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2e2ab3dc1e
* Correcting optimal LISPSM parameter. * Figure shadows are cast when they're not visible. * Chunk shadows stay cast until you look away. * Seamless cubemaps for point lights. * Etc. |
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.. | ||
audio | ||
background | ||
element | ||
font | ||
i18n | ||
shaders | ||
texture | ||
voxel | ||
item_image_manifest.ron | ||
logo.ico | ||
net.veloren.veloren.desktop | ||
net.veloren.veloren.metainfo.xml | ||
net.veloren.veloren.png |