veloren/assets/common/abilities/bow/charged.ron
Sam 6a6260daa1 Weapon combat fixes:
- Modified energy and speed scaling of sword, axe, and hammer combo melees.
 - Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
 - Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
 - Guards no longer flee at low health.
 - Buffed sword spin.
 - Nerfed axe spin and sword dash moderately.
 - Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00

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ChargedRanged(
energy_cost: 1,
energy_drain: 300,
initial_damage: 50,
max_damage: 250,
initial_knockback: 10.0,
max_knockback: 20.0,
speed: 1.0,
buildup_duration: 100,
charge_duration: 1500,
recover_duration: 500,
projectile_body: Object(MultiArrow),
projectile_light: None,
projectile_gravity: Some(Gravity(0.2)),
initial_projectile_speed: 100.0,
max_projectile_speed: 500.0,
)