2e3d5f87db
- added PartialEq to StreamError for test purposes (only yet!) - removed async_recv example as it's no longer for any use. It was created before the COMPLETE REWRITE in order to verify that my own async interface on top of mio works. However it's now guaranteed by async-std and futures. no need for a special test - remove uvth from dependencies and replace it with a `FnOnce` - fix ALL clippy (network) lints - basic fix for a channel drop scenario: TODO: this needs some further fixes up to know only destruction of participant by api was covered correctly. we had an issue when the underlying channels got dropped. So now we have a participant without channels. We need to buffer the requests and try to reopen a channel ASAP! If no channel could be reopened we need to close the Participant, while a) leaving the BParticipant in takt, knowing that it only waits for a propper close by scheduler b) close the BParticipant gracefully. Notifying the scheduler to remove its stuff (either scheduler schould detect a stopped BParticipant or BParticipant will send Scheduler it's own destruction, and then Scheduler just does the same like when API forces a close) Keep the Participant alive and wait for the api to acces BParticipant to notice it's closed and then wait for a disconnect which isn't doing anything as it was already cleaned up in the background |
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.cargo | ||
.gitlab | ||
assets | ||
chat-cli | ||
client | ||
common | ||
network | ||
server | ||
server-cli | ||
voxygen | ||
world | ||
.dockerignore | ||
.gitattributes | ||
.gitignore | ||
.gitlab-ci.yml | ||
.rustfmt.toml | ||
Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
CONTRIBUTING.md | ||
default.nix | ||
LICENSE | ||
README.md | ||
rust-toolchain | ||
shell.nix |
Welcome To Veloren!
Veloren is a multiplayer voxel RPG written in Rust. Veloren takes inspiration from games such as Cube World, Minecraft and Dwarf Fortress. The game is currently under heavy development, but is playable.
Development
Currently the communication of contributors happens mainly on our official Discord server. You can join it to keep up with the development, talk to us or contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You don't have to know how to program to contribute!
Useful Links
Sign Up - Here you can create an online account for Veloren. This will be needed to play on auth-enabled servers, including the official server.
The Book - A collection of all important information relating to Veloren. It includes information on how to compile Veloren and how to contribute.
Future Plans - Go here for information about Veloren's development roadmap and what we're currently working on.
Official social media and websites
Get Veloren
Currently we provide 64-bit builds for Linux and Windows which can be downloaded on the official website: https://www.veloren.net
Note: Mac and 32-bit systems are supported but you need to compile the game for them yourself.
Due to rapid developement stable versions become outdated fast and might be incompatible with the public server.
If you want to compile Veloren yourself, take a look at the How to Compile Guide in the book.
Packaging status
Fedora
COPR repo: sudo dnf copr enable atim/veloren -y && sudo dnf install veloren -y
Arch
AUR Airshipper: yay -Syu airshipper-git
AUR latest binary release: yay -Syu veloren-bin
AUR latest release: yay -Syu veloren
AUR latest master: yay -Syu veloren-git
F.A.Q.
Q: How is this game licensed?
A: It's free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU GPL 3.0 license which means it will always stay free and open source.
Q: What platforms are supported?
A: Veloren can run on Windows, Linux and Mac OS on all architectures (although x86_64 is our main focus). It's probably possible to compile Veloren on/for BSD, Fuchsia and others as well.
Q: Do you accept donations?
A: To keep Veloren a passion project free from financial incentives we will only accept donations to cover server hosting expenses. There is no way to donate yet.
Credit
Many thanks to everyone that has contributed to Veloren's development, provided ideas, crafted art, composed music, hunted bugs, created tools and supported the project.
Sponsorship
We are extremely proud to be sponsored by Digital Ocean.
Their support allows us to build and reliably power our shared backend services.