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45 lines
1.1 KiB
Rust
45 lines
1.1 KiB
Rust
use super::*;
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use common::{
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comp::Pos,
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event::{EventBus, ServerEvent},
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terrain::TerrainGrid,
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};
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use common_ecs::{Job, Origin, Phase, System};
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use specs::{Entities, Read, ReadExpect, ReadStorage, WriteExpect};
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#[derive(Default)]
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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Read<'a, EventBus<ServerEvent>>,
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WriteExpect<'a, RtSim>,
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ReadExpect<'a, TerrainGrid>,
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Entities<'a>,
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ReadStorage<'a, RtSimEntity>,
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ReadStorage<'a, Pos>,
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);
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const NAME: &'static str = "rtsim::unload_chunks";
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const ORIGIN: Origin = Origin::Server;
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const PHASE: Phase = Phase::Create;
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fn run(
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_job: &mut Job<Self>,
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(
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_server_event_bus,
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mut rtsim,
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_terrain_grid,
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_entities,
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_rtsim_entities,
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_positions,
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): Self::SystemData,
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) {
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let chunks = std::mem::take(&mut rtsim.chunks.chunks_to_unload);
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for _chunk in chunks {
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// TODO
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}
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}
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}
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