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c6f64564a8
This was accidentally left in by me during some testing of server emission of SFX events to all clients. There was no effect on gameplay since we dont emit a sound for this event yet, but it should not be here. The audio event is correctly handled elsewhere by each client. |
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.. | ||
assets | ||
comp | ||
figure | ||
msg | ||
net | ||
sync | ||
sys | ||
terrain | ||
util | ||
volumes | ||
astar.rs | ||
clock.rs | ||
effect.rs | ||
event.rs | ||
hierarchical.rs | ||
lib.rs | ||
npc.rs | ||
pathfinding.rs | ||
ray.rs | ||
region.rs | ||
state.rs | ||
vol.rs |