and fixed attenuation
|
2022-01-23 16:25:15 +00:00 |