veloren/voxygen/src/hud/img_ids.rs
2020-02-16 10:58:44 +00:00

303 lines
13 KiB
Rust

use crate::ui::img_ids::{BlankGraphic, ImageGraphic, VoxelGraphic, VoxelPixArtGraphic};
// TODO: Combine with image_ids, see macro definition
rotation_image_ids! {
pub struct ImgsRot {
<VoxelGraphic>
// Tooltip Test
tt_side: "voxygen/element/frames/tt_test_edge",
tt_corner: "voxygen/element/frames/tt_test_corner_tr",
//////////////////////////////////////////////////////////////////////////////////////////////////////
<VoxelPixArtGraphic>
// Minimap
indicator_mmap_small: "voxygen.element.buttons.indicator_mmap_small",
}
}
image_ids! {
pub struct Imgs {
<VoxelGraphic>
// Bag
bag_contents: "voxygen.element.frames.bag",
inv_grid: "voxygen.element.frames.inv_grid",
inv_slot: "voxygen.element.buttons.inv_slot",
inv_slot_sel: "voxygen.element.buttons.inv_slot_sel",
grid_inv: "voxygen.element.buttons.grid_inv",
bag_top: "voxygen.element.bag.top",
bag_mid: "voxygen.element.bag.mid",
bag_bot: "voxygen.element.bag.bot",
// Skillbar
xp_bar_mid: "voxygen.element.skillbar.xp_bar_mid",
xp_bar_left: "voxygen.element.skillbar.xp_bar_left",
xp_bar_right: "voxygen.element.skillbar.xp_bar_right",
skillbar_slot: "voxygen.element.skillbar.skillbar_slot",
skillbar_slot_act: "voxygen.element.skillbar.skillbar_slot_active",
skillbar_slot_l: "voxygen.element.skillbar.skillbar_slot_l",
skillbar_slot_r: "voxygen.element.skillbar.skillbar_slot_r",
skillbar_slot_l_act: "voxygen.element.skillbar.skillbar_slot_l_active",
skillbar_slot_r_act: "voxygen.element.skillbar.skillbar_slot_r_active",
skillbar_slot_bg: "voxygen.element.skillbar.skillbar_slot_bg",
skillbar_slot_big: "voxygen.element.skillbar.skillbar_slot_big",
skillbar_slot_big_act: "voxygen.element.skillbar.skillbar_slot_big_active",
skillbar_slot_big_bg: "voxygen.element.skillbar.skillbar_slot_big_bg",
healthbar_bg: "voxygen.element.skillbar.healthbar_bg",
energybar_bg: "voxygen.element.skillbar.energybar_bg",
bar_content: "voxygen.element.skillbar.bar_content",
level_up: "voxygen.element.misc_bg.level_up",
level_down:"voxygen.element.misc_bg.level_down",
stamina_0:"voxygen.element.skillbar.stamina_wheel-empty",
stamina_1:"voxygen.element.skillbar.stamina_wheel-0",
stamina_2:"voxygen.element.skillbar.stamina_wheel-1",
stamina_3:"voxygen.element.skillbar.stamina_wheel-2",
stamina_4:"voxygen.element.skillbar.stamina_wheel-3",
stamina_5:"voxygen.element.skillbar.stamina_wheel-4",
stamina_6:"voxygen.element.skillbar.stamina_wheel-5",
stamina_7:"voxygen.element.skillbar.stamina_wheel-6",
stamina_8:"voxygen.element.skillbar.stamina_wheel-7",
// Window Parts
window_3: "voxygen.element.frames.window_3",
tab_bg: "voxygen.element.frames.tab_bg",
tab_small_open: "voxygen.element.frames.tab_small_open",
tab_small_closed: "voxygen.element.frames.tab_small_closed",
// MiniMap
mmap_frame: "voxygen.element.frames.mmap",
mmap_frame_closed: "voxygen.element.frames.mmap_closed",
// Missing: Buff Frame Animation .gif ?! we could do animation in ui.maintain, or in shader?
window_frame: "voxygen.element.frames.window2",
// Social Window
social_button: "voxygen.element.buttons.social_tab",
social_button_pressed: "voxygen.element.buttons.social_tab_pressed",
social_button_hover: "voxygen.element.buttons.social_tab_hover",
social_button_press: "voxygen.element.buttons.social_tab_press",
social_frame: "voxygen.element.frames.social_frame",
// Settings Window
settings_frame_r: "voxygen.element.frames.settings_r",
settings_frame_l: "voxygen.element.frames.settings_l",
settings_button: "voxygen.element.buttons.settings_button",
settings_button_pressed: "voxygen.element.buttons.settings_button_pressed",
settings_button_hover: "voxygen.element.buttons.settings_button_hover",
settings_button_press: "voxygen.element.buttons.settings_button_press",
slider: "voxygen.element.slider.track",
slider_indicator: "voxygen.element.slider.indicator",
esc_frame: "voxygen.element.frames.esc_menu",
// Map Window
map_frame_l: "voxygen.element.frames.map_l",
map_frame_r: "voxygen.element.frames.map_r",
map_frame_bl: "voxygen.element.frames.map_bl",
map_frame_br: "voxygen.element.frames.map_br",
pos_indicator: "voxygen.element.buttons.qlog",
// Chat-Arrows
chat_arrow: "voxygen.element.buttons.arrow_down",
chat_arrow_mo: "voxygen.element.buttons.arrow_down_hover",
chat_arrow_press: "voxygen.element.buttons.arrow_down_press",
// Crosshair
crosshair_inner: "voxygen.element.misc_bg.crosshair_inner",
////////////////////////////////////////////////////////////////////////
<VoxelPixArtGraphic>
// Skill Icons
twohsword_m1: "voxygen.element.icons.2hsword_m1",
twohsword_m2: "voxygen.element.icons.2hsword_m2",
twohhammer_m1: "voxygen.element.icons.2hhammer_m1",
twohhammer_m2: "voxygen.element.icons.2hhammer_m2",
twohaxe_m1: "voxygen.element.icons.2haxe_m1",
twohaxe_m2: "voxygen.element.icons.2haxe_m2",
bow_m1: "voxygen.element.icons.bow_m1",
bow_m2: "voxygen.element.icons.bow_m2",
staff_m1: "voxygen.element.icons.staff_m1",
staff_m2: "voxygen.element.icons.staff_m2",
flyingrod_m1: "voxygen.element.icons.debug_wand_m1",
flyingrod_m2: "voxygen.element.icons.debug_wand_m2",
charge: "voxygen.element.icons.skill_charge_3",
// Icons
flower: "voxygen.element.icons.item_flower",
grass: "voxygen.element.icons.item_grass",
apple: "voxygen.element.icons.item_apple",
mushroom: "voxygen.element.icons.item_mushroom",
skull: "voxygen.element.icons.skull",
skull_2: "voxygen.element.icons.skull_2",
// Map
indicator_mmap: "voxygen.element.buttons.indicator_mmap",
indicator_mmap_2: "voxygen.element.buttons.indicator_mmap_2",
indicator_mmap_3: "voxygen.element.buttons.indicator_mmap_3",
// Crosshair
crosshair_outer_round: "voxygen.element.misc_bg.crosshair_outer_1",
crosshair_outer_round_edges: "voxygen.element.misc_bg.crosshair_outer_2",
crosshair_outer_edges: "voxygen.element.misc_bg.crosshair_outer_3",
crosshair_bg: "voxygen.element.misc_bg.crosshair_bg",
crosshair_bg_hover: "voxygen.element.misc_bg.crosshair_bg_hover",
crosshair_bg_press: "voxygen.element.misc_bg.crosshair_bg_press",
crosshair_bg_pressed: "voxygen.element.misc_bg.crosshair_bg_pressed",
// Checkboxes and Radio buttons
check: "voxygen.element.buttons.radio.inactive",
check_mo: "voxygen.element.buttons.radio.inactive_hover",
check_press: "voxygen.element.buttons.radio.press",
check_checked: "voxygen.element.buttons.radio.active",
check_checked_mo: "voxygen.element.buttons.radio.hover",
checkbox: "voxygen.element.buttons.checkbox.inactive",
checkbox_mo: "voxygen.element.buttons.checkbox.inactive_hover",
checkbox_press: "voxygen.element.buttons.checkbox.press",
checkbox_checked: "voxygen.element.buttons.checkbox.active",
checkbox_checked_mo: "voxygen.element.buttons.checkbox.hover",
// Buttons
mmap_closed: "voxygen.element.buttons.button_mmap_closed",
mmap_closed_hover: "voxygen.element.buttons.button_mmap_closed_hover",
mmap_closed_press: "voxygen.element.buttons.button_mmap_closed_press",
mmap_open: "voxygen.element.buttons.button_mmap_open",
mmap_open_hover: "voxygen.element.buttons.button_mmap_open_hover",
mmap_open_press: "voxygen.element.buttons.button_mmap_open_press",
mmap_plus: "voxygen.element.buttons.min_plus.mmap_button-plus",
mmap_plus_hover: "voxygen.element.buttons.min_plus.mmap_button-plus_hover",
mmap_plus_press: "voxygen.element.buttons.min_plus.mmap_button-plus_press",
mmap_minus: "voxygen.element.buttons.min_plus.mmap_button-min",
mmap_minus_hover: "voxygen.element.buttons.min_plus.mmap_button-min_hover",
mmap_minus_press: "voxygen.element.buttons.min_plus.mmap_button-min_press",
// Grid
grid: "voxygen.element.buttons.grid",
grid_hover: "voxygen.element.buttons.grid",
grid_press: "voxygen.element.buttons.grid",
settings: "voxygen.element.buttons.settings",
settings_hover: "voxygen.element.buttons.settings_hover",
settings_press: "voxygen.element.buttons.settings_press",
social: "voxygen.element.buttons.social",
social_hover: "voxygen.element.buttons.social_hover",
social_press: "voxygen.element.buttons.social_press",
map_button: "voxygen.element.buttons.map",
map_hover: "voxygen.element.buttons.map_hover",
map_press: "voxygen.element.buttons.map_press",
spellbook_button: "voxygen.element.buttons.spellbook",
spellbook_hover: "voxygen.element.buttons.spellbook_hover",
spellbook_press: "voxygen.element.buttons.spellbook_press",
character_button: "voxygen.element.buttons.character",
character_hover: "voxygen.element.buttons.character_hover",
character_press: "voxygen.element.buttons.character_press",
qlog_button: "voxygen.element.buttons.qlog",
qlog_hover: "voxygen.element.buttons.qlog_hover",
qlog_press: "voxygen.element.buttons.qlog_press",
// Charwindow
xp_charwindow: "voxygen.element.frames.xp_charwindow",
divider: "voxygen.element.frames.divider_charwindow",
head_bg: "voxygen.element.icons.head",
shoulders_bg: "voxygen.element.icons.shoulders",
hands_bg: "voxygen.element.icons.hands",
belt_bg: "voxygen.element.icons.belt",
legs_bg: "voxygen.element.icons.legs",
feet_bg: "voxygen.element.icons.feet",
ring_r_bg: "voxygen.element.icons.ring",
ring_l_bg: "voxygen.element.icons.ring",
tabard_bg: "voxygen.element.icons.tabard",
chest_bg: "voxygen.element.icons.chest",
back_bg: "voxygen.element.icons.back",
gem_bg: "voxygen.element.icons.gem",
necklace_bg: "voxygen.element.icons.necklace",
mainhand_bg: "voxygen.element.icons.mainhand",
offhand_bg: "voxygen.element.icons.offhand",
// Close button
close_button: "voxygen.element.buttons.x",
close_button_hover: "voxygen.element.buttons.x_hover",
close_button_press: "voxygen.element.buttons.x_press",
// Esc-Menu
fireplace: "voxygen.element.misc_bg.fireplace",
button: "voxygen.element.buttons.button",
button_hover: "voxygen.element.buttons.button_hover",
button_press: "voxygen.element.buttons.button_press",
// Items
potion_red: "voxygen.voxel.object.potion_red",
potion_green: "voxygen.voxel.object.potion_green",
potion_blue: "voxygen.voxel.object.potion_blue",
key: "voxygen.voxel.object.key",
key_gold: "voxygen.voxel.object.key_gold",
//////////////////////////////////////////////////////////////////////////////////////////////////////
<ImageGraphic>
not_found:"voxygen.element.not_found",
help:"voxygen.element.help",
charwindow_gradient:"voxygen.element.misc_bg.charwindow",
death_bg: "voxygen.background.death",
hurt_bg: "voxygen.background.hurt",
// Enemy Healthbar
enemy_health: "voxygen.element.frames.enemybar",
enemy_health_bg: "voxygen.element.frames.enemybar_bg",
// Enemy Bar Content:
enemy_bar: "voxygen.element.skillbar.enemy_bar_content",
// Spell Book Window
spellbook_icon: "voxygen.element.icons.spellbook",
// Bag
bag: "voxygen.element.buttons.bag.closed",
bag_hover: "voxygen.element.buttons.bag.closed_hover",
bag_press: "voxygen.element.buttons.bag.closed_press",
bag_open: "voxygen.element.buttons.bag.open",
bag_open_hover: "voxygen.element.buttons.bag.open_hover",
bag_open_press: "voxygen.element.buttons.bag.open_press",
map_icon: "voxygen.element.icons.map",
grid_button: "voxygen.element.buttons.border",
grid_button_hover: "voxygen.element.buttons.border_mo",
grid_button_press: "voxygen.element.buttons.border_press",
grid_button_open: "voxygen.element.buttons.border_pressed",
// Char Window
progress_frame: "voxygen.element.frames.progress_bar",
progress: "voxygen.element.misc_bg.progress",
// Quest-Log Window
questlog_icon: "voxygen.element.icons.questlog",
// Social Window
social_icon: "voxygen.element.icons.social",
<BlankGraphic>
nothing: (),
}
}