veloren/common/src/terrain/sprite.rs
Monty Marz 2b800a2b63 make clippy happy
Delete glider.ron
2020-10-07 02:23:20 +00:00

243 lines
7.5 KiB
Rust

use crate::make_case_elim;
use enum_iterator::IntoEnumIterator;
use lazy_static::lazy_static;
use num_derive::FromPrimitive;
use serde::{Deserialize, Serialize};
use std::{collections::HashMap, convert::TryFrom, fmt};
make_case_elim!(
sprite_kind,
#[derive(
Copy,
Clone,
Debug,
Hash,
Eq,
PartialEq,
Serialize,
Deserialize,
IntoEnumIterator,
FromPrimitive,
)]
#[repr(u8)]
pub enum SpriteKind {
// Note that the values of these should be linearly contiguous to allow for quick
// bounds-checking when casting to a u8.
Empty = 0x00,
BarrelCactus = 0x01,
RoundCactus = 0x02,
ShortCactus = 0x03,
MedFlatCactus = 0x04,
ShortFlatCactus = 0x05,
BlueFlower = 0x06,
PinkFlower = 0x07,
PurpleFlower = 0x08,
RedFlower = 0x09,
WhiteFlower = 0x0A,
YellowFlower = 0x0B,
Sunflower = 0x0C,
LongGrass = 0x0D,
MediumGrass = 0x0E,
ShortGrass = 0x0F,
Apple = 0x10,
Mushroom = 0x11,
Liana = 0x12,
Velorite = 0x13,
VeloriteFrag = 0x14,
Chest = 0x15,
Pumpkin = 0x16,
Welwitch = 0x17,
LingonBerry = 0x18,
LeafyPlant = 0x19,
Fern = 0x1A,
DeadBush = 0x1B,
Blueberry = 0x1C,
Ember = 0x1D,
Corn = 0x1E,
WheatYellow = 0x1F,
WheatGreen = 0x20,
Cabbage = 0x21,
Flax = 0x22,
Carrot = 0x23,
Tomato = 0x24,
Radish = 0x25,
Coconut = 0x26,
Turnip = 0x27,
Window1 = 0x28,
Window2 = 0x29,
Window3 = 0x2A,
Window4 = 0x2B,
Scarecrow = 0x2C,
StreetLamp = 0x2D,
StreetLampTall = 0x2E,
Door = 0x2F,
Bed = 0x30,
Bench = 0x31,
ChairSingle = 0x32,
ChairDouble = 0x33,
CoatRack = 0x34,
Crate = 0x35,
DrawerLarge = 0x36,
DrawerMedium = 0x37,
DrawerSmall = 0x38,
DungeonWallDecor = 0x39,
HangingBasket = 0x3A,
HangingSign = 0x3B,
WallLamp = 0x3C,
Planter = 0x3D,
Shelf = 0x3E,
TableSide = 0x3F,
TableDining = 0x40,
TableDouble = 0x41,
WardrobeSingle = 0x42,
WardrobeDouble = 0x43,
LargeGrass = 0x44,
Pot = 0x45,
Stones = 0x46,
Twigs = 0x47,
ShinyGem = 0x48,
DropGate = 0x49,
DropGateBottom = 0x4A,
GrassSnow = 0x4B,
Reed = 0x4C,
Beehive = 0x4D,
LargeCactus = 0x4E,
}
);
impl SpriteKind {
pub fn solid_height(&self) -> Option<f32> {
// Beware: the height *must* be <= `MAX_HEIGHT` or the collision system will not
// properly detect it!
Some(match self {
SpriteKind::Tomato => 1.65,
SpriteKind::LargeCactus => 2.5,
SpriteKind::Scarecrow => 3.0,
SpriteKind::Turnip => 0.36,
SpriteKind::Pumpkin => 0.81,
SpriteKind::Cabbage => 0.45,
SpriteKind::Chest => 1.09,
SpriteKind::StreetLamp => 3.0,
SpriteKind::Carrot => 0.18,
SpriteKind::Radish => 0.18,
// TODO: Uncomment this when we have a way to open doors
// SpriteKind::Door => 3.0,
SpriteKind::Bed => 1.54,
SpriteKind::Bench => 0.5,
SpriteKind::ChairSingle => 0.5,
SpriteKind::ChairDouble => 0.5,
SpriteKind::CoatRack => 2.36,
SpriteKind::Crate => 0.90,
SpriteKind::DrawerSmall => 1.0,
SpriteKind::DrawerMedium => 2.0,
SpriteKind::DrawerLarge => 2.0,
SpriteKind::DungeonWallDecor => 1.0,
SpriteKind::Planter => 1.09,
SpriteKind::TableSide => 1.27,
SpriteKind::TableDining => 1.45,
SpriteKind::TableDouble => 1.45,
SpriteKind::WardrobeSingle => 3.0,
SpriteKind::WardrobeDouble => 3.0,
SpriteKind::Pot => 0.90,
// TODO: Find suitable heights.
SpriteKind::BarrelCactus
| SpriteKind::RoundCactus
| SpriteKind::ShortCactus
| SpriteKind::MedFlatCactus
| SpriteKind::ShortFlatCactus
| SpriteKind::Apple
| SpriteKind::Velorite
| SpriteKind::VeloriteFrag
| SpriteKind::Coconut
| SpriteKind::StreetLampTall
| SpriteKind::Window1
| SpriteKind::Window2
| SpriteKind::Window3
| SpriteKind::Window4
| SpriteKind::DropGate => 1.0,
// TODO: Figure out if this should be solid or not.
SpriteKind::Shelf => 1.0,
_ => return None,
})
}
pub fn is_collectible(&self) -> bool {
match self {
SpriteKind::BlueFlower => false,
SpriteKind::PinkFlower => false,
SpriteKind::PurpleFlower => false,
SpriteKind::RedFlower => false,
SpriteKind::WhiteFlower => false,
SpriteKind::YellowFlower => false,
SpriteKind::Sunflower => true,
SpriteKind::LongGrass => false,
SpriteKind::MediumGrass => false,
SpriteKind::ShortGrass => false,
SpriteKind::Apple => true,
SpriteKind::Mushroom => true,
SpriteKind::Velorite => true,
SpriteKind::VeloriteFrag => true,
SpriteKind::Chest => true,
SpriteKind::Coconut => true,
SpriteKind::Stones => true,
SpriteKind::Twigs => true,
SpriteKind::ShinyGem => true,
SpriteKind::Crate => true,
SpriteKind::Beehive => true,
_ => false,
}
}
pub fn has_ori(&self) -> bool {
matches!(
self,
SpriteKind::Window1
| SpriteKind::Window2
| SpriteKind::Window3
| SpriteKind::Window4
| SpriteKind::Bed
| SpriteKind::Bench
| SpriteKind::ChairSingle
| SpriteKind::ChairDouble
| SpriteKind::CoatRack
| SpriteKind::Crate
| SpriteKind::DrawerLarge
| SpriteKind::DrawerMedium
| SpriteKind::DrawerSmall
| SpriteKind::DungeonWallDecor
| SpriteKind::HangingBasket
| SpriteKind::HangingSign
| SpriteKind::WallLamp
| SpriteKind::Planter
| SpriteKind::Shelf
| SpriteKind::TableSide
| SpriteKind::TableDining
| SpriteKind::TableDouble
| SpriteKind::WardrobeSingle
| SpriteKind::WardrobeDouble
| SpriteKind::Pot
| SpriteKind::Chest
| SpriteKind::DropGate
| SpriteKind::DropGateBottom
| SpriteKind::Door
| SpriteKind::Beehive
)
}
}
impl fmt::Display for SpriteKind {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { write!(f, "{:?}", self) }
}
lazy_static! {
pub static ref SPRITE_KINDS: HashMap<String, SpriteKind> = SpriteKind::into_enum_iter()
.map(|sk| (sk.to_string(), sk))
.collect();
}
impl<'a> TryFrom<&'a str> for SpriteKind {
type Error = ();
fn try_from(s: &'a str) -> Result<Self, Self::Error> { SPRITE_KINDS.get(s).copied().ok_or(()) }
}