veloren/assets/voxygen/shaders
2020-04-27 21:59:55 +02:00
..
antialias Fixed hill colour blending 2019-11-19 19:09:22 +00:00
fluid-frag Brighter ambiance, darker LOD shadows. 2020-04-27 14:01:43 +02:00
include Fix sprite lighting, HDR from focus_pos. 2020-04-27 18:45:57 +02:00
test Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
figure-frag.glsl Replace discard in figure-frag. 2020-04-27 21:59:55 +02:00
figure-vert.glsl Merge remote-tracking branch 'origin/master' into sharp/small-fixes 2020-04-25 23:48:33 +02:00
fluid-vert.glsl Various fixes. 2020-04-25 22:23:57 +02:00
lod-terrain-frag.glsl Brighter ambiance, darker LOD shadows. 2020-04-27 14:01:43 +02:00
lod-terrain-vert.glsl Trying LOD noise. 2020-04-27 00:13:10 +02:00
player-shadow-frag.glsl Various fixes. 2020-04-25 22:23:57 +02:00
postprocess-frag.glsl Added correctly allocated labours, fishing 2020-04-23 18:19:40 +01:00
postprocess-vert.glsl Fix typo, move shaders back out of subfolders 2019-08-15 23:59:10 -04:00
skybox-frag.glsl Combining colors and LOD. 2020-04-02 06:49:27 +02:00
skybox-vert.glsl Non-linear depth buffer 2019-11-20 09:59:27 +00:00
sprite-frag.glsl Fix sprite lighting, HDR from focus_pos. 2020-04-27 18:45:57 +02:00
sprite-vert.glsl Fix sprite lighting, HDR from focus_pos. 2020-04-27 18:45:57 +02:00
terrain-frag.glsl Brighter ambiance, darker LOD shadows. 2020-04-27 14:01:43 +02:00
terrain-vert.glsl Merge remote-tracking branch 'origin/master' into sharp/small-fixes 2020-04-25 02:01:04 +02:00
ui-frag.glsl Hack to allow minimap rotation. 2020-02-06 17:34:32 +00:00
ui-vert.glsl Hack to allow minimap rotation. 2020-02-06 17:34:32 +00:00