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antialias
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Fixed hill colour blending
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2019-11-19 19:09:22 +00:00 |
fluid-frag
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Brighter ambiance, darker LOD shadows.
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2020-04-27 14:01:43 +02:00 |
include
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Fix sprite lighting, HDR from focus_pos.
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2020-04-27 18:45:57 +02:00 |
test
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
figure-frag.glsl
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Replace discard in figure-frag.
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2020-04-27 21:59:55 +02:00 |
figure-vert.glsl
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Merge remote-tracking branch 'origin/master' into sharp/small-fixes
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2020-04-25 23:48:33 +02:00 |
fluid-vert.glsl
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Various fixes.
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2020-04-25 22:23:57 +02:00 |
lod-terrain-frag.glsl
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Brighter ambiance, darker LOD shadows.
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2020-04-27 14:01:43 +02:00 |
lod-terrain-vert.glsl
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Trying LOD noise.
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2020-04-27 00:13:10 +02:00 |
player-shadow-frag.glsl
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Various fixes.
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2020-04-25 22:23:57 +02:00 |
postprocess-frag.glsl
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Added correctly allocated labours, fishing
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2020-04-23 18:19:40 +01:00 |
postprocess-vert.glsl
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Fix typo, move shaders back out of subfolders
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2019-08-15 23:59:10 -04:00 |
skybox-frag.glsl
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Combining colors and LOD.
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2020-04-02 06:49:27 +02:00 |
skybox-vert.glsl
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Non-linear depth buffer
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2019-11-20 09:59:27 +00:00 |
sprite-frag.glsl
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Fix sprite lighting, HDR from focus_pos.
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2020-04-27 18:45:57 +02:00 |
sprite-vert.glsl
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Fix sprite lighting, HDR from focus_pos.
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2020-04-27 18:45:57 +02:00 |
terrain-frag.glsl
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Brighter ambiance, darker LOD shadows.
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2020-04-27 14:01:43 +02:00 |
terrain-vert.glsl
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Merge remote-tracking branch 'origin/master' into sharp/small-fixes
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2020-04-25 02:01:04 +02:00 |
ui-frag.glsl
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Hack to allow minimap rotation.
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2020-02-06 17:34:32 +00:00 |
ui-vert.glsl
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Hack to allow minimap rotation.
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2020-02-06 17:34:32 +00:00 |