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35 lines
1016 B
Rust
35 lines
1016 B
Rust
use super::utils::*;
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use crate::comp::{EcsStateData, StateUpdate};
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use std::collections::VecDeque;
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use crate::states::StateHandler;
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#[derive(Clone, Copy, Default, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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pub struct State;
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impl StateHandler for State {
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fn new(_ecs_data: &EcsStateData) -> Self {
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Self {}
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}
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fn handle(&self, ecs_data: &EcsStateData) -> StateUpdate {
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let mut update = StateUpdate {
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character: *ecs_data.character,
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pos: *ecs_data.pos,
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vel: *ecs_data.vel,
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ori: *ecs_data.ori,
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local_events: VecDeque::new(),
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server_events: VecDeque::new(),
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};
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handle_move_dir(ecs_data, &mut update);
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handle_jump(ecs_data, &mut update);
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handle_wield(ecs_data, &mut update);
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handle_sit(ecs_data, &mut update);
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handle_climb(ecs_data, &mut update);
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handle_glide(ecs_data, &mut update);
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handle_dodge(ecs_data, &mut update);
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update
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}
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}
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